dimensions in the same format as the mmod_options object (i.e. two lengths
measured in pixels). This should make defining random_cropping strategies that
are consistent with MMOD settings much more straightforward since you can just
take the mmod_options settings and give them to the random_cropper and it will
do the right thing.
min and max object height, it's now min and max object size. This way, if you
have objects that are short and wide (i.e. objects where the relevant dimension
is width rather than height) you will get sensible behavior out of the random
cropper.