2016-03-19 00:33:16 +08:00
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<!DOCTYPE html>
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<html>
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<head>
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<meta name="viewport" id="vp" content="initial-scale=1.0,user-scalable=no,maximum-scale=1,width=device-width" />
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<script>
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// Trick Leaflet into believing we have a touchscreen (for Chrome)
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if (window.Touch) { window.ontouchstart = function(){} };
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</script>
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<link rel="stylesheet" href="../../dist/leaflet.css" />
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<script src="../leaflet-include.js"></script>
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<script src="../../node_modules/prosthetic-hand/dist/prosthetic-hand.js"></script>
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2016-04-29 17:35:50 +08:00
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<meta charset="utf-8">
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<title>Leaflet test for pinch-zoom-without-bounce</title>
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<style>
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#map {
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position:absolute;
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top: 50px;
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bottom: 0;
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left:0;
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right:0;
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}
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body {margin:0; padding: 0}
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</style>
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2016-03-19 00:33:16 +08:00
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</head>
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<body>
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This is an automated test for <a href='https://github.com/Leaflet/Leaflet/issues/3530'>#3530</a>.
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<div>
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<button onclick='resetMap()'>reset</button>
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<button onclick='pinchAndPanL()' >⌐¬</button>
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<button onclick='pinchAndPanV()' >∧</button>
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<button onclick='pinchAndPanII()'>||</button>
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</div>
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<div id='map'></div>
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<script>
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var myCenter = new L.LatLng(63.41, 10.41);
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var map = new L.Map('map', {
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center: myCenter,
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zoom: 15,
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minZoom: 1,
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// maxZoom: 16,
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bounceAtZoomLimits: false
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});
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//In any map, set minZoom and/or maxZoom, plus bounceAtZoomLimits to false.
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var positron = L.tileLayer('http://{s}.basemaps.cartocdn.com/light_all/{z}/{x}/{y}.png', {
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2018-03-12 15:46:20 +08:00
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attribution: '© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors, © <a href="http://cartodb.com/attributions">CartoDB</a>'
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2016-03-19 00:33:16 +08:00
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}).addTo(map);
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var marker = L.marker(myCenter);
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map.addLayer(marker);
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var marker2 = L.marker( map.containerPointToLatLng([200, 50]) ).addTo(map);
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console.log('marker 2 is at: ', map.containerPointToLatLng([200, 50]) );
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// map.on('move', function(ev){
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// console.log('map move event A ', map._lastCenter, map._zoom, map._pixelOrigin);
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// console.log('map move event B ', map.getCenter());
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// });
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ES6 modules & Rollup (#4989)
* WIP ES6 modules & rollup
* WIP ES6 modules & rollup 2
* WIP ES6 modules & rollup 3
* WIP ES6 modules Browser
* WIP ES6 module fixes
* WIP ES6 modules: simpler browser exports
* WIP ES6: refactor CRS/Projection modules, CRS obj -> CRS.Base
* get rid of unnecessary index.js
* WIP ES6 modules, dom events and stuff
* Make linter happy, rollup to dist/
* revert to CRS namespace/class for now
* WIP rollup: export more stuff
* export controls
* rollup: export Layer
* rollup: export DomEvent
* rollup: export more layer types
* rollup: export Popup/Tooltip
* WIP: ES6-ify marker, icon, domutil, draggable.
* ES6-ify gridlayer, tilelayer.
* ES6-ify: Tweak imports-exports, code is now runnable!!
* ES6-ify: Fix scope in some DomUtils
* ES6-ify: Path, fix Popup
* ES6-ify: Lint & cleanup
* ES6-ify map handlers, more linting
* ES6-ify: Icon.Default namespacing
* ES6-ify: Renderers, CircleMarker
* ES6-ify: Circle, Polyline, LineUtil
* ES6-ify: Polygon, Rectangle, LineUtil, PolyUtil, linting
* ES6-ify: SVG.VML
* ES6-ify: DomEvent.Pointer, DomEvent.DoubleTap
* ES6-ify: Linting, make Karma play nice with Rollup
* ES6-ify: More work on fixing bits breaking some unit tests.
* ES6-ify: rollup the version number, fiddled with build scripts
* ES6-ify: Fiddle with test scripts
* ES6-ify: cleanup (refs to global L, imports from (DOM)Util), prevent cyclic loop on Map imports
* ES6-ify: More cleanup of (DOM)Util/Browser/DomEvent imports
* ES6ify: Use rollup's "legacy" option for ES3 (IE8) builds
* ES6-ify: Clean up build scripts, fix CONTRIBUTING.md instructions
* Typo
* ES6-ify: minor fixes and lefovers after rebasing on top of 1.0.2
* ES6-ify: upgrade to rollup 0.38 for proper IE8 builds, fix L.SVG.VML
* Make linter happy.
* ES6: Fixing typos and sxrew-ups after big rebase
* Fix symlink for debugging scripts
* ES6: Cleanup old build scripts
* ES6-ify: Update build system to include git rev in L.version
* ES6-ify: re-enable unit tests replacing L.Path with L.Polyline
* Export Path
* ES6ify: cleanup old banner file
* ES6-ify: whitespace in var declarations
* ES6-ify: Export toTransformation as L.transformation
* ES6-ify: cleanup L.transform exports
* ES6-ify: "import Util" in Transformation and SVG.VML
2017-01-30 18:35:16 +08:00
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// var hand = new Hand({timing: 'minimal'});
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var hand = new Hand({timing: 'frame'});
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2016-03-19 00:33:16 +08:00
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var f1 = hand.growFinger('touch');
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var f2 = hand.growFinger('touch');
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function resetMap() {
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map.setView(myCenter, 15);
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}
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function pinchAndPanL() {
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hand.sync(1000);
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f1.wait(200).moveTo(150, 300, 0)
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.down()
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.moveBy( -50, 0, 1500)
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// .moveBy( -1, 0, 1500)
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.moveBy( -50, 0, 1500)
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.moveBy(0, 100, 1500)
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.wait(1500)
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.up();
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f2.wait(200).moveTo(250, 300, 0)
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.down()
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.moveBy( 50, 0, 1500)
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// .moveBy( 1, 0, 1500)
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.moveBy( 50, 0, 1500)
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.moveBy(0, 100, 1500)
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.wait(1500)
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.up();
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};
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function pinchAndPanV() {
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hand.sync(1000);
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var center =
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f1.wait(200).moveTo(175, 100, 0)
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.down()
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.moveBy(-100, 300, 500)
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.wait(2500)
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.up();
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f2.wait(200).moveTo(225, 100, 0)
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.down()
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.moveBy( 100, 300, 500)
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.wait(2500)
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.up();
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};
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function pinchAndPanII() {
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hand.sync(5);
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f1.wait(200).moveTo(175, 100, 0)
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.down()
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.moveBy(0, 300, 5000)
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.wait(1500)
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.up();
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f2.wait(200).moveTo(225, 100, 0)
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.down()
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.moveBy(0, 300, 5000)
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.wait(1500)
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.up();
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};
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map.on('mousedown mouseup zoomend', function(ev){
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// console.log('L: ', performance.now(), JSON.stringify(ev.originalEvent));
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console.log('L: ', performance.now(), ev.type);
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});
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// L.DomEvent.on(map._container, 'touchstart touchend touchmove', function(ev){
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// console.log('T: ', performance.now(), ev.type, ev.touches.length, ev.changedTouches.length, ev);
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// });
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// pinchAndPanL();
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pinchAndPanV();
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// pinchAndPanII();
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2016-04-29 17:35:50 +08:00
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</script>
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2016-03-19 00:33:16 +08:00
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</body>
|
ES6 modules & Rollup (#4989)
* WIP ES6 modules & rollup
* WIP ES6 modules & rollup 2
* WIP ES6 modules & rollup 3
* WIP ES6 modules Browser
* WIP ES6 module fixes
* WIP ES6 modules: simpler browser exports
* WIP ES6: refactor CRS/Projection modules, CRS obj -> CRS.Base
* get rid of unnecessary index.js
* WIP ES6 modules, dom events and stuff
* Make linter happy, rollup to dist/
* revert to CRS namespace/class for now
* WIP rollup: export more stuff
* export controls
* rollup: export Layer
* rollup: export DomEvent
* rollup: export more layer types
* rollup: export Popup/Tooltip
* WIP: ES6-ify marker, icon, domutil, draggable.
* ES6-ify gridlayer, tilelayer.
* ES6-ify: Tweak imports-exports, code is now runnable!!
* ES6-ify: Fix scope in some DomUtils
* ES6-ify: Path, fix Popup
* ES6-ify: Lint & cleanup
* ES6-ify map handlers, more linting
* ES6-ify: Icon.Default namespacing
* ES6-ify: Renderers, CircleMarker
* ES6-ify: Circle, Polyline, LineUtil
* ES6-ify: Polygon, Rectangle, LineUtil, PolyUtil, linting
* ES6-ify: SVG.VML
* ES6-ify: DomEvent.Pointer, DomEvent.DoubleTap
* ES6-ify: Linting, make Karma play nice with Rollup
* ES6-ify: More work on fixing bits breaking some unit tests.
* ES6-ify: rollup the version number, fiddled with build scripts
* ES6-ify: Fiddle with test scripts
* ES6-ify: cleanup (refs to global L, imports from (DOM)Util), prevent cyclic loop on Map imports
* ES6-ify: More cleanup of (DOM)Util/Browser/DomEvent imports
* ES6ify: Use rollup's "legacy" option for ES3 (IE8) builds
* ES6-ify: Clean up build scripts, fix CONTRIBUTING.md instructions
* Typo
* ES6-ify: minor fixes and lefovers after rebasing on top of 1.0.2
* ES6-ify: upgrade to rollup 0.38 for proper IE8 builds, fix L.SVG.VML
* Make linter happy.
* ES6: Fixing typos and sxrew-ups after big rebase
* Fix symlink for debugging scripts
* ES6: Cleanup old build scripts
* ES6-ify: Update build system to include git rev in L.version
* ES6-ify: re-enable unit tests replacing L.Path with L.Polyline
* Export Path
* ES6ify: cleanup old banner file
* ES6-ify: whitespace in var declarations
* ES6-ify: Export toTransformation as L.transformation
* ES6-ify: cleanup L.transform exports
* ES6-ify: "import Util" in Transformation and SVG.VML
2017-01-30 18:35:16 +08:00
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</html>
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