Merge pull request #4058 from Leaflet/remove-continuous-world
Remove continuousWorld from docs, since it's not in the API
This commit is contained in:
commit
effd8b8826
@ -1939,12 +1939,6 @@ var map = L.map('map', {
|
|||||||
<td><code><span class="literal">false</span></code></td>
|
<td><code><span class="literal">false</span></code></td>
|
||||||
<td>If <code><span class="literal">true</span></code>, inverses Y axis numbering for tiles (turn this on for TMS services).</td>
|
<td>If <code><span class="literal">true</span></code>, inverses Y axis numbering for tiles (turn this on for TMS services).</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
|
||||||
<td><code><b>continuousWorld</b></code></td>
|
|
||||||
<td><code>Boolean</code></td>
|
|
||||||
<td><code><span class="literal">false</span></code></td>
|
|
||||||
<td>If set to <code><span class="literal">true</span></code>, the tile coordinates won't be wrapped by world width (-180 to 180 longitude) or clamped to lie within world height (-90 to 90). Use this if you use Leaflet for maps that don't reflect the real world (e.g. game, indoor or photo maps).</td>
|
|
||||||
</tr>
|
|
||||||
<tr>
|
<tr>
|
||||||
<td><code><b>noWrap</b></code></td>
|
<td><code><b>noWrap</b></code></td>
|
||||||
<td><code>Boolean</code></td>
|
<td><code>Boolean</code></td>
|
||||||
|
Loading…
Reference in New Issue
Block a user