fix clearing scaled tiles
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@ -419,7 +419,8 @@ L.Map = L.Class.extend({
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// clear scaled tiles after all new tiles are loaded (for performance)
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// clear scaled tiles after all new tiles are loaded (for performance)
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this._tileLayersToLoad--;
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this._tileLayersToLoad--;
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if (this._tileLayersNum && !this._tileLayersToLoad && this._tileBg) {
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if (this._tileLayersNum && !this._tileLayersToLoad && this._tileBg) {
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setTimeout(L.Util.bind(this._clearTileBg, this), 500);
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clearTimeout(this._clearTileBgTimer);
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this._clearTileBgTimer = setTimeout(L.Util.bind(this._clearTileBg, this), 500);
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}
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}
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},
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},
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