Merge pull request #5709 from theashyster/fix-docs-spelling
Fix issues with spelling in documentation
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5ce473bab6
@ -53,7 +53,7 @@ export function bind(fn, obj) {
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export var lastId = 0;
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// @function stamp(obj: Object): Number
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// Returns the unique ID of an object, assiging it one if it doesn't have it.
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// Returns the unique ID of an object, assigning it one if it doesn't have it.
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export function stamp(obj) {
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/*eslint-disable */
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obj._leaflet_id = obj._leaflet_id || ++lastId;
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@ -45,7 +45,7 @@ export function LatLng(lat, lng, alt) {
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LatLng.prototype = {
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// @method equals(otherLatLng: LatLng, maxMargin?: Number): Boolean
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// Returns `true` if the given `LatLng` point is at the same position (within a small margin of error). The margin of error can be overriden by setting `maxMargin` to a small number.
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// Returns `true` if the given `LatLng` point is at the same position (within a small margin of error). The margin of error can be overridden by setting `maxMargin` to a small number.
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equals: function (obj, maxMargin) {
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if (!obj) { return false; }
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@ -212,7 +212,7 @@ LatLngBounds.prototype = {
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},
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// @method equals(otherBounds: LatLngBounds, maxMargin?: Number): Boolean
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// Returns `true` if the rectangle is equivalent (within a small margin of error) to the given bounds. The margin of error can be overriden by setting `maxMargin` to a small number.
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// Returns `true` if the rectangle is equivalent (within a small margin of error) to the given bounds. The margin of error can be overridden by setting `maxMargin` to a small number.
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equals: function (bounds, maxMargin) {
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if (!bounds) { return false; }
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@ -5,7 +5,7 @@ import * as Util from '../core/Util';
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/*
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* @namespace LineUtil
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*
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* Various utility functions for polyine points processing, used by Leaflet internally to make polylines lightning-fast.
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* Various utility functions for polyline points processing, used by Leaflet internally to make polylines lightning-fast.
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*/
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// Simplify polyline with vertex reduction and Douglas-Peucker simplification.
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@ -6,10 +6,10 @@ import * as LineUtil from './LineUtil';
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*/
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/* @function clipPolygon(points: Point[], bounds: Bounds, round?: Boolean): Point[]
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* Clips the polygon geometry defined by the given `points` by the given bounds (using the [Sutherland-Hodgeman algorithm](https://en.wikipedia.org/wiki/Sutherland%E2%80%93Hodgman_algorithm)).
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* Clips the polygon geometry defined by the given `points` by the given bounds (using the [Sutherland-Hodgman algorithm](https://en.wikipedia.org/wiki/Sutherland%E2%80%93Hodgman_algorithm)).
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* Used by Leaflet to only show polygon points that are on the screen or near, increasing
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* performance. Note that polygon points needs different algorithm for clipping
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* than polyline, so there's a seperate method for it.
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* than polyline, so there's a separate method for it.
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*/
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export function clipPolygon(points, bounds, round) {
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var clippedPoints,
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@ -71,7 +71,7 @@ Transformation.prototype = {
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// @alternative
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// @factory L.transformation(coefficients: Array): Transformation
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// Expects an coeficients array of the form
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// Expects an coefficients array of the form
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// `[a: Number, b: Number, c: Number, d: Number]`.
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export function toTransformation(a, b, c, d) {
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@ -410,7 +410,7 @@ Layer.include({
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},
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// @method openPopup(latlng?: LatLng): this
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// Opens the bound popup at the specificed `latlng` or at the default popup anchor if no `latlng` is passed.
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// Opens the bound popup at the specified `latlng` or at the default popup anchor if no `latlng` is passed.
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openPopup: function (layer, latlng) {
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if (!(layer instanceof Layer)) {
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latlng = layer;
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@ -20,7 +20,7 @@ import * as DomUtil from '../dom/DomUtil';
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* marker.bindTooltip("my tooltip text").openTooltip();
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* ```
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* Note about tooltip offset. Leaflet takes two options in consideration
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* for computing tooltip offseting:
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* for computing tooltip offsetting:
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* - the `offset` Tooltip option: it defaults to [0, 0], and it's specific to one tooltip.
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* Add a positive x offset to move the tooltip to the right, and a positive y offset to
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* move it to the bottom. Negatives will move to the left and top.
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@ -46,7 +46,7 @@ export var Tooltip = DivOverlay.extend({
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// @option direction: String = 'auto'
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// Direction where to open the tooltip. Possible values are: `right`, `left`,
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// `top`, `bottom`, `center`, `auto`.
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// `auto` will dynamicaly switch between `right` and `left` according to the tooltip
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// `auto` will dynamically switch between `right` and `left` according to the tooltip
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// position on the map.
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direction: 'auto',
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@ -310,7 +310,7 @@ Layer.include({
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},
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// @method openTooltip(latlng?: LatLng): this
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// Opens the bound tooltip at the specificed `latlng` or at the default tooltip anchor if no `latlng` is passed.
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// Opens the bound tooltip at the specified `latlng` or at the default tooltip anchor if no `latlng` is passed.
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openTooltip: function (layer, latlng) {
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if (!(layer instanceof Layer)) {
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latlng = layer;
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@ -40,12 +40,12 @@ export var Marker = Layer.extend({
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// Set it to `true` if you want the map to do panning animation when marker hits the edges.
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autoPan: false,
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// @option autoPanPadding: Point = Point(5, 5)
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// @option autoPanPadding: Point = Point(50, 50)
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// Equivalent of setting both top left and bottom right autopan padding to the same value.
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autoPanPadding: [50, 50],
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// @option autoPanSpeed: Number = 100
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// Numer of pixels the map should move by.
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// @option autoPanSpeed: Number = 10
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// Number of pixels the map should move by.
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autoPanSpeed: 10,
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// @option keyboard: Boolean = true
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@ -261,7 +261,7 @@ export var GridLayer = Layer.extend({
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// @section Extension methods
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// Layers extending `GridLayer` shall reimplement the following method.
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// @method createTile(coords: Object, done?: Function): HTMLElement
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// Called only internally, must be overriden by classes extending `GridLayer`.
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// Called only internally, must be overridden by classes extending `GridLayer`.
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// Returns the `HTMLElement` corresponding to the given `coords`. If the `done` callback
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// is specified, it must be called when the tile has finished loading and drawing.
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createTile: function () {
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@ -123,7 +123,7 @@ export var TileLayer = GridLayer.extend({
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// @method createTile(coords: Object, done?: Function): HTMLElement
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// Called only internally, overrides GridLayer's [`createTile()`](#gridlayer-createtile)
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// to return an `<img>` HTML element with the appropiate image URL given `coords`. The `done`
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// to return an `<img>` HTML element with the appropriate image URL given `coords`. The `done`
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// callback is called when the tile has been loaded.
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createTile: function (coords, done) {
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var tile = document.createElement('img');
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@ -416,7 +416,7 @@ export var Canvas = Renderer.extend({
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prev.next = next;
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} else if (next) {
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// Update first entry unless this is the
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// signle entry
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// single entry
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this._drawFirst = next;
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}
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@ -444,7 +444,7 @@ export var Canvas = Renderer.extend({
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next.prev = prev;
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} else if (prev) {
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// Update last entry unless this is the
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// signle entry
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// single entry
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this._drawLast = prev;
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}
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@ -7,7 +7,7 @@ import {toLatLngBounds} from '../../geo/LatLngBounds';
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/*
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* @class Rectangle
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* @aka L.Retangle
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* @aka L.Rectangle
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* @inherits Polygon
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*
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* A class for drawing rectangle overlays on a map. Extends `Polygon`.
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@ -673,7 +673,7 @@ export var Map = Evented.extend({
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},
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// TODO handler.addTo
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// TODO Appropiate docs section?
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// TODO Appropriate docs section?
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// @section Other Methods
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// @method addHandler(name: String, HandlerClass: Function): this
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// Adds a new `Handler` to the map, given its name and constructor function.
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