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updated docs
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@ -603,9 +603,13 @@
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<item>vector</item>
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<item>point</item>
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<item>rotate_point</item>
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<item>rotate_around_x</item>
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<item>rotate_around_y</item>
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<item>rotate_around_z</item>
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<item>point_rotator</item>
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<item>point_transform</item>
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<item>point_transform_affine</item>
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<item>point_transform_affine3d</item>
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<item>find_affine_transform</item>
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<item>find_similarity_transform</item>
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<item>point_transform_projective</item>
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@ -619,6 +623,7 @@
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<item>shrink_rect</item>
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<item>grow_rect</item>
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<item>translate_rect</item>
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<item>translate_point</item>
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<item>resize_rect</item>
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<item>resize_rect_width</item>
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<item>resize_rect_height</item>
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@ -1086,13 +1091,25 @@
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<file>dlib/geometry.h</file>
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<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
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<description>
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This is an object that applies an affine transformation to a <a href="#vector">vector</a> or
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This is an object that applies a 2D affine transformation to a <a href="#vector">vector</a> or
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<a href="#point">point</a>. Note that you can use <a href="#find_affine_transform">find_affine_transform</a>
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to easily create affine transforms from sets of point correspondences.
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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<name>point_transform_affine3d</name>
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<file>dlib/geometry.h</file>
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<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
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<description>
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This is an object that applies a 3D affine transformation to a <a href="#vector">vector</a>.
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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@ -1163,6 +1180,54 @@
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</component>
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<!-- ************************************************************************* -->
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<component>
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<name>rotate_around_x</name>
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<file>dlib/geometry.h</file>
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<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
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<description>
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This is a method for creating a <a href="#point_transform_affine3d">point_transform_affine3d</a>
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that rotates points around the x-axis.
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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<name>rotate_around_y</name>
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<file>dlib/geometry.h</file>
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<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
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<description>
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This is a method for creating a <a href="#point_transform_affine3d">point_transform_affine3d</a>
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that rotates points around the y-axis.
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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<name>rotate_around_z</name>
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<file>dlib/geometry.h</file>
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<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
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<description>
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This is a method for creating a <a href="#point_transform_affine3d">point_transform_affine3d</a>
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that rotates points around the z-axis.
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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<name>translate_point</name>
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<file>dlib/geometry.h</file>
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<spec_file link="true">dlib/geometry/point_transforms_abstract.h</spec_file>
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<description>
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This is a method for creating a <a href="#point_transform_affine3d">point_transform_affine3d</a>
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that just translates points.
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</description>
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</component>
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<!-- ************************************************************************* -->
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<component>
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@ -242,6 +242,11 @@
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<term file="linear_algebra.html" name="point_rotator" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="point_transform" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="point_transform_affine" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="point_transform_affine3d" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="rotate_around_x" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="rotate_around_y" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="rotate_around_z" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="translate_point" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="find_affine_transform" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="find_similarity_transform" include="dlib/geometry.h"/>
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<term file="linear_algebra.html" name="point_transform_projective" include="dlib/geometry.h"/>
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