mirror of
https://github.com/davisking/dlib.git
synced 2024-11-01 10:14:53 +08:00
129 lines
5.5 KiB
C++
129 lines
5.5 KiB
C++
// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
|
|
/*
|
|
|
|
This example program shows how to find frontal human faces in an image and
|
|
estimate their pose. The pose takes the form of 68 landmarks. These are
|
|
points on the face such as the corners of the mouth, along the eyebrows, on
|
|
the eyes, and so forth.
|
|
|
|
|
|
|
|
This face detector is made using the classic Histogram of Oriented
|
|
Gradients (HOG) feature combined with a linear classifier, an image pyramid,
|
|
and sliding window detection scheme. The pose estimator was created by
|
|
using dlib's implementation of the paper:
|
|
One Millisecond Face Alignment with an Ensemble of Regression Trees by
|
|
Vahid Kazemi and Josephine Sullivan, CVPR 2014
|
|
and was trained on the iBUG 300-W face landmark dataset.
|
|
|
|
Also, note that you can train your own models using dlib's machine learning
|
|
tools. See train_shape_predictor_ex.cpp to see an example.
|
|
|
|
|
|
|
|
|
|
Finally, note that the face detector is fastest when compiled with at least
|
|
SSE2 instructions enabled. So if you are using a PC with an Intel or AMD
|
|
chip then you should enable at least SSE2 instructions. If you are using
|
|
cmake to compile this program you can enable them by using one of the
|
|
following commands when you create the build project:
|
|
cmake path_to_dlib_root/examples -DUSE_SSE2_INSTRUCTIONS=ON
|
|
cmake path_to_dlib_root/examples -DUSE_SSE4_INSTRUCTIONS=ON
|
|
cmake path_to_dlib_root/examples -DUSE_AVX_INSTRUCTIONS=ON
|
|
This will set the appropriate compiler options for GCC, clang, Visual
|
|
Studio, or the Intel compiler. If you are using another compiler then you
|
|
need to consult your compiler's manual to determine how to enable these
|
|
instructions. Note that AVX is the fastest but requires a CPU from at least
|
|
2011. SSE4 is the next fastest and is supported by most current machines.
|
|
*/
|
|
|
|
|
|
#include <dlib/image_processing/frontal_face_detector.h>
|
|
#include <dlib/image_processing/render_face_detections.h>
|
|
#include <dlib/image_processing.h>
|
|
#include <dlib/gui_widgets.h>
|
|
#include <dlib/image_io.h>
|
|
#include <iostream>
|
|
|
|
using namespace dlib;
|
|
using namespace std;
|
|
|
|
// ----------------------------------------------------------------------------------------
|
|
|
|
int main(int argc, char** argv)
|
|
{
|
|
try
|
|
{
|
|
// This example takes in a shape model file and then a list of images to
|
|
// process. We will take these filenames in as command line arguments.
|
|
// Dlib comes with example images in the examples/faces folder so give
|
|
// those as arguments to this program.
|
|
if (argc == 1)
|
|
{
|
|
cout << "Call this program like this:" << endl;
|
|
cout << "./face_landmark_detection_ex shape_predictor_68_face_landmarks.dat faces/*.jpg" << endl;
|
|
cout << "\nYou can get the shape_predictor_68_face_landmarks.dat file from:\n";
|
|
cout << "http://sourceforge.net/projects/dclib/files/dlib/v18.10/shape_predictor_68_face_landmarks.dat.bz2" << endl;
|
|
return 0;
|
|
}
|
|
|
|
// We need a face detector. We will use this to get bounding boxes for
|
|
// each face in an image.
|
|
frontal_face_detector detector = get_frontal_face_detector();
|
|
// And we also need a shape_predictor. This is the tool that will predict face
|
|
// landmark positions given an image and face bounding box. Here we are just
|
|
// loading the model from the shape_predictor_68_face_landmarks.dat file you gave
|
|
// as a command line argument.
|
|
shape_predictor sp;
|
|
deserialize(argv[1]) >> sp;
|
|
|
|
|
|
image_window win;
|
|
// Loop over all the images provided on the command line.
|
|
for (int i = 2; i < argc; ++i)
|
|
{
|
|
cout << "processing image " << argv[i] << endl;
|
|
array2d<rgb_pixel> img;
|
|
load_image(img, argv[i]);
|
|
// Make the image larger so we can detect small faces.
|
|
pyramid_up(img);
|
|
|
|
// Now tell the face detector to give us a list of bounding boxes
|
|
// around all the faces in the image.
|
|
std::vector<rectangle> dets = detector(img);
|
|
cout << "Number of faces detected: " << dets.size() << endl;
|
|
|
|
// Now we will go ask the shape_predictor to tell us the pose of
|
|
// each face we detected.
|
|
std::vector<full_object_detection> shapes;
|
|
for (unsigned long j = 0; j < dets.size(); ++j)
|
|
{
|
|
full_object_detection shape = sp(img, dets[j]);
|
|
cout << "number of parts: "<< shape.num_parts() << endl;
|
|
cout << "pixel position of first part: " << shape.part(0) << endl;
|
|
cout << "pixel position of second part: " << shape.part(1) << endl;
|
|
// You get the idea, you can get all the face part locations if
|
|
// you want them. Here we just store them in shapes so we can
|
|
// put them on the screen.
|
|
shapes.push_back(shape);
|
|
}
|
|
|
|
// Now lets view our face poses on the screen.
|
|
win.clear_overlay();
|
|
win.set_image(img);
|
|
win.add_overlay(render_face_detections(shapes));
|
|
|
|
cout << "Hit enter to process the next image..." << endl;
|
|
cin.get();
|
|
}
|
|
}
|
|
catch (exception& e)
|
|
{
|
|
cout << "\nexception thrown!" << endl;
|
|
cout << e.what() << endl;
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------------------
|
|
|