Leaflet/spec/suites/SpecHelper.js

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if (!Array.prototype.map) {
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Array.prototype.map = function (fun) {
"use strict";
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if (this === undefined || this === null) {
throw new TypeError();
}
var t = Object(this);
var len = t.length >>> 0;
if (typeof fun !== "function") {
throw new TypeError();
}
var res = new Array(len);
var thisp = arguments[1];
for (var i = 0; i < len; i++) {
if (i in t) {
res[i] = fun.call(thisp, t[i], i, t);
}
}
return res;
};
}
expect.Assertion.prototype.near = function (expected, delta) {
delta = delta || 1;
expect(this.obj.x).to
.be.within(expected.x - delta, expected.x + delta);
expect(this.obj.y).to
.be.within(expected.y - delta, expected.y + delta);
};
expect.Assertion.prototype.nearLatLng = function (expected, delta) {
delta = delta || 1e-4;
expect(this.obj.lat).to
.be.within(expected.lat - delta, expected.lat + delta);
expect(this.obj.lng).to
.be.within(expected.lng - delta, expected.lng + delta);
};
happen.at = function (what, x, y, props) {
this.once(document.elementFromPoint(x, y), L.Util.extend({
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type: what,
clientX: x,
clientY: y,
screenX: x,
screenY: y,
which: 1,
button: 0
}, props || {}));
};
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// We'll want to skip a couple of things when in PhantomJS, due to lack of CSS animations
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it.skipInPhantom = L.Browser.any3d ? it : it.skip;
ES6 modules & Rollup (#4989) * WIP ES6 modules & rollup * WIP ES6 modules & rollup 2 * WIP ES6 modules & rollup 3 * WIP ES6 modules Browser * WIP ES6 module fixes * WIP ES6 modules: simpler browser exports * WIP ES6: refactor CRS/Projection modules, CRS obj -> CRS.Base * get rid of unnecessary index.js * WIP ES6 modules, dom events and stuff * Make linter happy, rollup to dist/ * revert to CRS namespace/class for now * WIP rollup: export more stuff * export controls * rollup: export Layer * rollup: export DomEvent * rollup: export more layer types * rollup: export Popup/Tooltip * WIP: ES6-ify marker, icon, domutil, draggable. * ES6-ify gridlayer, tilelayer. * ES6-ify: Tweak imports-exports, code is now runnable!! * ES6-ify: Fix scope in some DomUtils * ES6-ify: Path, fix Popup * ES6-ify: Lint & cleanup * ES6-ify map handlers, more linting * ES6-ify: Icon.Default namespacing * ES6-ify: Renderers, CircleMarker * ES6-ify: Circle, Polyline, LineUtil * ES6-ify: Polygon, Rectangle, LineUtil, PolyUtil, linting * ES6-ify: SVG.VML * ES6-ify: DomEvent.Pointer, DomEvent.DoubleTap * ES6-ify: Linting, make Karma play nice with Rollup * ES6-ify: More work on fixing bits breaking some unit tests. * ES6-ify: rollup the version number, fiddled with build scripts * ES6-ify: Fiddle with test scripts * ES6-ify: cleanup (refs to global L, imports from (DOM)Util), prevent cyclic loop on Map imports * ES6-ify: More cleanup of (DOM)Util/Browser/DomEvent imports * ES6ify: Use rollup's "legacy" option for ES3 (IE8) builds * ES6-ify: Clean up build scripts, fix CONTRIBUTING.md instructions * Typo * ES6-ify: minor fixes and lefovers after rebasing on top of 1.0.2 * ES6-ify: upgrade to rollup 0.38 for proper IE8 builds, fix L.SVG.VML * Make linter happy. * ES6: Fixing typos and sxrew-ups after big rebase * Fix symlink for debugging scripts * ES6: Cleanup old build scripts * ES6-ify: Update build system to include git rev in L.version * ES6-ify: re-enable unit tests replacing L.Path with L.Polyline * Export Path * ES6ify: cleanup old banner file * ES6-ify: whitespace in var declarations * ES6-ify: Export toTransformation as L.transformation * ES6-ify: cleanup L.transform exports * ES6-ify: "import Util" in Transformation and SVG.VML
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// Viceversa: some tests we want only to run in browsers without CSS animations.
it.skipInNonPhantom = L.Browser.any3d ? it.skip : it;
// A couple of tests need the browser to be touch-capable
it.skipIfNotTouch = window.TouchEvent ? it : it.skip;
// A couple of tests need the browser to be pointer-capable
it.skipIfNotEdge = window.PointerEvent ? it : it.skip;
function takeScreenshot(path) {
window.top.callPhantom({'render': path || 'screenshot.png'});
}