dlib/examples/sockets_ex.cpp

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// The contents of this file are in the public domain. See LICENSE_FOR_EXAMPLE_PROGRAMS.txt
/*
This is an example illustrating the use of the sockets and
server components from the dlib C++ Library.
This is a simple echo server. It listens on port 1234 for incoming
connections and just echos back any data it receives.
*/
#include "dlib/sockets.h"
#include "dlib/server.h"
#include "dlib/ref.h" // for ref()
#include <iostream>
using namespace dlib;
using namespace std;
class serv : public server::kernel_1a_c
{
void on_connect (
connection& con
)
{
char ch;
while (con.read(&ch,1) > 0)
{
// we are just reading one char at a time and writing it back
// to the connection. If there is some problem writing the char
// then we quit the loop.
if (con.write(&ch,1) != 1)
break;
}
}
};
void thread(serv& our_server)
{
try
{
// Start the server. start() blocks until the server is shutdown
// by a call to clear()
our_server.start();
}
catch (socket_error& e)
{
cout << "Socket error while starting server: " << e.what() << endl;
}
catch (exception& e)
{
cout << "Error while starting server: " << e.what() << endl;
}
}
int main()
{
try
{
serv our_server;
// set up the server object we have made
our_server.set_listening_port(1234);
our_server.set_max_connections(1000);
// create a thread that will start the server. The ref() here allows us to pass
// our_server into the threaded function by reference.
thread_function t(thread, ref(our_server));
cout << "Press enter to end this program" << endl;
cin.get();
// this will cause the server to shut down
our_server.clear();
}
catch (exception& e)
{
cout << e.what() << endl;
}
catch (...)
{
cout << "Some error occurred" << endl;
}
}