Use moving() method to simplify check in canvas renderer
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@ -215,7 +215,7 @@ L.Canvas = L.Renderer.extend({
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},
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_onMouseMove: function (e) {
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if (!this._map || (this._map.dragging._enabled && this._map.dragging._draggable._moving) || this._map._animatingZoom) { return; }
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if (!this._map || this._map.dragging.moving() || this._map._animatingZoom) { return; }
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var point = this._map.mouseEventToLayerPoint(e);
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this._handleMouseOut(e, point);
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