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Added static_cast and additional braces to fix compilation warnings. (#1405)
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@ -118,7 +118,7 @@ namespace dlib { namespace tt
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if (m.size() == 0 && v.size() == 0)
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return;
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DLIB_CASSERT(m.size() != 0);
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DLIB_CASSERT(m.num_samples() == v.size());
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DLIB_CASSERT(m.num_samples() == static_cast<long long>(v.size()));
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#ifdef DLIB_USE_CUDA
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cuda::scale_rows(out, m, v);
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@ -140,7 +140,7 @@ namespace dlib { namespace tt
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DLIB_CASSERT(have_same_dimensions(out,m2));
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DLIB_CASSERT(have_same_dimensions(v1,v2));
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DLIB_CASSERT(is_vector(mat(v1)));
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DLIB_CASSERT(v1.size() == m1.num_samples());
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DLIB_CASSERT(static_cast<long long>(v1.size()) == m1.num_samples());
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#ifdef DLIB_USE_CUDA
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cuda::scale_rows2(beta, out, m1, m2, v1, v2);
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@ -210,20 +210,20 @@ namespace dlib
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const auto& v31 = v13;
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const auto& v32 = v23;
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if (is_convex_quadrilateral({v01, v12, v23, v30}))
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return {v01, v12, v23, v30};
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if (is_convex_quadrilateral({v01, v13, v32, v20}))
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return {v01, v13, v32, v20};
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if (is_convex_quadrilateral({{v01, v12, v23, v30}}))
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return {{v01, v12, v23, v30}};
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if (is_convex_quadrilateral({{v01, v13, v32, v20}}))
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return {{v01, v13, v32, v20}};
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if (is_convex_quadrilateral({v02, v23, v31, v10}))
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return {v02, v23, v31, v10};
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if (is_convex_quadrilateral({v02, v21, v13, v30}))
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return {v02, v21, v13, v30};
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if (is_convex_quadrilateral({{v02, v23, v31, v10}}))
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return {{v02, v23, v31, v10}};
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if (is_convex_quadrilateral({{v02, v21, v13, v30}}))
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return {{v02, v21, v13, v30}};
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if (is_convex_quadrilateral({v03, v32, v21, v10}))
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return {v03, v32, v21, v10};
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if (is_convex_quadrilateral({v03, v31, v12, v20}))
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return {v03, v31, v12, v20};
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if (is_convex_quadrilateral({{v03, v32, v21, v10}}))
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return {{v03, v32, v21, v10}};
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if (is_convex_quadrilateral({{v03, v31, v12, v20}}))
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return {{v03, v31, v12, v20}};
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throw no_convex_quadrilateral();
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}
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@ -2169,8 +2169,8 @@ namespace dlib
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for (auto& p : pts)
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bounding_box += p;
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const std::array<dpoint,4> corners = {bounding_box.tl_corner(), bounding_box.tr_corner(),
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bounding_box.bl_corner(), bounding_box.br_corner()};
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const std::array<dpoint,4> corners = {{bounding_box.tl_corner(), bounding_box.tr_corner(),
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bounding_box.bl_corner(), bounding_box.br_corner()}};
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matrix<double> dists(4,4);
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for (long r = 0; r < dists.nr(); ++r)
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