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to #include <> syntax.
173 lines
5.9 KiB
C++
173 lines
5.9 KiB
C++
// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
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/*
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This is an example illustrating the use of the threading API and pipe object
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from the dlib C++ Library.
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In this example we will create three threads that will read "jobs" off the end of
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a pipe object and process them. It shows you how you can use the pipe object
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to communicate between threads.
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Example program output:
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0 INFO [0] pipe_example: Add job 0 to pipe
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0 INFO [0] pipe_example: Add job 1 to pipe
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0 INFO [0] pipe_example: Add job 2 to pipe
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0 INFO [0] pipe_example: Add job 3 to pipe
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0 INFO [0] pipe_example: Add job 4 to pipe
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0 INFO [0] pipe_example: Add job 5 to pipe
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0 INFO [1] pipe_example: got job 0
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0 INFO [0] pipe_example: Add job 6 to pipe
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0 INFO [2] pipe_example: got job 1
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0 INFO [0] pipe_example: Add job 7 to pipe
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0 INFO [3] pipe_example: got job 2
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103 INFO [0] pipe_example: Add job 8 to pipe
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103 INFO [1] pipe_example: got job 3
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103 INFO [0] pipe_example: Add job 9 to pipe
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103 INFO [2] pipe_example: got job 4
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103 INFO [0] pipe_example: Add job 10 to pipe
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103 INFO [3] pipe_example: got job 5
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207 INFO [0] pipe_example: Add job 11 to pipe
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207 INFO [1] pipe_example: got job 6
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207 INFO [0] pipe_example: Add job 12 to pipe
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207 INFO [2] pipe_example: got job 7
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207 INFO [0] pipe_example: Add job 13 to pipe
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207 INFO [3] pipe_example: got job 8
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311 INFO [1] pipe_example: got job 9
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311 INFO [2] pipe_example: got job 10
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311 INFO [3] pipe_example: got job 11
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311 INFO [0] pipe_example: Add job 14 to pipe
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311 INFO [0] pipe_example: main ending
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311 INFO [0] pipe_example: destructing pipe object: wait for job_pipe to be empty
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415 INFO [1] pipe_example: got job 12
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415 INFO [2] pipe_example: got job 13
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415 INFO [3] pipe_example: got job 14
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415 INFO [0] pipe_example: destructing pipe object: job_pipe is empty
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519 INFO [1] pipe_example: thread ending
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519 INFO [2] pipe_example: thread ending
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519 INFO [3] pipe_example: thread ending
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519 INFO [0] pipe_example: destructing pipe object: all threads have ended
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The first column is the number of milliseconds since program start, the second
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column is the logging level, the third column is the thread id, and the rest
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is the log message.
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*/
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#include <dlib/threads.h>
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#include <dlib/misc_api.h> // for dlib::sleep
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#include <dlib/pipe.h>
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#include <dlib/logger.h>
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using namespace dlib;
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struct job
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{
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/*
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This object represents the jobs we are going to send out to our threads.
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*/
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int id;
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};
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dlib::logger dlog("pipe_example");
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// ----------------------------------------------------------------------------------------
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class pipe_example : private multithreaded_object
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{
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public:
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pipe_example(
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) :
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job_pipe(4) // This 4 here is the size of our job_pipe. The significance is that
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// if you try to enqueue more than 4 jobs onto the pipe then enqueue() will
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// block until there is room.
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{
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// register 3 threads
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register_thread(*this,&pipe_example::thread);
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register_thread(*this,&pipe_example::thread);
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register_thread(*this,&pipe_example::thread);
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// start the 3 threads we registered above
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start();
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}
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~pipe_example (
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)
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{
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dlog << LINFO << "destructing pipe object: wait for job_pipe to be empty";
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// wait for all the jobs to be processed
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job_pipe.wait_until_empty();
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dlog << LINFO << "destructing pipe object: job_pipe is empty";
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// now disable the job_pipe. doing this will cause all calls to
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// job_pipe.dequeue() to return false so our threads will terminate
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job_pipe.disable();
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// now block until all the threads have terminated
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wait();
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dlog << LINFO << "destructing pipe object: all threads have ended";
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}
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// Here we declare our pipe object. It will contain our job objects.
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// There are only two requirements on the type of objects you can use in a
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// pipe, first they must have a default constructor and second they must
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// be swappable by a global swap().
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dlib::pipe<job> job_pipe;
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private:
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void thread ()
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{
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job j;
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// Here we loop on jobs from the job_pipe.
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while (job_pipe.dequeue(j))
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{
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// process our job j in some way.
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dlog << LINFO << "got job " << j.id;
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// sleep for 0.1 seconds
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dlib::sleep(100);
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}
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dlog << LINFO << "thread ending";
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}
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};
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// ----------------------------------------------------------------------------------------
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int main()
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{
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// Set the dlog object so that it logs everything.
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dlog.set_level(LALL);
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pipe_example pe;
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for (int i = 0; i < 15; ++i)
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{
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dlog << LINFO << "Add job " << i << " to pipe";
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job j;
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j.id = i;
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// Add this job to the pipe. One of our three threads will get it and process it.
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// It should also be pointed out that the enqueue() function uses the global
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// swap function to move jobs into the pipe. This means that it modifies the
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// jobs we are passing in to it. This allows you to implement a fast swap
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// operator for your jobs. For example, std::vector objects have a global
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// swap and it can execute in constant time by just swapping pointers inside
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// std::vector. This means that the dlib::pipe is effectively a zero-copy
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// message passing system if you setup global swap for your jobs.
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pe.job_pipe.enqueue(j);
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}
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dlog << LINFO << "main ending";
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// the main function won't really terminate here. It will call the destructor for pe
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// which will block until all the jobs have been processed.
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}
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// ----------------------------------------------------------------------------------------
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