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283 lines
12 KiB
C++
283 lines
12 KiB
C++
// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
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/*
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This is an example illustrating the use of the Bulk Synchronous Parallel (BSP)
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processing tools from the dlib C++ Library. These tools allow you to easily setup a
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number of processes running on different computers which cooperate to compute some
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result.
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In this example, we will use the BSP tools to find the minimizer of a simple function.
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In particular, we will setup a nested grid search where different parts of the grid are
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searched in parallel by different processes.
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To run this program you should do the following (supposing you want to use three BSP
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nodes to do the grid search and, to make things easy, you will run them all on your
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current computer):
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1. Open three command windows and navigate each to the folder containing the
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compiled bsp_ex.cpp program. Let's call these window 1, window 2, and window 3.
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2. In window 1 execute this command:
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./bsp_ex -l12345
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This will start a listening BSP node that listens on port 12345. The BSP node
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won't do anything until we tell all the nodes to start running in step 4 below.
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3. In window 2 execute this command:
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./bsp_ex -l12346
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This starts another listening BSP node. Note that since we are running this
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example all on one computer you need to use different listening port numbers
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for each listening node.
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4. In window 3 execute this command:
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./bsp_ex localhost:12345 localhost:12346
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This will start a BSP node that connects to the others and gets them all running.
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Additionally, as you will see when we go over the code below, it will also print
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the final output of the BSP process, which is the minimizer of our test function.
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Once it terminates, all the other BSP nodes will also automatically terminate.
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*/
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#include <dlib/cmd_line_parser.h>
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#include <dlib/bsp.h>
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#include <dlib/matrix.h>
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#include <iostream>
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using namespace std;
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using namespace dlib;
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// ----------------------------------------------------------------------------------------
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// These are the functions executed by the BSP nodes. They are defined below.
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void bsp_job_node_0 (bsp_context& bsp, double& min_value, double& optimal_x);
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void bsp_job_other_nodes (bsp_context& bsp, long grid_resolution);
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// ----------------------------------------------------------------------------------------
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int main(int argc, char** argv)
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{
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try
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{
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// Use the dlib command_line_parser to parse the command line. See the
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// compress_stream_ex.cpp example program for an introduction to the command line
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// parser.
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command_line_parser parser;
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parser.add_option("h","Display this help message.");
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parser.add_option("l","Run as a listening BSP node.",1);
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parser.parse(argc, argv);
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parser.check_option_arg_range("l", 1, 65535);
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// Print a help message if the user gives -h on the command line.
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if (parser.option("h"))
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{
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// display all the command line options
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cout << "Usage: bsp_ex (-l port | <list of hosts>)\n";
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parser.print_options();
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return 0;
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}
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// If the command line contained -l
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if (parser.option("l"))
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{
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// Get the argument to -l
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const unsigned short listening_port = get_option(parser, "l", 0);
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cout << "Listening on port " << listening_port << endl;
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const long grid_resolution = 100;
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// bsp_listen() starts a listening BSP job. This means that it will wait until
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// someone calls bsp_connect() and connects to it before it starts running.
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// However, once it starts it will call bsp_job_other_nodes() which will then
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// do all the real work.
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//
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// The first argument is the port to listen on. The second argument is the
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// function which it should run to do all the work. The other arguments are
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// optional and allow you to pass values into the bsp_job_other_nodes()
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// routine. In this case, we are passing the grid_resolution to
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// bsp_job_other_nodes().
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bsp_listen(listening_port, bsp_job_other_nodes, grid_resolution);
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}
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else
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{
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if (parser.number_of_arguments() == 0)
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{
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cout << "You must give some listening BSP nodes as arguments to this program!" << endl;
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return 0;
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}
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// Take the hostname:port strings from the command line and put them into the
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// vector of hosts.
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std::vector<network_address> hosts;
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for (unsigned long i = 0; i < parser.number_of_arguments(); ++i)
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hosts.push_back(parser[i]);
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double min_value, optimal_x;
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// Calling bsp_connect() does two things. First, it tells all the BSP jobs
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// listed in the hosts vector to start running. Second, it starts a locally
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// running BSP job that executes bsp_job_node_0() and passes it any arguments
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// listed after bsp_job_node_0. So in this case it passes it the 3rd and 4th
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// arguments.
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//
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// Note also that we use dlib::ref() which causes these arguments to be passed
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// by reference. This means that bsp_job_node_0() will be able to modify them
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// and we will see the results here in main() after bsp_connect() terminates.
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bsp_connect(hosts, bsp_job_node_0, dlib::ref(min_value), dlib::ref(optimal_x));
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// bsp_connect() and bsp_listen() block until all the BSP nodes have terminated.
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// Therefore, we won't get to this part of the code until the BSP processing
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// has finished. But once we do we can print the results like so:
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cout << "optimal_x: "<< optimal_x << endl;
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cout << "min_value: "<< min_value << endl;
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}
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}
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catch (std::exception& e)
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{
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cout << "error in main(): " << e.what() << endl;
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}
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}
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// ----------------------------------------------------------------------------------------
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/*
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We are going to use the BSP tools to find the minimum of f(x). Note that
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it's minimizer is at x == 2.0.
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*/
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double f (double x)
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{
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return std::pow(x-2.0, 2.0);
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}
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// ----------------------------------------------------------------------------------------
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void bsp_job_node_0 (bsp_context& bsp, double& min_value, double& optimal_x)
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{
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// This function is called by bsp_connect(). In general, any BSP node can do anything
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// you want. However, in this example we use this node as a kind of controller for the
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// other nodes. In particular, since we are doing a nested grid search, this node's
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// job will be to collect results from other nodes and then decide which part of the
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// number line subsequent iterations should focus on.
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//
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// Also, each BSP node has a node ID number. You can determine it by calling
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// bsp.node_id(). However, the node spawned by a call to bsp_connect() always has a
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// node ID of 0 (hence the name of this function). Additionally, all functions
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// executing a BSP task always take a bsp_context as their first argument. This object
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// is the interface that allows BSP jobs to communicate with each other.
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// Now let's get down to work. Recall that we are trying to find the x value that
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// minimizes the f(x) defined above. The grid search will start out by considering the
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// range [-1e100, 1e100] on the number line. It will progressively narrow this window
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// until it has located the minimizer of f(x) to within 1e-15 of its true value.
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double left = -1e100;
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double right = 1e100;
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min_value = std::numeric_limits<double>::infinity();
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double interval_width = std::abs(right-left);
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// keep going until the window is smaller than 1e-15.
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while (right-left > 1e-15)
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{
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// At the start of each loop, we broadcast the current window to all the other BSP
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// nodes. They will each search a separate part of the window and then report back
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// the smallest values they found in their respective sub-windows.
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//
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// Also, you can send/broadcast/receive anything that has global serialize() and
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// deserialize() routines defined for it. Dlib comes with serialization functions
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// for a lot of types by default, so we don't have to define anything for this
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// example program. However, if you want to send an object you defined then you
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// will need to write your own serialization functions. See the documentation for
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// dlib's serialize() routine or the bsp_ex.cpp example program for an example.
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bsp.broadcast(left);
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bsp.broadcast(right);
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// Receive the smallest values found from the other BSP nodes.
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for (unsigned int k = 1; k < bsp.number_of_nodes(); ++k)
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{
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// The other nodes will send std::pairs of x/f(x) values. So that is what we
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// receive.
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std::pair<double,double> val;
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bsp.receive(val);
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// save the smallest result.
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if (val.second < min_value)
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{
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min_value = val.second;
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optimal_x = val.first;
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}
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}
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// Now narrow the search window by half.
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interval_width *= 0.5;
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left = optimal_x - interval_width/2;
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right = optimal_x + interval_width/2;
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}
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}
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// ----------------------------------------------------------------------------------------
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void bsp_job_other_nodes (bsp_context& bsp, long grid_resolution)
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{
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// This is the BSP job called by bsp_listen(). In these jobs we will receive window
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// ranges from the controller node, search our sub-window, and then report back the
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// location of the best x value we found.
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double left, right;
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// The try_receive() function will either return true with the next message or return
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// false if there aren't any more messages in flight between nodes and all other BSP
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// nodes are blocked on calls to receive or have terminated. That is, try_receive()
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// only returns false if waiting for a message would result in all the BSP nodes
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// waiting forever.
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//
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// Therefore, try_receive() serves both as a message receiving tool as well as an
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// implicit form of barrier synchronization. In this case, we use it to know when to
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// terminate. That is, we know it is the time to terminate if all the messages between
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// nodes have been received and all nodes are inactive due to either termination or
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// being blocked on a receive call. This will happen once the controller node above
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// terminates since it will result in all the other nodes inevitably becoming blocked
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// on this try_receive() line with no messages to process.
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while (bsp.try_receive(left))
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{
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bsp.receive(right);
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// Compute a sub-window range for us to search. We use our node's ID value and the
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// total number of nodes to select a subset of the [left, right] window. We will
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// store the grid points from our sub-window in values_to_check.
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const double l = (bsp.node_id()-1)/(bsp.number_of_nodes()-1.0);
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const double r = bsp.node_id() /(bsp.number_of_nodes()-1.0);
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const double width = right-left;
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// Select grid_resolution number of points which are linearly spaced throughout our
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// sub-window.
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const matrix<double> values_to_check = linspace(left+l*width, left+r*width, grid_resolution);
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// Search all the points in values_to_check and figure out which one gives the
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// minimum value of f().
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double best_x = 0;
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double best_val = std::numeric_limits<double>::infinity();
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for (long j = 0; j < values_to_check.size(); ++j)
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{
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double temp = f(values_to_check(j));
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if (temp < best_val)
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{
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best_val = temp;
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best_x = values_to_check(j);
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}
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}
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// Report back the identity of the best point we found in our sub-window. Note
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// that the second argument to send(), the 0, is the node ID to send to. In this
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// case we send our results back to the controller node.
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bsp.send(make_pair(best_x, best_val), 0);
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}
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}
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// ----------------------------------------------------------------------------------------
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