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--HG-- extra : convert_revision : svn%3Afdd8eb12-d10e-0410-9acb-85c331704f74/trunk%402875
90 lines
3.9 KiB
C++
90 lines
3.9 KiB
C++
// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
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/*
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This is an example illustrating the use of the threading api from the
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dlib C++ Library.
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This is a very simple example. It makes some threads and just waits for
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them to terminate.
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*/
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#include <iostream>
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#include "dlib/threads.h"
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#include "dlib/misc_api.h" // for dlib::sleep
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using namespace std;
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using namespace dlib;
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int thread_count = 10;
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mutex count_mutex; // This is a mutex we will use to guard the thread_count variable. Note that the mutex doesn't know
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// anything about the thread_count variable. Only our usage of a mutex determines what it guards.
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// In this case we are going to make sure this mutex is always locked before we touch the
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// thread_count variable.
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signaler count_signaler(count_mutex); // This is a signaler we will use to signal when
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// the thread_count variable is changed. Note that it is
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// associated with the count_mutex. This means that
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// when you call count_signaler.wait() it will automatically
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// unlock count_mutex for you.
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void thread (void*)
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{
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// just sleep for a second
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dlib::sleep(1000);
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// Now signal that this thread is ending. First we should get a lock on the
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// count_mutex so we can safely mess with thread_count. A convenient way to do this
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// is to use an auto_mutex object. Its constructor takes a mutex object and locks
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// it right away, it then unlocks the mutex when the auto_mutex object is destructed.
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// Note that this happens even if an exception is thrown. So it ensures that you
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// don't somehow quit your function without unlocking your mutex.
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auto_mutex locker(count_mutex);
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--thread_count;
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// Now we signal this change. This will cause one thread that is currently waiting
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// on a call to count_signaler.wait() to unblock.
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count_signaler.signal();
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// At the end of this function locker goes out of scope and gets destructed, thus
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// unlocking count_mutex for us.
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}
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int main()
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{
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cout << "Create some threads" << endl;
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for (int i = 0; i < thread_count; ++i)
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{
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// Create some threads. This 0 we are passing in here is the argument that gets
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// passed to the thread function (a void pointer) but we aren't using it in this
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// example program so i'm just using 0.
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create_new_thread(thread,0);
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}
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cout << "Done creating threads, now we wait for them to end" << endl;
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// Again we use an auto_mutex to get a lock. We don't have to do it this way
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// but it is convenient. Also note that we can name the auto_mutex object anything.
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auto_mutex some_random_unused_name(count_mutex);
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// Now we wait in a loop for thread_count to be 0. Note that it is important to do this in a
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// loop because it is possible to get spurious wakeups from calls to wait() on some
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// platforms. So this guards against that and it also makes the code easy to understand.
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while (thread_count > 0)
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count_signaler.wait(); // This puts this thread to sleep until we get a signal to look at the
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// thread_count variable. It also unlocks the count_mutex before it
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// goes to sleep and then relocks it when it wakes back up. Again,
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// note that it is possible for wait() to return even if no one signals you.
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// This is just weird junk you have to deal with on some platforms. So
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// don't try to be clever and write code that depends on the number of
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// times wait() returns because it won't always work.
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cout << "All threads done, ending program" << endl;
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}
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