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98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
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/*
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This is an example illustrating the use of the sockets,
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server and sockstreambuf components from the dlib C++ Library.
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This is a simple echo server. It listens on port 1234 for incoming
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connections and just echos back any text it receives but in upper case.
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So basically it is the same as the other sockets example except it
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uses stream buffers.
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To test it out you can just open a command prompt and type:
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telnet localhost 1234
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Then you can type away.
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Also note that a good reference on the standard C++ iostream library can be
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found at http://www.cplusplus.com/ref/iostream/
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*/
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#include "dlib/sockets.h"
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#include "dlib/server.h"
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#include "dlib/sockstreambuf.h"
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#include <iostream>
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using namespace dlib;
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using namespace std;
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class serv : public server::kernel_1a_c
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{
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void on_connect (
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connection& con
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)
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{
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// create a sockstreambuf that reads/writes on our connection. I'm using the
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// kernel_2a version here because it is generally the faster of the two versions in the
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// library.
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sockstreambuf::kernel_2a buf(&con);
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// Now we make an iostream object that reads/writes to our streambuffer. A lot of people
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// don't seem to know that the C++ iostreams are as powerful as they are. So what I'm doing
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// here isn't anything special and is totally portable. You will be able to use this stream
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// object just as you would any iostream from the standard library.
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iostream stream(&buf);
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// This command causes our stream to flush its output buffers whenever you ask it for more
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// data.
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stream.tie(&stream);
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char ch;
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// Loop until we hit the end of the stream. This happens when the connection terminates.
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while (stream.peek() != EOF)
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{
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// get the next character from the client
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ch = stream.get();
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// now echo it back to them
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stream << (char)toupper(ch);
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}
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}
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};
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int main()
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{
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try
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{
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serv our_server;
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// set up the server object we have made
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our_server.set_listening_port(1234);
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our_server.set_max_connections(1000);
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// Tell the server to begin accepting connections.
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our_server.start_async();
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cout << "Press enter to end this program" << endl;
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cin.get();
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}
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catch (exception& e)
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{
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cout << e.what() << endl;
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}
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catch (...)
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{
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cout << "Some error occurred" << endl;
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}
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}
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