Fix(TileLayer.WMS & Canvas): get rid of calls to global L (#6048)
* Fix(TileLayerWMS): get rid of L.TileLayer global call and rely on imported TileLayer instead. * Fix(Canvas): get rid of L.stamp global call and rely on imported Util.stamp instead.
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@ -109,7 +109,7 @@ export var TileLayerWMS = TileLayer.extend({
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bbox = (this._wmsVersion >= 1.3 && this._crs === EPSG4326 ?
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bbox = (this._wmsVersion >= 1.3 && this._crs === EPSG4326 ?
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[min.y, min.x, max.y, max.x] :
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[min.y, min.x, max.y, max.x] :
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[min.x, min.y, max.x, max.y]).join(','),
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[min.x, min.y, max.x, max.y]).join(','),
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url = L.TileLayer.prototype.getTileUrl.call(this, coords);
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url = TileLayer.prototype.getTileUrl.call(this, coords);
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return url +
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return url +
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getParamString(this.wmsParams, url, this.options.uppercase) +
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getParamString(this.wmsParams, url, this.options.uppercase) +
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(this.options.uppercase ? '&BBOX=' : '&bbox=') + bbox;
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(this.options.uppercase ? '&BBOX=' : '&bbox=') + bbox;
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@ -163,7 +163,7 @@ export var Canvas = Renderer.extend({
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delete layer._order;
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delete layer._order;
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delete this._layers[L.stamp(layer)];
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delete this._layers[Util.stamp(layer)];
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this._requestRedraw(layer);
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this._requestRedraw(layer);
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},
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},
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