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@ -52,6 +52,7 @@ This file just defines the order of the classes in the docs.
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@class Class
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@class Evented
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@class Layer
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@class Interactive layer
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@class Control
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@class Handler
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@class Projection
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@ -116,6 +116,7 @@
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<li><a href="#class">Class</a></li>
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<li><a href="#evented">Evented</a></li>
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<li><a href="#layer">Layer</a></li>
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<li><a href="#interactive-layer">Interactive layer</a></li>
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<li><a href="#control">Control</a></li>
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<li><a href="#handler">Handler</a></li>
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<!--<li><a class="nodocs" href="#">IFeature</a></li>-->
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@ -1,7 +1,7 @@
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/*
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* @class ImageOverlay
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* @aka L.ImageOverlay
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* @inherits Layer
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* @inherits Interactive layer
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*
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* Used to load and display a single image over specific bounds of the map. Extends `Layer`.
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*
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@ -28,7 +28,7 @@ L.ImageOverlay = L.Layer.extend({
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alt: '',
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// @option interactive: Boolean = false
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// If `true`, the image overlay will emit mouse events when clicked or hovered.
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// If `true`, the image overlay will emit [mouse events](#interactive-layer) when clicked or hovered.
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interactive: false,
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// @option attribution: String = null
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32
src/layer/Layer.Interactive.leafdoc
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32
src/layer/Layer.Interactive.leafdoc
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@ -0,0 +1,32 @@
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@class Interactive layer
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@inherits Layer
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Some `Layer`s can be made interactive - when the user interacts
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with such a layer, mouse events like `click` and `mouseover` can be handled.
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Use the [event handling methods](#evented-method) to handle these events.
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@option interactive: Boolean = true
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If `false`, the layer will not emit mouse events and will act as a part of the underlying map.
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@section Mouse events
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@event click: MouseEvent
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Fired when the user clicks (or taps) the layer.
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@event dblclick: MouseEvent
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Fired when the user double-clicks (or double-taps) the layer.
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@event mousedown: MouseEvent
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Fired when the user pushes the mouse button on the layer.
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@event mouseover: MouseEvent
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Fired when the mouse enters the layer.
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@event mouseout: MouseEvent
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Fired when the mouse leaves the layer.
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@event contextmenu: MouseEvent
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Fired when the user right-clicks on the layer, prevents
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default browser context menu from showing if there are listeners on
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this event. Also fired on mobile when the user holds a single touch
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for a second (also called long press).
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@ -1,6 +1,6 @@
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/*
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* @class Marker
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* @inherits Layer
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* @inherits Interactive layer
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* @aka L.Marker
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* L.Marker is used to display clickable/draggable icons on the map. Extends `Layer`.
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*
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@ -20,8 +20,7 @@ L.Marker = L.Layer.extend({
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// Icon class to use for rendering the marker. See [Icon documentation](#L.Icon) for details on how to customize the marker icon. Set to new `L.Icon.Default()` by default.
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icon: new L.Icon.Default(),
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// @option interactive: Boolean = true
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// If `false`, the marker will not emit mouse events and will act as a part of the underlying map.
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// Option inherited from "Interactive layer" abstract class
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interactive: true,
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// @option draggable: Boolean = false
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@ -64,31 +63,6 @@ L.Marker = L.Layer.extend({
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nonBubblingEvents: ['click', 'dblclick', 'mouseover', 'mouseout', 'contextmenu']
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},
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/* @section
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*
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* You can subscribe to the following events using [these methods](#evented-method).
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*
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* @event click: MouseEvent
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* Fired when the user clicks (or taps) the marker.
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*
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* @event dblclick: MouseEvent
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* Fired when the user double-clicks (or double-taps) the marker.
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*
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* @event mousedown: MouseEvent
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* Fired when the user pushes the mouse button on the marker.
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*
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* @event mouseover: MouseEvent
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* Fired when the mouse enters the marker.
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*
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* @event mouseout: MouseEvent
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* Fired when the mouse leaves the marker.
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*
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* @event contextmenu: MouseEvent
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* Fired when the user right-clicks on the marker.
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*/
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/* @section
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*
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* In addition to [shared layer methods](#Layer) like `addTo()` and `remove()` and [popup methods](#Popup) like bindPopup() you can also use the following methods:
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@ -1,7 +1,7 @@
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/*
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* @class Path
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* @aka L.Path
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* @inherits Layer
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* @inherits Interactive layer
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*
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* An abstract class that contains options and constants shared between vector
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* overlays (Polygon, Polyline, Circle). Do not use it directly. Extends `Layer`.
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@ -62,8 +62,7 @@ L.Path = L.Layer.extend({
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// className: '',
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// @option interactive: Boolean = true
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// If `false`, the vector will not emit mouse events and will act as a part of the underlying map.
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// Option inherited from "Interactive layer" abstract class
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interactive: true
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},
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