fix TileLayer.Canvas drawTile zoom argument
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@ -51,6 +51,7 @@ An in-progress version being developed on the master branch.
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* Fixed a bug where `Map` `load` event happened too late (after `moveend`, etc.) (by [@jfirebaugh](https://github.com/jfirebaugh)). [#1027](https://github.com/CloudMade/Leaflet/pull/1027)
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* Fixed `Circle` `getBounds` to return correct bounds and work without adding the circle to a map. [#1068](https://github.com/CloudMade/Leaflet/issues/1068)
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* Fixed a bug where removing `Popup` on `viewreset` throwed an error (by [fnicollet](https://github.com/fnicollet) and [@danzel](https://github.com/danzel)). [#1098](https://github.com/CloudMade/Leaflet/pull/1098) [#1094](https://github.com/CloudMade/Leaflet/issues/1094)
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* Fixed a bug where `TileLayer.Canvas` `drawTile` didn't receive tile zoom level in arguments.
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#### Browser bugfixes
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11
dist/leaflet-src.js
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11
dist/leaflet-src.js
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@ -2579,7 +2579,7 @@ L.TileLayer.Canvas = L.TileLayer.extend({
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},
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_redrawTile: function (tile) {
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this.drawTile(tile, tile._tilePoint, tile._zoom);
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this.drawTile(tile, tile._tilePoint, this._map._zoom);
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},
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_createTileProto: function () {
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@ -2596,19 +2596,18 @@ L.TileLayer.Canvas = L.TileLayer.extend({
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return tile;
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},
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_loadTile: function (tile, tilePoint, zoom) {
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_loadTile: function (tile, tilePoint) {
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tile._layer = this;
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tile._tilePoint = tilePoint;
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tile._zoom = zoom;
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this.drawTile(tile, tilePoint, zoom);
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this._redrawTile(tile);
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if (!this.options.async) {
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this.tileDrawn(tile);
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}
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},
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drawTile: function (tile, tilePoint, zoom) {
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drawTile: function (tile, tilePoint) {
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// override with rendering code
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},
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2
dist/leaflet.js
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2
dist/leaflet.js
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File diff suppressed because one or more lines are too long
@ -19,7 +19,7 @@ L.TileLayer.Canvas = L.TileLayer.extend({
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},
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_redrawTile: function (tile) {
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this.drawTile(tile, tile._tilePoint, tile._zoom);
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this.drawTile(tile, tile._tilePoint, this._map._zoom);
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},
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_createTileProto: function () {
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@ -36,19 +36,18 @@ L.TileLayer.Canvas = L.TileLayer.extend({
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return tile;
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},
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_loadTile: function (tile, tilePoint, zoom) {
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_loadTile: function (tile, tilePoint) {
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tile._layer = this;
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tile._tilePoint = tilePoint;
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tile._zoom = zoom;
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this.drawTile(tile, tilePoint, zoom);
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this._redrawTile(tile);
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if (!this.options.async) {
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this.tileDrawn(tile);
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}
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},
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drawTile: function (tile, tilePoint, zoom) {
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drawTile: function (tile, tilePoint) {
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// override with rendering code
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},
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