From de37509455663b7666772d8cd7690c836e080091 Mon Sep 17 00:00:00 2001 From: Davis King Date: Thu, 29 Jan 2015 20:53:01 -0500 Subject: [PATCH] added a SQLite example program --- examples/sqlite_ex.cpp | 90 +++++++++++++++++++++++++++++++++++++----- 1 file changed, 81 insertions(+), 9 deletions(-) diff --git a/examples/sqlite_ex.cpp b/examples/sqlite_ex.cpp index a11517435..4f1e30a2a 100644 --- a/examples/sqlite_ex.cpp +++ b/examples/sqlite_ex.cpp @@ -1,6 +1,7 @@ // The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt /* + This example gives a quick overview of dlib's C++ API for the popular SQLite library. */ @@ -12,48 +13,119 @@ using namespace dlib; using namespace std; // ---------------------------------------------------------------------------------------- + bool table_exists ( database& db, const std::string& tablename ) { + // Sometimes you want to just run a query that returns one thing. In this case, we + // want to see how many tables are in our database with the given tablename. The only + // possible outcomes are 1 or 0 and we can do this by looking in the special + // sqlite_master table that records such database metadata. For these kinds of "one + // result" queries we can use the query_int() method which executes a SQL statement + // against a database and returns the result as an int. return query_int(db, "select count(*) from sqlite_master where name = '"+tablename+"'")==1; } +// ---------------------------------------------------------------------------------------- + int main() try { - + // Open the SQLite database in the stuff.db file (or create an empty database in + // stuff.db if it doesn't exist). database db("stuff.db"); - if (!table_exists(db,"davis")) - db.exec("create table davis (name, age, data)"); + // Create a people table that records a person's name, age, and their "data". + if (!table_exists(db,"people")) + db.exec("create table people (name, age, data)"); - statement st(db, "insert into davis VALUES(?,?,?)"); - string name = "davis"; + // Now let's add some data to this table. We can do this by making a statement object + // as shown. Here we use the special ? character to indicate bindable arguments and + // below we will use st.bind() statements to populate those fields with values. + statement st(db, "insert into people VALUES(?,?,?)"); + + // The data for Davis + string name = "Davis"; int age = 32; - matrix m = randm(3,3); + matrix m = randm(3,3); // some random "data" for Davis + // You can bind any of the built in scalar types (e.g. int, float) or std::string and + // they will go into the table as the appropriate SQL types (e.g. INT, TEXT). If you + // try to bind any other object it will be saved as a binary blob if the type has an + // appropriate void serialize(const T&, std::ostream&) function defined for it. The + // matrix has such a serialize function (as do most dlib types) so the bind below saves + // the matrix as a binary blob. st.bind(1, name); st.bind(2, age); - st.bind(3, m); + st.bind(3, m); + st.exec(); // execute the SQL statement. This does the insert. + + + // We can reuse the statement to add more data to the database. In fact, if you have a + // bunch of statements to execute it is fastest if you reuse them in this manner. + name = "John"; + age = 82; + m = randm(2,3); + st.bind(1, name); + st.bind(2, age); + st.bind(3, m); st.exec(); + - - statement st2(db, "select * from davis"); + // Now lets print out all the rows in the people table. + statement st2(db, "select * from people"); st2.exec(); + // Loop over all the rows obtained by executing the statement with .exec(). while(st2.move_next()) { string name; int age; matrix m; + // Analogously to bind, we can grab the columns straight into C++ types. Here the + // matrix is automatically deserialized by calling its deserialize() routine. st2.get_column(0, name); st2.get_column(1, age); st2.get_column(2, m); cout << name << " " << age << "\n" << m << endl << endl; } + + + // Finally, if you want to make a bunch of atomic changes to a database then you should + // do so inside a transaction. Here, either all the database modifications that occur + // between the creation of my_trans and the invocation of my_trans.commit() will appear + // in the database or none of them will. This way, if an exception or other error + // happens halfway though your transaction you won't be left with your database in an + // inconsistent state. + // + // Additionally, if you are going to do a large amount of inserts or updates then it is + // much faster to group them into a transaction. + transaction my_trans(db); + + name = "Dude"; + age = 49; + m = randm(4,2); + st.bind(1, name); + st.bind(2, age); + st.bind(3, m); + st.exec(); + + name = "Bob"; + age = 29; + m = randm(2,2); + st.bind(1, name); + st.bind(2, age); + st.bind(3, m); + st.exec(); + + // If you comment out this line then you will see that these inserts do not take place. + // Specifically, what happens is that when my_trans is destructed it rolls back the + // entire transaction unless commit() has been called. + my_trans.commit(); + } catch (std::exception& e) {