test(GridLayer): fix pan keepBuffer graph browser
because graphical browsers, even in non-animated pan, will still perform tile fade-in animation, which require some frames before calling _pruneTiles().
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@ -830,29 +830,66 @@ describe('GridLayer', function () {
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counts = undefined;
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counts = undefined;
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});
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});
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// NOTE: This test has different behaviour in PhantomJS and graphical
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// browsers due to CSS animations!
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it("Loads map, moves forth by 512 px, keepBuffer = 0", function (done) {
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it("Loads map, moves forth by 512 px, keepBuffer = 0", function (done) {
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grid.on('load', function () {
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// Advance the time to !== 0 otherwise `tile.loaded` timestamp will appear to be falsy.
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clock.tick(1);
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// Date.now() is 1.
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grid.once('load', function () {
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expect(counts.tileloadstart).to.be(16);
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expect(counts.tileloadstart).to.be(16);
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expect(counts.tileload).to.be(16);
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expect(counts.tileload).to.be(16);
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expect(counts.tileunload).to.be(0);
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expect(counts.tileunload).to.be(0);
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grid.off('load');
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grid.on('load', function () {
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// Wait for a frame to let _updateOpacity starting.
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L.Util.requestAnimFrame(function () {
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// Wait > 250msec for the tile fade-in animation to complete,
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// which triggers the tile pruning
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clock.tick(300);
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// At 251ms, the pruneTile from the end of the setView tiles fade-in animation executes.
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// Date.now() is 301.
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grid.once('load', function () {
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// Since there is no animation requested,
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// We directly jump to the target position.
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// => 12 new tiles, total = 16 + 12 = 28 tiles.
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expect(counts.tileloadstart).to.be(28);
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expect(counts.tileloadstart).to.be(28);
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expect(counts.tileload).to.be(28);
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expect(counts.tileload).to.be(28);
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// Wait for a frame to let _updateOpacity starting
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// It will prune the 12 tiles outside the new bounds.
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// PhantomJS has Browser.any3d === false, so it actually
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// does not perform the fade animation and does not need
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// this rAF, but it does not harm either.
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L.Util.requestAnimFrame(function () {
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expect(counts.tileunload).to.be(12);
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expect(counts.tileunload).to.be(12);
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done();
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done();
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});
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});
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});
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// Move up 512px => 2 tile rows => 2*4 = 8 new tiles (V and M).
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// Move right 512px => 2 tile columns => 2*4 = 4 new tiles (H) + 4 new tiles (M) in common with vertical pan.
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// Total = 8 + 8 - 4 = 12 new tiles.
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// ..VVMM
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// ..VVMM
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// OOXXHH // O = Old tile, X = Old tile still visible.
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// OOXXHH
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// OOOO
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// OOOO
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map.panBy([512, 512], {animate: false});
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map.panBy([512, 512], {animate: false});
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clock.tick(250);
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// clock.tick(250);
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});
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});
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});
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grid.options.keepBuffer = 0;
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grid.options.keepBuffer = 0;
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// 800px width * 600px height => 4 tiles horizontally * 4 tiles vertically = 16 tiles
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map.addLayer(grid).setView([0, 0], 10);
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map.addLayer(grid).setView([0, 0], 10);
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clock.tick(250);
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// clock.tick(250);
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});
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});
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it("Loads map, moves forth and back by 512 px, keepBuffer = 0", function (done) {
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it("Loads map, moves forth and back by 512 px, keepBuffer = 0", function (done) {
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