IE10 - fix of not simulating clicks even when drag was within TAP_TOLERANCE
(cherry picked from commit b7e84aed9b77c51e2a4698251bf38ccf46b82dc7)
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@ -105,6 +105,7 @@ L.Draggable = L.Class.extend({
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},
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},
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_onUp: function (e) {
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_onUp: function (e) {
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var moved = this._moved;
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if (this._simulateClick && e.changedTouches) {
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if (this._simulateClick && e.changedTouches) {
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var first = e.changedTouches[0],
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var first = e.changedTouches[0],
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el = first.target,
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el = first.target,
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@ -115,6 +116,7 @@ L.Draggable = L.Class.extend({
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}
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}
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if (dist < L.Draggable.TAP_TOLERANCE) {
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if (dist < L.Draggable.TAP_TOLERANCE) {
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this._moved = false;
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this._simulateEvent('click', first);
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this._simulateEvent('click', first);
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}
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}
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}
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}
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@ -127,7 +129,7 @@ L.Draggable = L.Class.extend({
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L.DomEvent.off(document, L.Draggable.MOVE, this._onMove);
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L.DomEvent.off(document, L.Draggable.MOVE, this._onMove);
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L.DomEvent.off(document, L.Draggable.END, this._onUp);
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L.DomEvent.off(document, L.Draggable.END, this._onUp);
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if (this._moved) {
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if (moved) {
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// ensure drag is not fired after dragend
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// ensure drag is not fired after dragend
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L.Util.cancelAnimFrame(this._animRequest);
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L.Util.cancelAnimFrame(this._animRequest);
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