Merge pull request #3582 from wpf500/wpf-mouse-event-order

Fix ordering of mouse events in Canvas renderer
This commit is contained in:
Vladimir Agafonkin 2015-07-01 14:32:37 +03:00
commit ae90893e1e

View File

@ -200,17 +200,29 @@ L.Canvas = L.Renderer.extend({
if (!this._map || this._map._animatingZoom) { return; }
var point = this._map.mouseEventToLayerPoint(e);
var id;
// TODO don't do on each move event, throttle since it's expensive
for (var id in this._layers) {
this._handleHover(this._layers[id], e, point);
for (id in this._layers) {
this._handleMouseOut(this._layers[id], e, point);
}
for (id in this._layers) {
this._handleMouseHover(this._layers[id], e, point);
}
},
_handleHover: function (layer, e, point) {
if (!layer.options.interactive) { return; }
_handleMouseOut: function (layer, e, point) {
if (layer.options.interactive && layer._mouseInside && !layer._containsPoint(point)) {
// if we're leaving the layer, fire mouseout
L.DomUtil.removeClass(this._container, 'leaflet-interactive');
this._fireEvent(layer, e, 'mouseout');
layer._mouseInside = false;
}
},
if (layer._containsPoint(point)) {
_handleMouseHover: function (layer, e, point) {
if (layer.options.interactive && layer._containsPoint(point)) {
// if we just got inside the layer, fire mouseover
if (!layer._mouseInside) {
L.DomUtil.addClass(this._container, 'leaflet-interactive'); // change cursor
@ -219,12 +231,6 @@ L.Canvas = L.Renderer.extend({
}
// fire mousemove
this._fireEvent(layer, e);
} else if (layer._mouseInside) {
// if we're leaving the layer, fire mouseout
L.DomUtil.removeClass(this._container, 'leaflet-interactive');
this._fireEvent(layer, e, 'mouseout');
layer._mouseInside = false;
}
},