Vladimir Agafonkin
4ce8d5f459
update build, cleanup
2012-06-25 17:10:01 +03:00
Vladimir Agafonkin
3f0f7d7ad4
Merge pull request #742 from shintonik/tilelayer-load-event-fix
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TileLayer load event is only fired once
2012-06-25 07:07:00 -07:00
Vladimir Agafonkin
183bf50173
Merge pull request #750 from danzel/fix-unit-tests
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Fix up the unit tests
2012-06-25 01:50:12 -07:00
mourner
ca9b96edde
Fix IE9 (and older) popup positioning
2012-06-25 11:42:51 +03:00
danzel
61ce465134
Fix up the unit tests. Polyline.closestLayerPoint and noConflict were broken.
2012-06-25 12:16:46 +12:00
mourner
0479e24034
add autopanstart event to Map
2012-06-23 02:20:32 +03:00
mourner
d208f38a0a
update build
2012-06-22 17:32:53 +03:00
mourner
0b372dfa7c
Merge remote-tracking branch 'origin/master'
2012-06-22 16:11:12 +03:00
danzel
7ec0563dac
When reuseTiles is enabled, don't remove and re-add tiles from the DOM, just mark them as off screen and reposition them as required. This performs slightly better.
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google maps does this trick too. You can test by finding the tile container ("leaflet-layer" equiv), right click it and set "break on subtree modifications", this will cause a js break whenever a child node is added/removed from that node.
2012-06-22 16:20:06 +12:00
danzel
c92059324d
Position tiles without 3d transforms, this makes them faster (google maps does the same). The transforms for them (pan, zoom animation etc) happen on a parent node, this is unaffected.
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If you run chrome with about:flags "Composited render layer borders" enabled you will see each tile is dark blue outlined when 3d positioned (meaning each is a render surface) and when not 3d positioned they are cyan outlined (tiles in a tiled composited layer), which renders faster.
Ref http://www.chromium.org/developers/design-documents/gpu-accelerated-compositing-in-chrome (very bottom)
2012-06-22 16:15:08 +12:00
danzel
640e447c7c
Remove unused variable. Don't set leaflet-tile-loaded multiple times when reuseTiles:true, don't fire tileload for blank images
2012-06-22 15:19:44 +12:00
danzel
a1afe37436
Rename animateMarkerZoom to markerZoomAnimation to match other animation options.
2012-06-22 09:36:01 +12:00
mourner
02f167e29d
fix Marker zIndex on zoom animation
2012-06-21 14:52:13 +03:00
shintonik
6428baaa6b
bug fix: TileLayer load event was fired only once
2012-06-21 11:10:12 +02:00
danzel
4bc3455812
Fix canvas zooming
2012-06-21 12:05:45 +12:00
danzel
9cec6643f1
Use a generic class (leaflet-zoom-animated) instead of explicitly stating in the CSS what things are zoom animated.
2012-06-21 12:05:31 +12:00
danzel
106228647e
Only do Marker/Path zoom animation if options.zoomAnimation is on (Aka we are doing the zoom animation), be pointless otherwise ;)
2012-06-21 11:15:02 +12:00
danzel
f56682ef31
Add an option to the map: animateMarkerZoom (default true). Set to false and markers will disappear instead of animating when the zoom animation plays.
2012-06-20 16:49:29 +12:00
danzel
92f9541f9d
Correct the translate+scale code in Path.SVG so that it works correctly for transitions. THIS FIXES TOUCHZOOM WOO!!!
2012-06-20 16:26:00 +12:00
mourner
45d9421417
refactoring, fix autopanning bug
2012-06-19 16:38:40 +03:00
danzel
8d605a0f8d
rename _zooming inside Path to _pathZooming so it has a different name to _zooming in Map.TouchZoom. Minor other tidy ups.
2012-06-19 15:11:41 +12:00
danzel
289071fa5c
Fix up TouchZoom SVG zoom handling AGAIN. This works, but if you do some weird movements (two finger scroll on iPad) it makes the animation get weird.
2012-06-19 11:59:58 +12:00
danzel
bda2a8a2bc
Add zooming animation support to Path.Canvas layers also.
2012-06-19 11:12:29 +12:00
danzel
0556e73c3f
Path.SVG needs to keep track of when a zoom is going on and not redraw while it is happening or the animation will get messed up
2012-06-19 10:38:32 +12:00
danzel
063341c35e
Add L.Browser.opera3d, L.Browser.any3d and use it everywhere instead of testing each browsers 3d everywhere. Gives opera 3d support!
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Not totally happy with L.Browser.any3d not being in the closure, but it works.
2012-06-19 09:49:44 +12:00
danzel
c04020aa18
Remove remaining hacks from Map.ZoomAnimation and implement them properly (using events) in Marker and Popup.
2012-06-19 09:20:34 +12:00
danzel
86596daa8f
Only do SVG zoomstart handling if we support 3d transforms
2012-06-19 09:20:32 +12:00
danzel
c42ce5992f
Code tidy up/compaction
2012-06-19 09:20:32 +12:00
danzel
d30d057968
Do major tidy ups on the SVG zoom animation, pretty certain that this is tidy now.
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Conflicts:
src/map/anim/Map.ZoomAnimation.js
2012-06-19 09:20:31 +12:00
danzel
6e1802a7db
Animate SVG layers when zooming
2012-06-19 09:20:30 +12:00
danzel
6de02571a1
Only apply Path.SVG mobile Webkit hack for mobileWebkit
2012-06-19 09:20:29 +12:00
danzel
65fe7a8e5b
Position Popup using L.DomUtil.setPosition for Hardware Accel.
2012-06-19 09:20:28 +12:00
mourner
2e80cfd719
update build, some merges
2012-06-18 12:10:20 +03:00
Vladimir Agafonkin
9a1360b7e5
Merge pull request #701 from shramov/polyline-edit-fix
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polyline: Fix old position of middle point
2012-06-18 01:56:50 -07:00
Pavel Shramov
03a84a9a84
polyline: Don't reinitialize MarkerGroup
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If updateMarkers is called without add/remove old
markers are removed but new don't appear on map
2012-06-12 16:16:34 +04:00
Pavel Shramov
cacf112494
polyline: Fix old position of middle point
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When marker position changed and middle point is clicked (not dragged)
old coordinates are used for new point.
2012-06-12 16:16:34 +04:00
Paolo e Stefano Mainardi
4aed9ed533
Keep geometry object on "featureparse" event.
2012-06-04 03:15:59 +03:00
Paolo e Stefano Mainardi
0ca0f2275a
Add coordinates to featureparse event.
2012-06-04 03:04:38 +03:00
Pavel Shramov
95ae759632
polyline: Remove deleted marker from internal list
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When marker is deleted from line it's left in internal _markers list.
2012-05-25 19:18:53 +04:00
Vladimir Agafonkin
13d861360f
Merge pull request #682 from cfis/tilesLoaded
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Make sure TileLayer load event is fired
2012-05-15 16:15:34 -07:00
Vladimir Agafonkin
7d46fdd2b4
Fix error with removing GeoJSON, closes #685
2012-05-16 02:13:15 +03:00
Charlie Savage
da29f47e25
The load event for a tile layer is only fired after all tiles are loaded. However, the previous code only took into account successful tile loads. It is legitimate for a tile load to cause an error - you might be zoomed out on a map and are pulling a non-existent tile (especially on indoors maps). This patch takes into account both successful and unsuccessful tile loads.
2012-05-12 17:22:53 -06:00
mourner
0a6e8d87b7
update build
2012-05-10 17:17:04 +03:00
mourner
c188756573
Merge remote-tracking branch 'origin/master'
2012-05-10 17:08:14 +03:00
mourner
6f40aeeb97
refactor icon and default marker image paths, wrap library in a function
2012-05-10 17:03:50 +03:00
Graeme West
8b2bda9bc3
Converting spaces to tabs for consistency.
2012-05-10 11:45:06 +01:00
Graeme West
081b75b6e8
Fixing indentation so that Leaflet compiles.
2012-05-10 10:05:54 +01:00
mourner
be647f1b20
Make any Circle visible even on low zoom levels
2012-05-10 11:12:59 +03:00
Vladimir Agafonkin
1de934ef7e
Merge pull request #586 from Mithgol/master
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Detect retina displays and adjust tileSize accordingly
2012-05-10 01:00:58 -07:00
Peter Gassner
b0486f2e0b
Fix feature detection for IE9 when drawing SVG paths
2012-05-07 16:56:30 +03:00