/* This is an example illustrating the use of the GUI API as well as some aspects of image manipulation from the dlib C++ Library. This is a pretty simple example. It takes a BMP file on the command line and opens it up, runs a simple edge detection algorithm on it, and displays the results on the screen. */ #include "dlib/gui_widgets.h" #include "dlib/image_io.h" #include "dlib/image_transforms.h" #include using namespace std; using namespace dlib; // ---------------------------------------------------------------------------- class win : public drawable_window { /* Here we are making a GUI window that will be capable of displaying an image. */ public: template win( const image_type& img ) try : gui_img(*this) { // set the size of this window to match the size of the input image set_size(img.nc(),img.nr()); // Now load the image into the image widget so it has something to display. gui_img.set_image(img); set_title("image example"); // show this window on the screen show(); } catch (...) { close_window(); } // make sure close_window() is called if something throws ~win( ) { // You should always call close_window() in the destructor of window // objects to ensure that no events will be sent to this window while // it is being destructed. close_window(); } private: image_widget gui_img; }; // ---------------------------------------------------------------------------- int main(int argc, char** argv) { try { // make sure the user entered an argument to this program if (argc != 2) { cout << "error, you have to enter a BMP file as an argument to this program" << endl; return 1; } // Here we open the image file. Note that when you open a binary file with // the C++ ifstream you must supply the ios::binary flag. ifstream fin(argv[1],ios::binary); if (!fin) { cout << "error, can't find " << argv[1] << endl; return 1; } // Here we declare an image object that can store rgb_pixels. Note that in // dlib there is no explicit image object, just a 2D array and // various pixel types. array2d::kernel_1a img; // now load the bmp file into our image. If the file isn't really a BMP // or is corrupted then load_bmp() will throw an exception. load_bmp(img, fin); // Now lets use some image functions. This example is going to perform // simple edge detection on the image. First lets find the horizontal and // vertical gradient images. array2d::kernel_1a horz_gradient, vert_gradient; array2d::kernel_1a edge_image; sobel_edge_detector(img,horz_gradient, vert_gradient); // now we do the non-maximum edge suppression step so that our edges are nice and thin suppress_non_maximum_edges(horz_gradient, vert_gradient, edge_image); // Now we would like to see what our images look like. So lets use our // window to display them on the screen. // create a window to display the edge image win my_window(edge_image); // also make a window to display the original image win my_window2(img); // wait until the user closes both windows before we let the program // terminate. my_window.wait_until_closed(); my_window2.wait_until_closed(); } catch (exception& e) { cout << "exception thrown: " << e.what() << endl; } } // ----------------------------------------------------------------------------