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to #include <> syntax.
139 lines
4.2 KiB
C++
139 lines
4.2 KiB
C++
// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
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/*
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This is an example illustrating the use of the multithreaded_object.
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This is a very simple example. It creates 3 threads that
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just print messages to the screen.
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Example program output:
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0 INFO [1] mto: thread1(): hurray threads!
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0 INFO [2] mto: thread2(): hurray threads!
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0 INFO [3] mto: thread2(): hurray threads!
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700 INFO [1] mto: thread1(): hurray threads!
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800 INFO [2] mto: thread2(): hurray threads!
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801 INFO [3] mto: thread2(): hurray threads!
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1400 INFO [1] mto: thread1(): hurray threads!
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1604 INFO [2] mto: thread2(): hurray threads!
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1605 INFO [3] mto: thread2(): hurray threads!
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2100 INFO [1] mto: thread1(): hurray threads!
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2409 INFO [2] mto: thread2(): hurray threads!
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2409 INFO [3] mto: thread2(): hurray threads!
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2801 INFO [1] mto: thread1(): hurray threads!
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3001 INFO [0] mto: paused threads
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6001 INFO [0] mto: starting threads back up from paused state
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6001 INFO [2] mto: thread2(): hurray threads!
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6001 INFO [1] mto: thread1(): hurray threads!
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6001 INFO [3] mto: thread2(): hurray threads!
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6705 INFO [1] mto: thread1(): hurray threads!
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6805 INFO [2] mto: thread2(): hurray threads!
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6805 INFO [3] mto: thread2(): hurray threads!
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7405 INFO [1] mto: thread1(): hurray threads!
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7609 INFO [2] mto: thread2(): hurray threads!
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7609 INFO [3] mto: thread2(): hurray threads!
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8105 INFO [1] mto: thread1(): hurray threads!
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8413 INFO [2] mto: thread2(): hurray threads!
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8413 INFO [3] mto: thread2(): hurray threads!
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8805 INFO [1] mto: thread1(): hurray threads!
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The first column is the number of milliseconds since program start, the second
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column is the logging level, the third column is the thread id, and the rest
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is the log message.
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*/
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#include <iostream>
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#include <dlib/threads.h>
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#include <dlib/misc_api.h> // for dlib::sleep
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#include <dlib/logger.h>
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using namespace std;
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using namespace dlib;
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logger dlog("mto");
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class my_object : public multithreaded_object
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{
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public:
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my_object()
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{
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// register which functions we want to run as threads. We want one thread running
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// thread1() and two threads to run thread2(). So we will have a total of 3 threads
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// running.
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register_thread(*this,&my_object::thread1);
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register_thread(*this,&my_object::thread2);
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register_thread(*this,&my_object::thread2);
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// start all our registered threads going by calling the start() function
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start();
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}
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~my_object()
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{
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// Tell the thread() function to stop. This will cause should_stop() to
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// return true so the thread knows what to do.
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stop();
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// Wait for the threads to stop before letting this object destruct itself.
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// Also note, you are *required* to wait for the threads to end before
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// letting this object destruct itself.
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wait();
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}
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private:
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void thread1()
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{
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// This is a thread. It will loop until it is told that it should terminate.
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while (should_stop() == false)
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{
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dlog << LINFO << "thread1(): hurray threads!";
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dlib::sleep(700);
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}
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}
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void thread2()
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{
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// This is a thread. It will loop until it is told that it should terminate.
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while (should_stop() == false)
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{
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dlog << LINFO << "thread2(): hurray threads!";
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dlib::sleep(800);
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}
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}
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};
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int main()
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{
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// tell the logger to output all messages
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dlog.set_level(LALL);
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// Create an instance of our multi-threaded object.
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my_object t;
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dlib::sleep(3000);
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// Tell the multi-threaded object to pause its threads. This causes the
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// threads to block on their next calls to should_stop().
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t.pause();
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dlog << LINFO << "paused threads";
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dlib::sleep(3000);
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dlog << LINFO << "starting threads back up from paused state";
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// Tell the threads to unpause themselves. This causes should_stop() to unblock
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// and to let the threads continue.
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t.start();
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dlib::sleep(3000);
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// Let the program end. When t is destructed it will gracefully terminate your
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// threads because we have set the destructor up to do so.
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}
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