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fix static runtime in cuda with clang and windows (#773)
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@ -523,7 +523,7 @@ if (NOT TARGET dlib)
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# -std=c++11 option if you let it propagate it to nvcc in some
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# cases. So instead we disable this and manually include
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# things from CMAKE_CXX_FLAGS in the CUDA_NVCC_FLAGS list below.
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if (APPLE OR MSVC)
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if (APPLE)
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set(CUDA_PROPAGATE_HOST_FLAGS OFF)
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# Grab all the -D flags from CMAKE_CXX_FLAGS so we can pass them
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# to nvcc.
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@ -61,7 +61,7 @@ if (CMAKE_VERSION VERSION_LESS "3.1.2")
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elseif( MSVC AND CMAKE_CXX_COMPILER_ID MATCHES "Clang" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.3)
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# Clang can compile all Dlib's code at Windows platform. Tested with Clang 5
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message(STATUS "C++11 activated.")
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add_global_compiler_switch("-Xclang -fcxx-exceptions -Xclang -Wno-microsoft-pure-definition -Xclang -Wno-unused-local-typedef")
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add_global_compiler_switch("-Xclang -fcxx-exceptions")
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set(COMPILER_CAN_DO_CPP_11 1)
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elseif(MSVC AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.0.24215.1 )
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message(STATUS "NOTE: Visual Studio didn't have good enough C++11 support until Visual Studio 2015 update 3 (v19.0.24215.1)")
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