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Fixed some grammar and added a note about the bias term.
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@ -18,14 +18,15 @@
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best way to measure this goodness isn't obvious and therefore machine learning
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methods are used.
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The remainder of this example program will show you how to learn a goodness
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function which is optimal, in a certain sense, for use with the Hungarian
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algorithm. To do this, we will make a simple dataset of example associations
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and use them to train a supervised machine learning method.
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The remainder of this example will show you how to learn a goodness function
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which is optimal, in a certain sense, for use with the Hungarian algorithm. To
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do this, we will make a simple dataset of example associations and use them to
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train a supervised machine learning method.
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Finally, note that there is a whole example program dedicated to assignment learning
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problems where you are trying to make an object tracker. So if that is what you are
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interested in then read the learning_to_track_ex.cpp example program.
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Finally, note that there is a whole example program dedicated to assignment
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learning problems where you are trying to make an object tracker. So if that is
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what you are interested in then take a look at the learning_to_track_ex.cpp
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example program.
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*/
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@ -96,9 +97,9 @@ struct feature_extractor
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Recall that our task is to learn the "goodness of assignment" function for
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use with the Hungarian algorithm. The dlib tools assume this function
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can be written as:
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match_score(l,r) == dot(w, PSI(l,r))
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match_score(l,r) == dot(w, PSI(l,r)) + bias
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where l is an element of LHS, r is an element of RHS, w is a parameter vector,
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and PSI() is a user supplied feature extractor.
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bias is a scalar value, and PSI() is a user supplied feature extractor.
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This feature_extractor is where we implement PSI(). How you implement this
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is highly problem dependent.
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@ -132,7 +133,7 @@ struct feature_extractor
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is "good").
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!*/
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{
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// Lets just use the squared difference between each vector as our features.
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// Let's just use the squared difference between each vector as our features.
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// However, it should be emphasized that how to compute the features here is very
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// problem dependent.
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feats = squared(left - right);
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