mirror of
https://github.com/vector-im/element-web.git
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bb1b7f1fd0
* Default the room header to on * Refactor code into helper method Add a method to open/close the room info panel and use it everywhere. * Fix broken tests, update snapshots and screenshots * Update room header tests to make sense with the new header
109 lines
4.2 KiB
TypeScript
109 lines
4.2 KiB
TypeScript
/*
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Copyright 2023 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { Locator, Page } from "@playwright/test";
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import type { SettingLevel } from "../../src/settings/SettingLevel";
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export class Settings {
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public constructor(private readonly page: Page) {}
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/**
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* Open the top left user menu, returning a Locator to the resulting context menu.
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*/
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public async openUserMenu(): Promise<Locator> {
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const locator = this.page.locator(".mx_ContextualMenu");
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if (await locator.locator(".mx_UserMenu_contextMenu_header").isVisible()) return locator;
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await this.page.getByRole("button", { name: "User menu" }).click();
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await locator.waitFor();
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return locator;
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}
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/**
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* Close dialog currently open dialog
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*/
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public async closeDialog(): Promise<void> {
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return this.page.getByRole("button", { name: "Close dialog", exact: true }).click();
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}
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/**
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* Sets the value for a setting. The room ID is optional if the
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* setting is not being set for a particular room, otherwise it
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* should be supplied. The value may be null to indicate that the
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* level should no longer have an override.
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* @param {string} settingName The name of the setting to change.
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* @param {String} roomId The room ID to change the value in, may be
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* null.
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* @param {SettingLevel} level The level to change the value at.
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* @param {*} value The new value of the setting, may be null.
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* @return {Promise} Resolves when the setting has been changed.
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*/
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public async setValue(settingName: string, roomId: string, level: SettingLevel, value: any): Promise<void> {
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return this.page.evaluate<
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Promise<void>,
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{
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settingName: string;
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roomId: string | null;
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level: SettingLevel;
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value: any;
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}
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>(
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({ settingName, roomId, level, value }) => {
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return window.mxSettingsStore.setValue(settingName, roomId, level, value);
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},
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{ settingName, roomId, level, value },
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);
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}
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/**
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* Switch settings tab to the one by the given name
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* @param tab the name of the tab to switch to.
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*/
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public async switchTab(tab: string): Promise<void> {
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await this.page
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.locator(".mx_TabbedView_tabLabels")
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.locator(".mx_TabbedView_tabLabel", { hasText: tab })
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.click();
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}
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/**
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* Open user settings (via user menu), returns a locator to the dialog
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* @param tab the name of the tab to switch to after opening, optional.
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*/
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public async openUserSettings(tab?: string): Promise<Locator> {
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const locator = await this.openUserMenu();
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await locator.getByRole("menuitem", { name: "All settings", exact: true }).click();
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if (tab) await this.switchTab(tab);
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return this.page.locator(".mx_Dialog").filter({ has: this.page.locator(".mx_UserSettingsDialog") });
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}
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/**
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* Open room settings (via room info panel), returns a locator to the dialog
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* @param tab the name of the tab to switch to after opening, optional.
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*/
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public async openRoomSettings(tab?: string): Promise<Locator> {
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// Open right panel if not open
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const rightPanel = this.page.locator(".mx_RightPanel");
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if ((await rightPanel.count()) === 0) {
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await this.page.getByRole("button", { name: "Room info" }).first().click();
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}
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await rightPanel.getByRole("menuitem", { name: "Settings" }).click();
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if (tab) await this.switchTab(tab);
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return this.page.locator(".mx_Dialog").filter({ has: this.page.locator(".mx_RoomSettingsDialog") });
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}
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}
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