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* Problem: integer overflow when calculating sizes (may happen e.g. with very large images) Solution: change some types from (unsigned) long to size_t # Conflicts: # dlib/dnn/tensor.h * Fix the fact that std::numeric_limits<unsigned long>::max() isn't always the same number * Revert serialization changes * Review fix: use long long instead of size_t * From long to long long all the way * Change more types to (hopefully) make the compiler happy * Change many more types to size_t * Change even more types to size_t * Minor type changes
303 lines
12 KiB
C++
303 lines
12 KiB
C++
// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
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/*
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This is an example illustrating the process for defining custom
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bag-of-visual-word style feature extractors for use with the
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structural_object_detection_trainer.
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NOTICE: This example assumes you are familiar with the contents of the
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object_detector_ex.cpp example program. Also, if the objects you want to
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detect are somewhat rigid in appearance (e.g. faces, pedestrians, etc.)
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then you should try the methods shown in the fhog_object_detector_ex.cpp
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example program before trying to use the bag-of-visual-word tools shown in
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this example.
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*/
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#include <dlib/svm_threaded.h>
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#include <dlib/gui_widgets.h>
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#include <dlib/array.h>
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#include <dlib/array2d.h>
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#include <dlib/image_keypoint.h>
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#include <dlib/image_processing.h>
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#include <iostream>
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#include <fstream>
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using namespace std;
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using namespace dlib;
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// ----------------------------------------------------------------------------------------
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template <
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typename image_array_type
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>
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void make_simple_test_data (
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image_array_type& images,
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std::vector<std::vector<rectangle> >& object_locations
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)
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/*!
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ensures
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- #images.size() == 3
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- #object_locations.size() == 3
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- Creates some simple images to test the object detection routines. In particular,
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this function creates images with white 70x70 squares in them. It also stores
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the locations of these squares in object_locations.
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- for all valid i:
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- object_locations[i] == A list of all the white rectangles present in images[i].
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!*/
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{
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images.clear();
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object_locations.clear();
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images.resize(3);
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images[0].set_size(400,400);
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images[1].set_size(400,400);
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images[2].set_size(400,400);
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// set all the pixel values to black
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assign_all_pixels(images[0], 0);
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assign_all_pixels(images[1], 0);
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assign_all_pixels(images[2], 0);
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// Now make some squares and draw them onto our black images. All the
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// squares will be 70 pixels wide and tall.
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std::vector<rectangle> temp;
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temp.push_back(centered_rect(point(100,100), 70,70));
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fill_rect(images[0],temp.back(),255); // Paint the square white
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temp.push_back(centered_rect(point(200,300), 70,70));
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fill_rect(images[0],temp.back(),255); // Paint the square white
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object_locations.push_back(temp);
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temp.clear();
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temp.push_back(centered_rect(point(140,200), 70,70));
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fill_rect(images[1],temp.back(),255); // Paint the square white
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temp.push_back(centered_rect(point(303,200), 70,70));
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fill_rect(images[1],temp.back(),255); // Paint the square white
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object_locations.push_back(temp);
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temp.clear();
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temp.push_back(centered_rect(point(123,121), 70,70));
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fill_rect(images[2],temp.back(),255); // Paint the square white
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object_locations.push_back(temp);
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}
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// ----------------------------------------------------------------------------------------
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class very_simple_feature_extractor : noncopyable
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{
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/*!
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WHAT THIS OBJECT REPRESENTS
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This object is a feature extractor which goes to every pixel in an image and
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produces a 32 dimensional feature vector. This vector is an indicator vector
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which records the pattern of pixel values in a 4-connected region. So it should
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be able to distinguish basic things like whether or not a location falls on the
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corner of a white box, on an edge, in the middle, etc.
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Note that this object also implements the interface defined in dlib/image_keypoint/hashed_feature_image_abstract.h.
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This means all the member functions in this object are supposed to behave as
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described in the hashed_feature_image specification. So when you define your own
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feature extractor objects you should probably refer yourself to that documentation
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in addition to reading this example program.
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!*/
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public:
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template <
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typename image_type
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>
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inline void load (
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const image_type& img
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)
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{
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feat_image.set_size(img.nr(), img.nc());
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assign_all_pixels(feat_image,0);
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for (long r = 1; r+1 < img.nr(); ++r)
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{
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for (long c = 1; c+1 < img.nc(); ++c)
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{
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unsigned char f = 0;
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if (img[r][c]) f |= 0x1;
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if (img[r][c+1]) f |= 0x2;
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if (img[r][c-1]) f |= 0x4;
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if (img[r+1][c]) f |= 0x8;
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if (img[r-1][c]) f |= 0x10;
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// Store the code value for the pattern of pixel values in the 4-connected
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// neighborhood around this row and column.
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feat_image[r][c] = f;
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}
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}
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}
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inline size_t size () const { return feat_image.size(); }
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inline long nr () const { return feat_image.nr(); }
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inline long nc () const { return feat_image.nc(); }
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inline long get_num_dimensions (
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) const
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{
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// Return the dimensionality of the vectors produced by operator()
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return 32;
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}
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typedef std::vector<std::pair<unsigned int,double> > descriptor_type;
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inline const descriptor_type& operator() (
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long row,
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long col
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) const
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/*!
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requires
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- 0 <= row < nr()
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- 0 <= col < nc()
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ensures
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- returns a sparse vector which describes the image at the given row and column.
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In particular, this is a vector that is 0 everywhere except for one element.
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!*/
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{
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feat.clear();
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const unsigned long only_nonzero_element_index = feat_image[row][col];
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feat.push_back(make_pair(only_nonzero_element_index,1.0));
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return feat;
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}
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// This block of functions is meant to provide a way to map between the row/col space taken by
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// this object's operator() function and the images supplied to load(). In this example it's trivial.
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// However, in general, you might create feature extractors which don't perform extraction at every
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// possible image location (e.g. the hog_image) and thus result in some more complex mapping.
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inline const rectangle get_block_rect ( long row, long col) const { return centered_rect(col,row,3,3); }
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inline const point image_to_feat_space ( const point& p) const { return p; }
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inline const rectangle image_to_feat_space ( const rectangle& rect) const { return rect; }
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inline const point feat_to_image_space ( const point& p) const { return p; }
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inline const rectangle feat_to_image_space ( const rectangle& rect) const { return rect; }
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inline friend void serialize ( const very_simple_feature_extractor& item, std::ostream& out) { serialize(item.feat_image, out); }
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inline friend void deserialize ( very_simple_feature_extractor& item, std::istream& in ) { deserialize(item.feat_image, in); }
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void copy_configuration ( const very_simple_feature_extractor& item){}
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private:
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array2d<unsigned char> feat_image;
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// This variable doesn't logically contribute to the state of this object. It is here
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// only to avoid returning a descriptor_type object by value inside the operator() method.
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mutable descriptor_type feat;
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};
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// ----------------------------------------------------------------------------------------
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int main()
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{
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try
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{
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// Get some data
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dlib::array<array2d<unsigned char> > images;
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std::vector<std::vector<rectangle> > object_locations;
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make_simple_test_data(images, object_locations);
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typedef scan_image_pyramid<pyramid_down<5>, very_simple_feature_extractor> image_scanner_type;
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image_scanner_type scanner;
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// Instead of using setup_grid_detection_templates() like in object_detector_ex.cpp, let's manually
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// setup the sliding window box. We use a window with the same shape as the white boxes we
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// are trying to detect.
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const rectangle object_box = compute_box_dimensions(1, // width/height ratio
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70*70 // box area
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);
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scanner.add_detection_template(object_box, create_grid_detection_template(object_box,2,2));
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// Since our sliding window is already the right size to detect our objects we don't need
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// to use an image pyramid. So setting this to 1 turns off the image pyramid.
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scanner.set_max_pyramid_levels(1);
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// While the very_simple_feature_extractor doesn't have any parameters, when you go solve
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// real problems you might define a feature extractor which has some non-trivial parameters
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// that need to be setup before it can be used. So you need to be able to pass these parameters
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// to the scanner object somehow. You can do this using the copy_configuration() function as
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// shown below.
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very_simple_feature_extractor fe;
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/*
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setup the parameters in the fe object.
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...
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*/
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// The scanner will use very_simple_feature_extractor::copy_configuration() to copy the state
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// of fe into its internal feature extractor.
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scanner.copy_configuration(fe);
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// Now that we have defined the kind of sliding window classifier system we want and stored
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// the details into the scanner object we are ready to use the structural_object_detection_trainer
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// to learn the weight vector and threshold needed to produce a complete object detector.
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structural_object_detection_trainer<image_scanner_type> trainer(scanner);
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trainer.set_num_threads(4); // Set this to the number of processing cores on your machine.
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// The trainer will try and find the detector which minimizes the number of detection mistakes.
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// This function controls how it decides if a detection output is a mistake or not. The bigger
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// the input to this function the more strict it is in deciding if the detector is correctly
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// hitting the targets. Try reducing the value to 0.001 and observing the results. You should
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// see that the detections aren't exactly on top of the white squares anymore. See the documentation
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// for the structural_object_detection_trainer and structural_svm_object_detection_problem objects
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// for a more detailed discussion of this parameter.
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trainer.set_match_eps(0.95);
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object_detector<image_scanner_type> detector = trainer.train(images, object_locations);
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// We can easily test the new detector against our training data. This print
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// statement will indicate that it has perfect precision and recall on this simple
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// task. It will also print the average precision (AP).
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cout << "Test detector (precision,recall,AP): " << test_object_detection_function(detector, images, object_locations) << endl;
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// The cross validation should also indicate perfect precision and recall.
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cout << "3-fold cross validation (precision,recall,AP): "
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<< cross_validate_object_detection_trainer(trainer, images, object_locations, 3) << endl;
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/*
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It is also worth pointing out that you don't have to use dlib::array2d objects to
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represent your images. In fact, you can use any object, even something like a struct
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of many images and other things as the "image". The only requirements on an image
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are that it should be possible to pass it to scanner.load(). So if you can say
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scanner.load(images[0]), for example, then you are good to go. See the documentation
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for scan_image_pyramid::load() for more details.
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*/
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// Let's display the output of the detector along with our training images.
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image_window win;
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for (unsigned long i = 0; i < images.size(); ++i)
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{
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// Run the detector on images[i]
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const std::vector<rectangle> rects = detector(images[i]);
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cout << "Number of detections: "<< rects.size() << endl;
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// Put the image and detections into the window.
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win.clear_overlay();
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win.set_image(images[i]);
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win.add_overlay(rects, rgb_pixel(255,0,0));
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cout << "Hit enter to see the next image.";
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cin.get();
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}
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}
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catch (exception& e)
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{
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cout << "\nexception thrown!" << endl;
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cout << e.what() << endl;
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}
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}
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// ----------------------------------------------------------------------------------------
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