fix static runtime in cuda with clang and windows (#773)

This commit is contained in:
Evgeniy Fominov 2017-08-28 15:00:17 +03:00 committed by Davis E. King
parent 50e8b23f0a
commit 2a33dc2ac6
2 changed files with 2 additions and 2 deletions

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@ -523,7 +523,7 @@ if (NOT TARGET dlib)
# -std=c++11 option if you let it propagate it to nvcc in some
# cases. So instead we disable this and manually include
# things from CMAKE_CXX_FLAGS in the CUDA_NVCC_FLAGS list below.
if (APPLE OR MSVC)
if (APPLE)
set(CUDA_PROPAGATE_HOST_FLAGS OFF)
# Grab all the -D flags from CMAKE_CXX_FLAGS so we can pass them
# to nvcc.

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@ -61,7 +61,7 @@ if (CMAKE_VERSION VERSION_LESS "3.1.2")
elseif( MSVC AND CMAKE_CXX_COMPILER_ID MATCHES "Clang" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.3)
# Clang can compile all Dlib's code at Windows platform. Tested with Clang 5
message(STATUS "C++11 activated.")
add_global_compiler_switch("-Xclang -fcxx-exceptions -Xclang -Wno-microsoft-pure-definition -Xclang -Wno-unused-local-typedef")
add_global_compiler_switch("-Xclang -fcxx-exceptions")
set(COMPILER_CAN_DO_CPP_11 1)
elseif(MSVC AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.0.24215.1 )
message(STATUS "NOTE: Visual Studio didn't have good enough C++11 support until Visual Studio 2015 update 3 (v19.0.24215.1)")