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332 lines
15 KiB
TypeScript
332 lines
15 KiB
TypeScript
/*
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Copyright 2022 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/*
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* Sliding Sync Architecture - MSC https://github.com/matrix-org/matrix-spec-proposals/pull/3575
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*
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* This is a holistic summary of the changes made to Element-Web / React SDK / JS SDK to enable sliding sync.
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* This summary will hopefully signpost where developers need to look if they want to make changes to this code.
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*
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* At the lowest level, the JS SDK contains an HTTP API wrapper function in client.ts. This is used by
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* a SlidingSync class in JS SDK, which contains code to handle list operations (INSERT/DELETE/SYNC/etc)
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* and contains the main request API bodies, but has no code to control updating JS SDK structures: it just
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* exposes an EventEmitter to listen for updates. When MatrixClient.startClient is called, callers need to
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* provide a SlidingSync instance as this contains the main request API params (timeline limit, required state,
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* how many lists, etc).
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*
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* The SlidingSyncSdk INTERNAL class in JS SDK attaches listeners to SlidingSync to update JS SDK Room objects,
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* and it conveniently exposes an identical public API to SyncApi (to allow it to be a drop-in replacement).
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*
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* At the highest level, SlidingSyncManager contains mechanisms to tell UI lists which rooms to show,
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* and contains the core request API params used in Element-Web. It does this by listening for events
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* emitted by the SlidingSync class and by modifying the request API params on the SlidingSync class.
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*
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* (entry point) (updates JS SDK)
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* SlidingSyncManager SlidingSyncSdk
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* | |
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* +------------------.------------------+
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* listens | listens
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* SlidingSync
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* (sync loop,
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* list ops)
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*/
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import { MatrixClient } from "matrix-js-sdk/src/matrix";
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import { EventType } from "matrix-js-sdk/src/@types/event";
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import {
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MSC3575Filter,
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MSC3575List,
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MSC3575_STATE_KEY_LAZY,
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MSC3575_STATE_KEY_ME,
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MSC3575_WILDCARD,
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SlidingSync,
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} from "matrix-js-sdk/src/sliding-sync";
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import { logger } from "matrix-js-sdk/src/logger";
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import { IDeferred, defer, sleep } from "matrix-js-sdk/src/utils";
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// how long to long poll for
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const SLIDING_SYNC_TIMEOUT_MS = 20 * 1000;
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// the things to fetch when a user clicks on a room
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const DEFAULT_ROOM_SUBSCRIPTION_INFO = {
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timeline_limit: 50,
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// missing required_state which will change depending on the kind of room
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include_old_rooms: {
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timeline_limit: 0,
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required_state: [
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// state needed to handle space navigation and tombstone chains
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[EventType.RoomCreate, ""],
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[EventType.RoomTombstone, ""],
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[EventType.SpaceChild, MSC3575_WILDCARD],
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[EventType.SpaceParent, MSC3575_WILDCARD],
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[EventType.RoomMember, MSC3575_STATE_KEY_ME],
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],
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},
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};
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// lazy load room members so rooms like Matrix HQ don't take forever to load
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const UNENCRYPTED_SUBSCRIPTION_NAME = "unencrypted";
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const UNENCRYPTED_SUBSCRIPTION = Object.assign(
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{
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required_state: [
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[MSC3575_WILDCARD, MSC3575_WILDCARD], // all events
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[EventType.RoomMember, MSC3575_STATE_KEY_ME], // except for m.room.members, get our own membership
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[EventType.RoomMember, MSC3575_STATE_KEY_LAZY], // ...and lazy load the rest.
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],
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},
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DEFAULT_ROOM_SUBSCRIPTION_INFO,
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);
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// we need all the room members in encrypted rooms because we need to know which users to encrypt
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// messages for.
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const ENCRYPTED_SUBSCRIPTION = Object.assign(
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{
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required_state: [
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[MSC3575_WILDCARD, MSC3575_WILDCARD], // all events
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],
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},
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DEFAULT_ROOM_SUBSCRIPTION_INFO,
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);
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export type PartialSlidingSyncRequest = {
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filters?: MSC3575Filter;
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sort?: string[];
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ranges?: [startIndex: number, endIndex: number][];
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};
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/**
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* This class manages the entirety of sliding sync at a high UI/UX level. It controls the placement
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* of placeholders in lists, controls updating sliding window ranges, and controls which events
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* are pulled down when. The intention behind this manager is be the single place to look for sliding
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* sync options and code.
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*/
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export class SlidingSyncManager {
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public static readonly ListSpaces = "space_list";
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public static readonly ListSearch = "search_list";
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private static readonly internalInstance = new SlidingSyncManager();
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public slidingSync: SlidingSync;
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private client: MatrixClient;
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private configureDefer: IDeferred<void>;
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public constructor() {
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this.configureDefer = defer<void>();
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}
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public static get instance(): SlidingSyncManager {
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return SlidingSyncManager.internalInstance;
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}
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public configure(client: MatrixClient, proxyUrl: string): SlidingSync {
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this.client = client;
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// by default use the encrypted subscription as that gets everything, which is a safer
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// default than potentially missing member events.
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this.slidingSync = new SlidingSync(
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proxyUrl,
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new Map(),
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ENCRYPTED_SUBSCRIPTION,
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client,
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SLIDING_SYNC_TIMEOUT_MS,
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);
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this.slidingSync.addCustomSubscription(UNENCRYPTED_SUBSCRIPTION_NAME, UNENCRYPTED_SUBSCRIPTION);
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// set the space list
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this.slidingSync.setList(SlidingSyncManager.ListSpaces, {
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ranges: [[0, 20]],
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sort: ["by_name"],
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slow_get_all_rooms: true,
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timeline_limit: 0,
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required_state: [
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[EventType.RoomJoinRules, ""], // the public icon on the room list
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[EventType.RoomAvatar, ""], // any room avatar
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[EventType.RoomTombstone, ""], // lets JS SDK hide rooms which are dead
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[EventType.RoomEncryption, ""], // lets rooms be configured for E2EE correctly
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[EventType.RoomCreate, ""], // for isSpaceRoom checks
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[EventType.SpaceChild, MSC3575_WILDCARD], // all space children
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[EventType.SpaceParent, MSC3575_WILDCARD], // all space parents
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[EventType.RoomMember, MSC3575_STATE_KEY_ME], // lets the client calculate that we are in fact in the room
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],
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include_old_rooms: {
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timeline_limit: 0,
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required_state: [
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[EventType.RoomCreate, ""],
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[EventType.RoomTombstone, ""], // lets JS SDK hide rooms which are dead
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[EventType.SpaceChild, MSC3575_WILDCARD], // all space children
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[EventType.SpaceParent, MSC3575_WILDCARD], // all space parents
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[EventType.RoomMember, MSC3575_STATE_KEY_ME], // lets the client calculate that we are in fact in the room
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],
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},
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filters: {
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room_types: ["m.space"],
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},
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});
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this.configureDefer.resolve();
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return this.slidingSync;
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}
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/**
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* Ensure that this list is registered.
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* @param listKey The list key to register
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* @param updateArgs The fields to update on the list.
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* @returns The complete list request params
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*/
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public async ensureListRegistered(listKey: string, updateArgs: PartialSlidingSyncRequest): Promise<MSC3575List> {
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logger.debug("ensureListRegistered:::", listKey, updateArgs);
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await this.configureDefer.promise;
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let list = this.slidingSync.getListParams(listKey);
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if (!list) {
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list = {
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ranges: [[0, 20]],
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sort: ["by_notification_level", "by_recency"],
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timeline_limit: 1, // most recent message display: though this seems to only be needed for favourites?
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required_state: [
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[EventType.RoomJoinRules, ""], // the public icon on the room list
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[EventType.RoomAvatar, ""], // any room avatar
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[EventType.RoomTombstone, ""], // lets JS SDK hide rooms which are dead
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[EventType.RoomEncryption, ""], // lets rooms be configured for E2EE correctly
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[EventType.RoomCreate, ""], // for isSpaceRoom checks
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[EventType.RoomMember, MSC3575_STATE_KEY_ME], // lets the client calculate that we are in fact in the room
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],
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include_old_rooms: {
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timeline_limit: 0,
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required_state: [
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[EventType.RoomCreate, ""],
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[EventType.RoomTombstone, ""], // lets JS SDK hide rooms which are dead
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[EventType.SpaceChild, MSC3575_WILDCARD], // all space children
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[EventType.SpaceParent, MSC3575_WILDCARD], // all space parents
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[EventType.RoomMember, MSC3575_STATE_KEY_ME], // lets the client calculate that we are in fact in the room
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],
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},
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};
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list = Object.assign(list, updateArgs);
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} else {
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const updatedList = Object.assign({}, list, updateArgs);
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// cannot use objectHasDiff as we need to do deep diff checking
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if (JSON.stringify(list) === JSON.stringify(updatedList)) {
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logger.debug("list matches, not sending, update => ", updateArgs);
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return list;
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}
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list = updatedList;
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}
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try {
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// if we only have range changes then call a different function so we don't nuke the list from before
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if (updateArgs.ranges && Object.keys(updateArgs).length === 1) {
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await this.slidingSync.setListRanges(listKey, updateArgs.ranges);
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} else {
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await this.slidingSync.setList(listKey, list);
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}
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} catch (err) {
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logger.debug("ensureListRegistered: update failed txn_id=", err);
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}
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return this.slidingSync.getListParams(listKey)!;
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}
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public async setRoomVisible(roomId: string, visible: boolean): Promise<string> {
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await this.configureDefer.promise;
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const subscriptions = this.slidingSync.getRoomSubscriptions();
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if (visible) {
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subscriptions.add(roomId);
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} else {
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subscriptions.delete(roomId);
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}
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const room = this.client.getRoom(roomId);
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let shouldLazyLoad = !this.client.isRoomEncrypted(roomId);
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if (!room) {
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// default to safety: request all state if we can't work it out. This can happen if you
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// refresh the app whilst viewing a room: we call setRoomVisible before we know anything
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// about the room.
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shouldLazyLoad = false;
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}
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logger.log("SlidingSync setRoomVisible:", roomId, visible, "shouldLazyLoad:", shouldLazyLoad);
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if (shouldLazyLoad) {
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// lazy load this room
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this.slidingSync.useCustomSubscription(roomId, UNENCRYPTED_SUBSCRIPTION_NAME);
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}
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const p = this.slidingSync.modifyRoomSubscriptions(subscriptions);
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if (room) {
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return roomId; // we have data already for this room, show immediately e.g it's in a list
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}
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try {
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// wait until the next sync before returning as RoomView may need to know the current state
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await p;
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} catch (err) {
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logger.warn("SlidingSync setRoomVisible:", roomId, visible, "failed to confirm transaction");
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}
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return roomId;
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}
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/**
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* Retrieve all rooms on the user's account. Used for pre-populating the local search cache.
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* Retrieval is gradual over time.
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* @param batchSize The number of rooms to return in each request.
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* @param gapBetweenRequestsMs The number of milliseconds to wait between requests.
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*/
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public async startSpidering(batchSize: number, gapBetweenRequestsMs: number): Promise<void> {
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await sleep(gapBetweenRequestsMs); // wait a bit as this is called on first render so let's let things load
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let startIndex = batchSize;
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let hasMore = true;
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let firstTime = true;
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while (hasMore) {
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const endIndex = startIndex + batchSize - 1;
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try {
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const ranges = [
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[0, batchSize - 1],
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[startIndex, endIndex],
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];
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if (firstTime) {
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await this.slidingSync.setList(SlidingSyncManager.ListSearch, {
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// e.g [0,19] [20,39] then [0,19] [40,59]. We keep [0,20] constantly to ensure
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// any changes to the list whilst spidering are caught.
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ranges: ranges,
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sort: [
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"by_recency", // this list isn't shown on the UI so just sorting by timestamp is enough
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],
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timeline_limit: 0, // we only care about the room details, not messages in the room
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required_state: [
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[EventType.RoomJoinRules, ""], // the public icon on the room list
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[EventType.RoomAvatar, ""], // any room avatar
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[EventType.RoomTombstone, ""], // lets JS SDK hide rooms which are dead
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[EventType.RoomEncryption, ""], // lets rooms be configured for E2EE correctly
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[EventType.RoomCreate, ""], // for isSpaceRoom checks
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[EventType.RoomMember, MSC3575_STATE_KEY_ME], // lets the client calculate that we are in fact in the room
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],
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// we don't include_old_rooms here in an effort to reduce the impact of spidering all rooms
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// on the user's account. This means some data in the search dialog results may be inaccurate
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// e.g membership of space, but this will be corrected when the user clicks on the room
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// as the direct room subscription does include old room iterations.
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filters: {
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// we get spaces via a different list, so filter them out
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not_room_types: ["m.space"],
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},
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});
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} else {
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await this.slidingSync.setListRanges(SlidingSyncManager.ListSearch, ranges);
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}
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} catch (err) {
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// do nothing, as we reject only when we get interrupted but that's fine as the next
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// request will include our data
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} finally {
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// gradually request more over time, even on errors.
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await sleep(gapBetweenRequestsMs);
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}
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const listData = this.slidingSync.getListData(SlidingSyncManager.ListSearch)!;
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hasMore = endIndex + 1 < listData.joinedCount;
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startIndex += batchSize;
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firstTime = false;
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}
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}
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}
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