danzel
9bb49ac4e3
Fix merge issue
2012-06-19 09:20:35 +12:00
danzel
da475a9d23
Don't animate movement when zooming by touch. Still doesn't work right for touch.
2012-06-19 09:20:35 +12:00
danzel
b33d1f3231
Working towards making this work on touch browsers. Doesn't quite work yet but getting there.
2012-06-19 09:20:34 +12:00
danzel
c04020aa18
Remove remaining hacks from Map.ZoomAnimation and implement them properly (using events) in Marker and Popup.
2012-06-19 09:20:34 +12:00
danzel
1ac3a1ba59
Fix up Map.js zoomstart event
2012-06-19 09:20:33 +12:00
danzel
0b30a9b893
Move more zoom animation bits out to css
2012-06-19 09:20:33 +12:00
danzel
86596daa8f
Only do SVG zoomstart handling if we support 3d transforms
2012-06-19 09:20:32 +12:00
danzel
c42ce5992f
Code tidy up/compaction
2012-06-19 09:20:32 +12:00
danzel
d30d057968
Do major tidy ups on the SVG zoom animation, pretty certain that this is tidy now.
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Conflicts:
src/map/anim/Map.ZoomAnimation.js
2012-06-19 09:20:31 +12:00
danzel
1fc674b58a
Fix up SVG zooming with firefox
2012-06-19 09:20:30 +12:00
danzel
6e1802a7db
Animate SVG layers when zooming
2012-06-19 09:20:30 +12:00
danzel
ccbd43f1e5
Animate popup boxes when zooming
2012-06-19 09:20:29 +12:00
danzel
6de02571a1
Only apply Path.SVG mobile Webkit hack for mobileWebkit
2012-06-19 09:20:29 +12:00
danzel
65fe7a8e5b
Position Popup using L.DomUtil.setPosition for Hardware Accel.
2012-06-19 09:20:28 +12:00
danzel
04bb46a053
Make Map.ZoomAnimation hack browser independant, works on firefox too :)
2012-06-19 09:20:28 +12:00
danzel
cc304bf212
Add gecko3d support to Browser/DomUtil
2012-06-19 09:20:27 +12:00
danzel
51fb9eeacf
Start on making markers animate when zooming rather than disappearing and reappearing. Currently implemented as a hack in Map.ZoomAnimation.
2012-06-19 09:20:27 +12:00
mourner
44773a998c
updated build, closed #451
2012-06-18 12:30:39 +03:00
mourner
8fa1a0632e
Merge remote-tracking branch 'origin/master'
2012-06-18 12:10:37 +03:00
mourner
2e80cfd719
update build, some merges
2012-06-18 12:10:20 +03:00
Vladimir Agafonkin
a287a6f553
Merge pull request #638 from jacobtoye/PreventDefault
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Prevent default action when opening layers control
2012-06-18 02:01:06 -07:00
Vladimir Agafonkin
9a1360b7e5
Merge pull request #701 from shramov/polyline-edit-fix
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polyline: Fix old position of middle point
2012-06-18 01:56:50 -07:00
Vladimir Agafonkin
0858706837
Merge pull request #716 from twinbit/master
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Add coordinates to "featureparse" event
2012-06-18 01:54:00 -07:00
mourner
48956cd3ac
updated build for #729 , closed #7 (awesome!)
2012-06-18 11:50:16 +03:00
Vladimir Agafonkin
32e6860cb2
Merge pull request #729 from danzel/master
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Fix rapid zooming giving a blank map
2012-06-18 01:35:52 -07:00
danzel
21c7c0d7a5
Disable the continuous zoom animation on android as it doesn't work due to Androids issue with double translate.
2012-06-18 09:57:48 +12:00
danzel
dc9aa649a9
Performing a touch-zoom needs the transform the other way around, let it have its way...
2012-06-15 16:18:38 +12:00
danzel
4f07a167f1
Tidy up comments and remove console output
2012-06-13 14:34:37 +12:00
danzel
64ae71a4d2
Fix moving your mouse and zooming again before the fg layer has loaded. Previously the bg would get moved to the wrong location, now it moves to the correct location
2012-06-13 14:33:28 +12:00
danzel
e54bc27a18
When zooming, if the current foreground layer doesn't have many tiles and the current background layer does, keep the current background layer rather than swapping in the current foreground. Makes continuous zooming look more awesome, rather than going blank after 2 quick zooms. (Has a big of debug output to be cleaned up later)
2012-06-13 14:19:30 +12:00
Pavel Shramov
03a84a9a84
polyline: Don't reinitialize MarkerGroup
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If updateMarkers is called without add/remove old
markers are removed but new don't appear on map
2012-06-12 16:16:34 +04:00
Pavel Shramov
cacf112494
polyline: Fix old position of middle point
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When marker position changed and middle point is clicked (not dragged)
old coordinates are used for new point.
2012-06-12 16:16:34 +04:00
Paolo e Stefano Mainardi
4aed9ed533
Keep geometry object on "featureparse" event.
2012-06-04 03:15:59 +03:00
Paolo e Stefano Mainardi
0ca0f2275a
Add coordinates to featureparse event.
2012-06-04 03:04:38 +03:00
Vladimir Agafonkin
53afad9041
update build
2012-06-02 10:55:59 +03:00
Vladimir Agafonkin
02c3e9b9f3
Merge pull request #700 from shramov/polyline-edit-fix
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polyline: Remove deleted marker from internal list
2012-05-25 08:21:05 -07:00
Pavel Shramov
95ae759632
polyline: Remove deleted marker from internal list
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When marker is deleted from line it's left in internal _markers list.
2012-05-25 19:18:53 +04:00
mourner
3c8495b6f3
Fixed layers control in IE7, closed #652
2012-05-16 16:39:03 +03:00
mourner
796105a9a4
fix debug files for IE6
2012-05-16 15:34:36 +03:00
mourner
970f7fc08d
update changelog
2012-05-16 14:00:33 +03:00
mourner
64a2dd5301
update build
2012-05-16 12:42:01 +03:00
Vladimir Agafonkin
13d861360f
Merge pull request #682 from cfis/tilesLoaded
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Make sure TileLayer load event is fired
2012-05-15 16:15:34 -07:00
Vladimir Agafonkin
7a056b660f
Merge pull request #683 from cfis/tileLayersToLoad
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_tileLayersToLoad Cleanup
2012-05-15 16:14:21 -07:00
Vladimir Agafonkin
7d46fdd2b4
Fix error with removing GeoJSON, closes #685
2012-05-16 02:13:15 +03:00
mourner
c9d6144c53
bring marker icon back (oops!)
2012-05-14 11:59:11 +03:00
Charlie Savage
a04e4372e8
When a tileLayer is added or removed form a map, the _tileLayersNum property is appropriately updated but the _tileLayersToLoad is not. It is not updated until resetView, but that is called after the method _onTileLayerLoad is called. Thus, if you add one tile layer the _tileLayersToLoad is zero and when _onTileLayerLoad is called the values is decremented to -1.
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This in the end doesn't make a difference on the initial zoom level of a map because _onTileLayerLoad also checks to see if there is a background tile layer, which there is not until after a first zoom. However, this seems to me a bug waiting to happen, thus the patch.
2012-05-12 17:32:04 -06:00
Charlie Savage
da29f47e25
The load event for a tile layer is only fired after all tiles are loaded. However, the previous code only took into account successful tile loads. It is legitimate for a tile load to cause an error - you might be zoomed out on a map and are pulling a non-existent tile (especially on indoors maps). This patch takes into account both successful and unsuccessful tile loads.
2012-05-12 17:22:53 -06:00
mourner
0a6e8d87b7
update build
2012-05-10 17:17:04 +03:00
mourner
9bf54700b0
rename marker image
2012-05-10 17:16:51 +03:00
mourner
c188756573
Merge remote-tracking branch 'origin/master'
2012-05-10 17:08:14 +03:00