Added some environment code and Class implementation
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7
src/env.js
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7
src/env.js
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var originalL = L,
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L = {};
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L.noConflict = function() {
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window.L = originalL;
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return this;
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};
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61
src/util/Class.js
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61
src/util/Class.js
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/*
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* Class powers the OOP facilities of the library.
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*/
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L.Class = function() {};
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L.Class.extend = function(props) {
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var _super = this.prototype, statics;
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// instantiate class without calling constructor
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L.Class._prototyping = true;
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var proto = new this();
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L.Class._prototyping = false;
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// mix includes into the prototype
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if (props.includes) {
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L.Util.extend.apply(null, [proto].concat(props.includes));
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delete props.includes;
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}
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// callParent method
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if (this != L.Class) {
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proto.callParent = function(fnName) {
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_super[fnName].apply(this, Array.prototype.slice.call(arguments, 1));
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};
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}
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// save static properties
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if (props.statics) {
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statics = props.statics;
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delete props.statics;
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}
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// mix given properties into the prototype
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L.Util.extend(proto, props);
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// extended class with the new prototype
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function NewClass() {
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if (!L.Class._prototyping && this.initialize) {
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this.initialize.apply(this, arguments);
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}
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}
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proto.constructor = NewClass;
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NewClass.prototype = proto;
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NewClass.extend = arguments.callee;
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// method for adding properties to prototype
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NewClass.include = function(props) {
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L.Util.extend(this.prototype, props);
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};
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// mix static properties into the class
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if (statics) {
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NewClass.include(statics);
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}
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//TODO inherit parent's statics?
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return NewClass;
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};
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