add missing Canvas events, fix mouseover spam

This commit is contained in:
Vladimir Agafonkin 2013-12-30 13:22:14 +02:00
parent bc9721b3be
commit 6cea376807

View File

@ -14,13 +14,16 @@ L.Canvas = L.Renderer.extend({
},
_initContainer: function () {
this._container = document.createElement('canvas');
var container = this._container = document.createElement('canvas');
L.DomEvent
.on(this._container, 'mousemove', this._onMouseMove, this)
.on(this._container, 'click', this._onClick, this);
L.DomEvent.on(container, 'mousemove', this._onMouseMove, this);
this._ctx = this._container.getContext('2d');
var events = ['click', 'dblclick', 'mousedown', 'mouseup', 'contextmenu'];
for (var i = 0; i < events.length; i++) {
L.DomEvent.on(container, events[i], this._onClick, this);
}
this._ctx = container.getContext('2d');
},
_update: function () {
@ -180,9 +183,7 @@ L.Canvas = L.Renderer.extend({
var point = this._map.mouseEventToLayerPoint(e);
// emulate mouseover/mouseout events
// TODO don't do on each move event, throttle since it's expensive
for (var id in this._layers) {
this._handleHover(this._layers[id], e, point);
}
@ -192,11 +193,17 @@ L.Canvas = L.Renderer.extend({
if (!layer.options.clickable) { return; }
if (layer._containsPoint(point)) {
L.DomUtil.addClass(this._container, 'leaflet-clickable'); // change cursor
layer._fireMouseEvent(e, 'mouseover');
layer._mouseInside = true;
// if we just got inside the layer, fire mouseover
if (!layer._mouseInside) {
L.DomUtil.addClass(this._container, 'leaflet-clickable'); // change cursor
layer._fireMouseEvent(e, 'mouseover');
layer._mouseInside = true;
}
// fire mousemove
layer._fireMouseEvent(e);
} else if (layer._mouseInside) {
// if we're leaving the layer, fire mouseout
L.DomUtil.removeClass(this._container, 'leaflet-clickable');
layer._fireMouseEvent(e, 'mouseout');
layer._mouseInside = false;