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updated docs
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@ -621,6 +621,7 @@
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<item>point_transform</item>
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<item>camera_transform</item>
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<item>point_transform_affine</item>
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<item>rectangle_transform</item>
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<item>point_transform_affine3d</item>
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<item>find_affine_transform</item>
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<item>find_similarity_transform</item>
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@ -1110,6 +1111,19 @@
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</component>
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<!-- ************************************************************************* -->
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<component>
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<name>rectangle_transform</name>
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<file>dlib/geometry.h</file>
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<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
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<description>
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This is an object that applies a <a href="#point_transform_affine">2D affine transformation</a>
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to a <a href="#rectangle">rectangle</a> or <a href="#drectangle">drectangle</a>.
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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@ -356,6 +356,7 @@
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<term file="linear_algebra.html" name="point_rotator" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="point_transform" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="point_transform_affine" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="rectangle_transform" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="camera_transform" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="point_transform_affine3d" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="rotate_around_x" include="dlib/geometry.h"/>
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