Normalize polygon holes (fixes #1459)
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@ -8,11 +8,20 @@ L.Polygon = L.Polyline.extend({
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},
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initialize: function (latlngs, options) {
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var i, len, hole;
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L.Polyline.prototype.initialize.call(this, latlngs, options);
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if (latlngs && L.Util.isArray(latlngs[0]) && (typeof latlngs[0][0] !== 'number')) {
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this._latlngs = this._convertLatLngs(latlngs[0]);
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this._holes = latlngs.slice(1);
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for (i = 0, len = this._holes.length; i < len; i++) {
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hole = this._holes[i] = this._convertLatLngs(this._holes[i]);
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if (hole[0].equals(hole[hole.length - 1])) {
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hole.pop();
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}
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}
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}
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// filter out last point if its equal to the first one
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