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72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
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/*
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This is an example illustrating the use of the sockets and
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sockstreambuf components from the dlib C++ Library.
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This program simply connects to www.google.com at port 80 and requests the
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main Google web page. It then prints what it gets back from Google to the
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screen.
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For those of you curious about HTTP check out the excellent introduction at
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http://www.jmarshall.com/easy/http/
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*/
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#include "dlib/sockets.h"
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#include "dlib/sockstreambuf.h"
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#include <iostream>
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using namespace std;
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using namespace dlib;
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int main()
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{
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try
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{
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// Connect to Google's web server which listens on port 80. If this
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// fails it will throw a dlib::socket_error exception.
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connection* con = connect("www.google.com",80);
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{
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// create a stream buffer for our connection
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sockstreambuf::kernel_2a buf(con);
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// now stick that stream buffer into an iostream object
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iostream stream(&buf);
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// this command causes the iostream to flush its output buffers
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// whenever someone makes a read request.
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stream.tie(&stream);
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// now we make the HTTP GET request for the main Google page.
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stream << "GET / HTTP/1.0\r\n"
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<< "\r\n";
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// Here we print each character we get back one at a time.
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int ch = stream.get();
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while (ch != EOF)
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{
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cout << (char)ch;
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ch = stream.get();
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}
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// at the end of this scope buf will be destructed and flush
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// anything it still contains to the connection. Thus putting
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// this scope here makes it safe to call close_gracefully() next.
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// If we just called close_gracefully() before buf was destructed
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// then buf would try to flush its data to a closed connection
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// which would be an error.
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}
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// Don't forget to close the connection. Not doing so will
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// cause a resource leak. And once it is closed the con pointer
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// is invalid so don't touch it.
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close_gracefully(con);
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}
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catch (exception& e)
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{
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cout << e.what() << endl;
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}
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}
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