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Simplified these examples slightly.
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@ -281,7 +281,7 @@ int main()
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for (unsigned long j = 0; j < rects.size(); ++j)
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for (unsigned long j = 0; j < rects.size(); ++j)
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{
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{
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// Add each detection as a red box.
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// Add each detection as a red box.
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win.add_overlay(image_display::overlay_rect(rects[j], rgb_pixel(255,0,0)));
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win.add_overlay(rects[j], rgb_pixel(255,0,0));
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}
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}
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cout << "Hit enter to see the next image.";
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cout << "Hit enter to see the next image.";
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@ -216,7 +216,7 @@ int main()
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for (unsigned long j = 0; j < rects.size(); ++j)
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for (unsigned long j = 0; j < rects.size(); ++j)
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{
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{
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// Add each detection as a red box.
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// Add each detection as a red box.
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win.add_overlay(image_display::overlay_rect(rects[j], rgb_pixel(255,0,0)));
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win.add_overlay(rects[j], rgb_pixel(255,0,0));
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}
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}
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cout << "Hit enter to see the next image.";
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cout << "Hit enter to see the next image.";
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@ -76,14 +76,14 @@ int main(int argc, char** argv)
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const point p4 = rotate_point(center, rect.br_corner(), ang);
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const point p4 = rotate_point(center, rect.br_corner(), ang);
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// Draw the sides of the box as red lines
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// Draw the sides of the box as red lines
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my_window.add_overlay(image_window::overlay_line(p1, p2, rgb_pixel(255,0,0)));
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my_window.add_overlay(p1, p2, rgb_pixel(255,0,0));
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my_window.add_overlay(image_window::overlay_line(p1, p3, rgb_pixel(255,0,0)));
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my_window.add_overlay(p1, p3, rgb_pixel(255,0,0));
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my_window.add_overlay(image_window::overlay_line(p4, p2, rgb_pixel(255,0,0)));
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my_window.add_overlay(p4, p2, rgb_pixel(255,0,0));
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my_window.add_overlay(image_window::overlay_line(p4, p3, rgb_pixel(255,0,0)));
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my_window.add_overlay(p4, p3, rgb_pixel(255,0,0));
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// Draw a line from the center to the top side so we can see how the box is oriented.
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// Draw a line from the center to the top side so we can see how the box is oriented.
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// Also make this line green.
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// Also make this line green.
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my_window.add_overlay(image_window::overlay_line(center, (p1+p2)/2, rgb_pixel(0,255,0)));
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my_window.add_overlay(center, (p1+p2)/2, rgb_pixel(0,255,0));
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}
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}
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// wait until the user closes the window before we let the program
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// wait until the user closes the window before we let the program
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