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276 lines
16 KiB
C++
276 lines
16 KiB
C++
// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
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/*
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This example program shows how you can use dlib to make an object detector
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for things like faces, pedestrians, and any other semi-rigid object. In
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particular, we go though the steps to train the kind of sliding window
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object detector first published by Dalal and Triggs in 2005 in the paper
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Histograms of Oriented Gradients for Human Detection.
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Note that this program executes fastest when compiled with at least SSE2
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instructions enabled. So if you are using a PC with an Intel or AMD chip
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then you should enable at least SSE2 instructions. If you are using cmake
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to compile this program you can enable them by using one of the following
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commands when you create the build project:
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cmake path_to_dlib_root/examples -DUSE_SSE2_INSTRUCTIONS=ON
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cmake path_to_dlib_root/examples -DUSE_SSE4_INSTRUCTIONS=ON
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cmake path_to_dlib_root/examples -DUSE_AVX_INSTRUCTIONS=ON
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This will set the appropriate compiler options for GCC, clang, Visual
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Studio, or the Intel compiler. If you are using another compiler then you
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need to consult your compiler's manual to determine how to enable these
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instructions. Note that AVX is the fastest but requires a CPU from at least
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2011. SSE4 is the next fastest and is supported by most current machines.
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*/
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#include <dlib/svm_threaded.h>
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#include <dlib/gui_widgets.h>
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#include <dlib/image_processing.h>
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#include <dlib/data_io.h>
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#include <iostream>
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#include <fstream>
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using namespace std;
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using namespace dlib;
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// ----------------------------------------------------------------------------------------
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int main(int argc, char** argv)
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{
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try
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{
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// In this example we are going to train a face detector based on the
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// small faces dataset in the examples/faces directory. So the first
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// thing we do is load that dataset. This means you need to supply the
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// path to this faces folder as a command line argument so we will know
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// where it is.
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if (argc != 2)
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{
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cout << "Give the path to the examples/faces directory as the argument to this" << endl;
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cout << "program. For example, if you are in the examples folder then execute " << endl;
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cout << "this program by running: " << endl;
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cout << " ./fhog_object_detector_ex faces" << endl;
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cout << endl;
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return 0;
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}
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const std::string faces_directory = argv[1];
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// The faces directory contains a training dataset and a separate
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// testing dataset. The training data consists of 4 images, each
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// annotated with rectangles that bound each human face. The idea is
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// to use this training data to learn to identify human faces in new
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// images.
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//
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// Once you have trained an object detector it is always important to
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// test it on data it wasn't trained on. Therefore, we will also load
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// a separate testing set of 5 images. Once we have a face detector
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// created from the training data we will see how well it works by
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// running it on the testing images.
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//
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// So here we create the variables that will hold our dataset.
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// images_train will hold the 4 training images and face_boxes_train
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// holds the locations of the faces in the training images. So for
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// example, the image images_train[0] has the faces given by the
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// rectangles in face_boxes_train[0].
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dlib::array<array2d<unsigned char> > images_train, images_test;
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std::vector<std::vector<rectangle> > face_boxes_train, face_boxes_test;
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// Now we load the data. These XML files list the images in each
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// dataset and also contain the positions of the face boxes. Obviously
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// you can use any kind of input format you like so long as you store
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// the data into images_train and face_boxes_train. But for convenience
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// dlib comes with tools for creating and loading XML image dataset
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// files. Here you see how to load the data. To create the XML files
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// you can use the imglab tool which can be found in the tools/imglab
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// folder. It is a simple graphical tool for labeling objects in images
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// with boxes. To see how to use it read the tools/imglab/README.txt
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// file.
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load_image_dataset(images_train, face_boxes_train, faces_directory+"/training.xml");
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load_image_dataset(images_test, face_boxes_test, faces_directory+"/testing.xml");
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// Now we do a little bit of pre-processing. This is optional but for
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// this training data it improves the results. The first thing we do is
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// increase the size of the images by a factor of two. We do this
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// because it will allow us to detect smaller faces than otherwise would
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// be practical (since the faces are all now twice as big). Note that,
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// in addition to resizing the images, these functions also make the
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// appropriate adjustments to the face boxes so that they still fall on
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// top of the faces after the images are resized.
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upsample_image_dataset<pyramid_down<2> >(images_train, face_boxes_train);
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upsample_image_dataset<pyramid_down<2> >(images_test, face_boxes_test);
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// Since human faces are generally left-right symmetric we can increase
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// our training dataset by adding mirrored versions of each image back
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// into images_train. So this next step doubles the size of our
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// training dataset. Again, this is obviously optional but is useful in
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// many object detection tasks.
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add_image_left_right_flips(images_train, face_boxes_train);
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cout << "num training images: " << images_train.size() << endl;
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cout << "num testing images: " << images_test.size() << endl;
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// Finally we get to the training code. dlib contains a number of
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// object detectors. This typedef tells it that you want to use the one
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// based on Felzenszwalb's version of the Histogram of Oriented
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// Gradients (commonly called HOG) detector. The 6 means that you want
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// it to use an image pyramid that downsamples the image at a ratio of
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// 5/6. Recall that HOG detectors work by creating an image pyramid and
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// then running the detector over each pyramid level in a sliding window
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// fashion.
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typedef scan_fhog_pyramid<pyramid_down<6> > image_scanner_type;
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image_scanner_type scanner;
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// The sliding window detector will be 80 pixels wide and 80 pixels tall.
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scanner.set_detection_window_size(80, 80);
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structural_object_detection_trainer<image_scanner_type> trainer(scanner);
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// Set this to the number of processing cores on your machine.
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trainer.set_num_threads(4);
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// The trainer is a kind of support vector machine and therefore has the usual SVM
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// C parameter. In general, a bigger C encourages it to fit the training data
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// better but might lead to overfitting. You find the best C value empirically by
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// checking how well the trained detector works on a test set of images you haven't
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// trained on.
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trainer.set_c(1);
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// We can tell the trainer to print it's progress to the console if we want.
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trainer.be_verbose();
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// The trainer will run until the "risk gap" is less than 0.01. Smaller values
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// make the trainer solve the SVM optimization problem more accurately but will
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// take longer to train. For most problems a value in the range of 0.1 to 0.01 is
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// plenty accurate. Also, when in verbose mode the risk gap is printed on each
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// iteration so you can see how close it is to finishing the training.
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trainer.set_epsilon(0.01);
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// Now we run the trainer. For this example, it should take on the order of 10
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// seconds to train.
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object_detector<image_scanner_type> detector = trainer.train(images_train, face_boxes_train);
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// Now that we have a face detector we can test it. The first statement tests it
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// on the training data. It will print the precision, recall, and then average precision.
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cout << "training results: " << test_object_detection_function(detector, images_train, face_boxes_train) << endl;
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// However, to get an idea if it really worked without overfitting we need to run
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// it on images it wasn't trained on. The next line does this. Happily, we see
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// that the object detector works perfectly on the testing images.
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cout << "testing results: " << test_object_detection_function(detector, images_test, face_boxes_test) << endl;
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// If you have read any papers that use HOG you have probably seen the nice looking
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// "sticks" visualization of a learned HOG detector. This next line creates a
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// window with such a visualization of our detector. It should look somewhat like
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// a face.
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image_window hogwin(draw_fhog(detector), "Learned fHOG detector");
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// Now for the really fun part. Lets display the testing images on the screen and
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// show the output of the face detector overlaid on each image. You will see that
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// it finds all the faces without false alarming on any non-faces.
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image_window win;
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for (unsigned long i = 0; i < images_test.size(); ++i)
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{
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// Run the detector and get the face detections.
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std::vector<rectangle> dets = detector(images_test[i]);
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win.clear_overlay();
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win.set_image(images_test[i]);
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win.add_overlay(dets, rgb_pixel(255,0,0));
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cout << "Hit enter to process the next image..." << endl;
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cin.get();
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}
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// Like everything in dlib, you can save your detector to disk using the
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// serialize() function.
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ofstream fout("face_detector.svm", ios::binary);
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serialize(detector, fout);
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fout.close();
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// Then you can recall it using the deserialize() function.
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ifstream fin("face_detector.svm", ios::binary);
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object_detector<image_scanner_type> detector2;
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deserialize(detector2, fin);
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// Now lets talk about some optional features of this training tool as well as some
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// important points you should understand.
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//
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// The first thing that should be pointed out is that, since this is a sliding
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// window classifier, it can't output an arbitrary rectangle as a detection. In
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// this example our sliding window is 80 by 80 pixels and is run over an image
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// pyramid. This means that it can only output detections that are at least 80 by
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// 80 pixels in size (recall that this is why we upsampled the images after loading
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// them). It also means that the aspect ratio of the outputs is also 1. So if,
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// for example, you had a box in your training data that was 200 pixels by 10
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// pixels then it would simply be impossible for the detector to learn to detect
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// it. Similarly, if you had a really small box it would be unable to learn to
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// detect it.
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//
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// So the training code performs an input validation check on the training data and
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// will throw an exception if it detects any boxes that are impossible to detect
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// given your setting of scanning window size and image pyramid resolution. You
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// can use a statement like:
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// remove_unobtainable_rectangles(trainer, images_train, face_boxes_train)
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// to automatically discard these impossible boxes from your training dataset
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// before running the trainer. This will avoid getting the "impossible box"
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// exception. However, I would recommend you be careful that you are not throwing
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// away truth boxes you really care about. The remove_unobtainable_rectangles()
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// will return the set of removed rectangles so you can visually inspect them and
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// make sure you are OK that they are being removed.
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//
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// Next, note that any location in the images not marked with a truth box is
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// implicitly treated as a negative example. This means that when creating
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// training data it is critical that you label all the objects you want to detect.
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// So for example, if you are making a face detector then you must mark all the
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// faces in each image. However, sometimes there are objects in images you are
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// unsure about or simply don't care if the detector identifies or not. For these
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// objects you can pass in a set of "ignore boxes" as a third argument to the
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// trainer.train() function. The trainer will simply disregard any detections that
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// happen to hit these boxes.
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//
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// Another useful thing you can do is pack multiple HOG detectors into one
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// object_detector. The main benefit of this is increased testing speed since it
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// avoids recomputing the HOG features for each run of the detector. This is how
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// the face detector that comes with dlib works (see get_frontal_face_detector()).
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// It contains 5 different detectors. One for front looking faces with no
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// rotation, another for faces rotated to the left about 30 degrees, one for a
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// right rotation of 30 degrees. Then two more detectors, one for faces looking to
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// the left and another to the right. However, note that all HOG detectors packed
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// into a single object_detector must have been trained with the same settings for
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// the sliding window size and the scanner padding option (see the scan_fhog_pyramid
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// documentation for a discussion of padding). This is because they all share the
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// same scanner object inside the object_detector.
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//
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// Finally, you can add a nuclear norm regularizer to the SVM trainer. Doing has
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// two benefits. First, it can cause the learned HOG detector to be composed of
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// separable filters and therefore makes it execute faster when detecting objects.
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// It can also help with generalization since it tends to make the learned HOG
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// filters smoother. To enable this option you call the following function before
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// you create the trainer object:
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// scanner.set_nuclear_norm_regularization_strength(1.0);
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// The argument determines how important it is to have a small nuclear norm. A
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// bigger regularization strength means it is more important. The smaller the
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// nuclear norm the smoother and faster the learned HOG filters will be, but if the
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// regularization strength value is too large then the SVM will not fit the data
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// well. This is analogous to giving a C value that is too small.
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//
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// You can see how many separable filters are inside your detector like so:
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cout << "num filters: "<< num_separable_filters(detector) << endl;
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// You can also control how many filters there are by explicitly thresholding the
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// singular values of the filters like this:
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detector = threshold_filter_singular_values(detector,0.1);
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// That removes filter components with singular values less than 0.1. The bigger
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// this number the fewer separable filters you will have and the faster the
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// detector will run. However, a large enough threshold will hurt detection
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// accuracy.
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}
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catch (exception& e)
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{
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cout << "\nexception thrown!" << endl;
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cout << e.what() << endl;
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}
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}
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// ----------------------------------------------------------------------------------------
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