dlib/examples/surf_ex.cpp

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// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
/*
This is a simple example illustrating the use of the get_surf_points()
function. It pulls out the first 100 SURF points from an input image
and displays them on the screen as an overlay on the image.
For a description of the SURF algorithm you should consult the following
papers:
This is the original paper which introduced the algorithm:
SURF: Speeded Up Robust Features
By Herbert Bay, Tinne Tuytelaars, and Luc Van Gool
This paper provides a nice detailed overview of how the algorithm works:
Notes on the OpenSURF Library by Christopher Evans
*/
#include "dlib/gui_widgets.h"
#include "dlib/image_io.h"
#include "dlib/image_keypoint.h"
#include <fstream>
using namespace std;
using namespace dlib;
// ----------------------------------------------------------------------------
int main(int argc, char** argv)
{
try
{
// make sure the user entered an argument to this program
if (argc != 2)
{
cout << "error, you have to enter a BMP file as an argument to this program" << endl;
return 1;
}
// Here we declare an image object that can store rgb_pixels. Note that in
// dlib there is no explicit image object, just a 2D array and
// various pixel types.
array2d<rgb_pixel> img;
// Now load the image file into our image. If something is wrong then
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// load_image() will throw an exception. Also, if you linked with libpng
// and libjpeg then load_image() can load PNG and JPEG files in addition
// to BMP files.
load_image(img, argv[1]);
// get the 100 strongest SURF points from the image
std::vector<surf_point> sp = get_surf_points(img, 100);
// create a window to display the input image and the SURF boxes. (Note that
// you can zoom into the window by holding CTRL and scrolling the mouse wheel)
image_window my_window(img);
// Now lets draw some rectangles on top of the image so we can see where
// SURF found its points.
for (unsigned long i = 0; i < sp.size(); ++i)
{
// Pull out the info from the SURF point relevant to figuring out
// where its rotated box should be.
const unsigned long box_size = static_cast<unsigned long>(sp[i].p.scale*20);
const double ang = sp[i].angle;
const point center(sp[i].p.center);
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const rectangle rect = centered_rect(center, box_size, box_size);
// Rotate the 4 corners of the rectangle
const point p1 = rotate_point(center, rect.tl_corner(), ang);
const point p2 = rotate_point(center, rect.tr_corner(), ang);
const point p3 = rotate_point(center, rect.bl_corner(), ang);
const point p4 = rotate_point(center, rect.br_corner(), ang);
// Draw the sides of the box as red lines
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my_window.add_overlay(p1, p2, rgb_pixel(255,0,0));
my_window.add_overlay(p1, p3, rgb_pixel(255,0,0));
my_window.add_overlay(p4, p2, rgb_pixel(255,0,0));
my_window.add_overlay(p4, p3, rgb_pixel(255,0,0));
// Draw a line from the center to the top side so we can see how the box is oriented.
// Also make this line green.
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my_window.add_overlay(center, (p1+p2)/2, rgb_pixel(0,255,0));
}
// wait until the user closes the window before we let the program
// terminate.
my_window.wait_until_closed();
}
catch (exception& e)
{
cout << "exception thrown: " << e.what() << endl;
}
}
// ----------------------------------------------------------------------------