Leaflet/spec/suites/SpecHelper.js

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if (!Array.prototype.map) {
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Array.prototype.map = function (fun) {
"use strict";
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if (this === undefined || this === null) {
throw new TypeError();
}
var t = Object(this);
var len = t.length >>> 0;
if (typeof fun !== "function") {
throw new TypeError();
}
var res = new Array(len);
var thisp = arguments[1];
for (var i = 0; i < len; i++) {
if (i in t) {
res[i] = fun.call(thisp, t[i], i, t);
}
}
return res;
};
}
expect.Assertion.prototype.near = function (expected, delta) {
delta = delta || 1;
expect(this.obj.x).to
.be.within(expected.x - delta, expected.x + delta);
expect(this.obj.y).to
.be.within(expected.y - delta, expected.y + delta);
};
expect.Assertion.prototype.nearLatLng = function (expected, delta) {
delta = delta || 1e-4;
expect(this.obj.lat).to
.be.within(expected.lat - delta, expected.lat + delta);
expect(this.obj.lng).to
.be.within(expected.lng - delta, expected.lng + delta);
};
happen.at = function (what, x, y, props) {
this.once(document.elementFromPoint(x, y), L.Util.extend({
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type: what,
clientX: x,
clientY: y,
screenX: x,
screenY: y,
which: 1,
button: 0
}, props || {}));
};
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// We'll want to skip a couple of things when in PhantomJS, due to lack of CSS animations
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it.skipInPhantom = L.Browser.any3d ? it : it.skip;
// A couple of tests need the browser to be touch-capable
it.skipIfNotTouch = window.TouchEvent ? it : it.skip;
// A couple of tests need the browser to be pointer-capable
it.skipIfNotEdge = window.PointerEvent ? it : it.skip;