First implementation of a canvas backend for rendering overlays. Currently no events and no polygons with holes are supported.

This commit is contained in:
florian 2011-06-20 10:09:43 +02:00
parent c2f6ad068a
commit c1c79df31f

View File

@ -0,0 +1,137 @@
/*
* Vector rendering for all browsers that support canvas.
* Florian Falkner, General Solutions Steiner GmbH
*/
L.Path.Canvas = (function() {
return !!document.createElement('canvas').getContext;
})();
L.Path = L.Path.SVG && 1 < 0? L.Path : !L.Path.Canvas ? L.Path.VML : L.Path.extend({
statics: {
CLIP_PADDING: 0.02
},
_initRoot: function() {
if (!this._map._pathRoot) {
this._map._pathRoot = document.createElement("canvas");
this._ctx = this._map._pathRoot.getContext('2d');
this._map._panes.overlayPane.appendChild(this._map._pathRoot);
this._map.on('moveend', this._updateCanvasViewport, this);
this._updateCanvasViewport();
}
else {
this._ctx = this._map._pathRoot.getContext('2d');
}
},
_initStyle: function() {
//NOOP.
},
_hexToRGB : function(h) {
h = (h.charAt(0)=="#") ? h.substring(1,h.length):h;
while (h.length < 6) {
h += h;
}
return parseInt(h.substring(0,2),16) + "," +
parseInt(h.substring(2,4),16) + "," +
parseInt(h.substring(4,6),16)
},
_getStyle : function(color, opacity) {
return "rgba(" + this._hexToRGB(color) +"," + opacity + ")";
},
_updateStyle: function() {
if (this.options.stroke) {
this._ctx.lineWidth = this.options.weight;
this._ctx.strokeStyle = this._getStyle(this.options.color, this.options.opacity);
}
if (this.options.fill) {
this._ctx.fillStyle = this._getStyle(this.options.fillColor || this.options.color, this.options.fillOpacity);
}
},
_drawPath : function() {
this._updateStyle();
if (this.setRadius) {
var p = this._point,
r = this._radius;
this._ctx.arc(p.x,p.y,r, 0,Math.PI*2);
}
else {
this._ctx.beginPath();
for (var i = 0, len = this._parts.length; i < len; i++) {
for (var j=0;j<this._parts[i].length;j++) {
var point = this._parts[i][j];
if (i == 0 && j == 0) {
this._ctx.moveTo(point.x, point.y);
}
else {
this._ctx.lineTo(point.x,point.y);
}
}
}
}
},
_updatePath: function() {
this._drawPath();
if (this.options.fill) {
if (!this.setRadius) {
this._ctx.closePath();
}
this._ctx.fill();
}
if (this.options.stroke) {
this._ctx.stroke();
}
},
_resetCanvas : function() {
this._ctx.clearRect(0, 0, this._map._pathRoot.width, this._map._pathRoot.height);
var w = this._map._pathRoot.width;
this._map._pathRoot.width = 1;
this._map._pathRoot.width = w;
},
_updateCanvasViewport: function() {
this._updateViewport();
var vp = this._map._pathViewport,
min = vp.min,
max = vp.max,
width = max.x - min.x,
height = max.y - min.y,
root = this._map._pathRoot,
pane = this._map._panes.overlayPane;
// Hack to make flicker on drag end on mobile webkit less irritating
// Unfortunately I haven't found a good workaround for this yet
//if (L.Browser.mobileWebkit) { pane.removeChild(root); }
L.DomUtil.setPosition(root, min);
root.setAttribute('width', width); //Attention resets canvas, but not on mobile webkit!
root.setAttribute('height', height);
this._resetCanvas();
var vp = this._map._pathViewport;
this._ctx.translate(-vp.min.x, -vp.min.y);
//if (L.Browser.mobileWebkit) { pane.appendChild(root); }
},
_initEvents :function() {
//doesn't work currently.
}
});