dlib/examples/threads_ex.cpp
Davis King 754da0ef3c Properly organized the svn repository. Finally.
--HG--
extra : convert_revision : svn%3Afdd8eb12-d10e-0410-9acb-85c331704f74/trunk%402199
2008-05-02 14:19:38 +00:00

89 lines
3.8 KiB
C++

/*
This is an example illustrating the use of the threading api from the
dlib C++ Library.
This is a very simple example. It makes some threads and just waits for
them to terminate.
*/
#include <iostream>
#include "dlib/threads.h"
#include "dlib/misc_api.h" // for dlib::sleep
using namespace std;
using namespace dlib;
int thread_count = 10;
mutex count_mutex; // This is a mutex we will use to guard the thread_count variable. Note that the mutex doesn't know
// anything about the thread_count variable. Only our usage of a mutex determines what it guards.
// In this case we are going to make sure this mutex is always locked before we touch the
// thread_count variable.
signaler count_signaler(count_mutex); // This is a signaler we will use to signal when
// the thread_count variable is changed. Note that it is
// associated with the count_mutex. This means that
// when you call count_signaler.wait() it will automatically
// unlock count_mutex for you.
void thread (void*)
{
// just sleep for a second
dlib::sleep(1000);
// Now signal that this thread is ending. First we should get a lock on the
// count_mutex so we can safely mess with thread_count. A convenient way to do this
// is to use an auto_mutex object. Its constructor takes a mutex object and locks
// it right away, it then unlocks the mutex when the auto_mutex object is destructed.
// Note that this happens even if an exception is thrown. So it ensures that you
// don't somehow quit your function without unlocking your mutex.
auto_mutex locker(count_mutex);
--thread_count;
// Now we signal this change. This will cause one thread that is currently waiting
// on a call to count_signaler.wait() to unblock.
count_signaler.signal();
// At the end of this function locker goes out of scope and gets destructed, thus
// unlocking count_mutex for us.
}
int main()
{
cout << "Create some threads" << endl;
for (int i = 0; i < thread_count; ++i)
{
// Create some threads. This 0 we are passing in here is the argument that gets
// passed to the thread function (a void pointer) but we aren't using it in this
// example program so i'm just using 0.
create_new_thread(thread,0);
}
cout << "Done creating threads, now we wait for them to end" << endl;
// Again we use an auto_mutex to get a lock. We don't have to do it this way
// but it is convenient. Also note that we can name the auto_mutex object anything.
auto_mutex some_random_unused_name(count_mutex);
// Now we wait in a loop for thread_count to be 0. Note that it is important to do this in a
// loop because it is possible to get spurious wakeups from calls to wait() on some
// platforms. So this guards against that and it also makes the code easy to understand.
while (thread_count > 0)
count_signaler.wait(); // This puts this thread to sleep until we get a signal to look at the
// thread_count variable. It also unlocks the count_mutex before it
// goes to sleep and then relocks it when it wakes back up. Again,
// note that it is possible for wait() to return even if no one signals you.
// This is just weird junk you have to deal with on some platforms. So
// don't try to be clever and write code that depends on the number of
// times wait() returns because it won't always work.
cout << "All threads done, ending program" << endl;
}