element-web-Github/playwright/e2e/read-receipts/new-messages.spec.ts

547 lines
21 KiB
TypeScript

/*
Copyright 2023 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/* See readme.md for tips on writing these tests. */
import { many, test } from ".";
test.describe("Read receipts", () => {
test.describe("new messages", () => {
test.describe("in the main timeline", () => {
test("Receiving a message makes a room unread", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given I am in a different room
await util.goTo(room1);
await util.assertRead(room2);
// When I receive some messages
await util.receiveMessages(room2, ["Msg1"]);
// Then the room is marked as unread
await util.assertUnread(room2, 1);
});
test("Reading latest message makes the room read", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given I have some unread messages
await util.goTo(room1);
await util.assertRead(room2);
await util.receiveMessages(room2, ["Msg1"]);
await util.assertUnread(room2, 1);
// When I read the main timeline
await util.goTo(room2);
// Then the room becomes read
await util.assertRead(room2);
});
test("Reading an older message leaves the room unread", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given there are lots of messages in a room
await util.goTo(room1);
await util.receiveMessages(room2, many("Msg", 30));
await util.assertUnread(room2, 30);
// When I jump to one of the older messages
await msg.jumpTo(room2.name, "Msg0001");
// Then the room is still unread, but some messages were read
await util.assertUnreadLessThan(room2, 30);
});
test("Marking a room as read makes it read", async ({ roomAlpha: room1, roomBeta: room2, util, msg }) => {
// Given I have some unread messages
await util.goTo(room1);
await util.assertRead(room2);
await util.receiveMessages(room2, ["Msg1"]);
await util.assertUnread(room2, 1);
// When I mark the room as read
await util.markAsRead(room2);
// Then it is read
await util.assertRead(room2);
});
test("Receiving a new message after marking as read makes it unread", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given I have marked my messages as read
await util.goTo(room1);
await util.assertRead(room2);
await util.receiveMessages(room2, ["Msg1"]);
await util.assertUnread(room2, 1);
await util.markAsRead(room2);
await util.assertRead(room2);
// When I receive a new message
await util.receiveMessages(room2, ["Msg2"]);
// Then the room is unread
await util.assertUnread(room2, 1);
});
test("A room with a new message is still unread after restart", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given I have an unread message
await util.goTo(room1);
await util.assertRead(room2);
await util.receiveMessages(room2, ["Msg1"]);
await util.assertUnread(room2, 1);
// When I restart
await util.saveAndReload();
// Then I still have an unread message
await util.assertUnread(room2, 1);
});
test("A room where all messages are read is still read after restart", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given I have read all messages
await util.goTo(room1);
await util.assertRead(room2);
await util.receiveMessages(room2, ["Msg1"]);
await util.assertUnread(room2, 1);
await util.goTo(room2);
await util.assertRead(room2);
// When I restart
await util.saveAndReload();
// Then all messages are still read
await util.assertRead(room2);
});
test("A room that was marked as read is still read after restart", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given I have marked all messages as read
await util.goTo(room1);
await util.assertRead(room2);
await util.receiveMessages(room2, ["Msg1"]);
await util.assertUnread(room2, 1);
await util.markAsRead(room2);
await util.assertRead(room2);
// When I restart
await util.saveAndReload();
// Then all messages are still read
await util.assertRead(room2);
});
});
test.describe("in threads", () => {
test("Receiving a message makes a room unread", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given a message arrived and is read
await util.goTo(room1);
await util.receiveMessages(room2, ["Msg1"]);
await util.assertUnread(room2, 1);
await util.goTo(room2);
await util.assertRead(room2);
await util.goTo(room1);
// When I receive a threaded message
await util.receiveMessages(room2, [msg.threadedOff("Msg1", "Resp1")]);
// Then the room becomes unread
await util.assertUnread(room2, 1);
});
test("Reading the last threaded message makes the room read", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given a thread exists and is not read
await util.goTo(room1);
await util.receiveMessages(room2, ["Msg1", msg.threadedOff("Msg1", "Resp1")]);
await util.assertUnread(room2, 2);
await util.goTo(room2);
// When I read it
await util.openThread("Msg1");
// The room becomes read
await util.assertRead(room2);
});
test("Reading a thread message makes the thread read", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given a thread exists
await util.goTo(room1);
await util.receiveMessages(room2, [
"Msg1",
msg.threadedOff("Msg1", "Resp1"),
msg.threadedOff("Msg1", "Resp2"),
]);
await util.assertUnread(room2, 3); // (Sanity)
// When I read the main timeline
await util.goTo(room2);
// Then room does appear unread
await util.assertUnread(room2, 2);
// Until we open the thread
await util.openThread("Msg1");
await util.assertReadThread("Msg1");
await util.assertRead(room2);
});
test("Reading an older thread message leaves the thread unread", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given there are many messages in a thread
await util.goTo(room1);
await util.receiveMessages(room2, [
"ThreadRoot",
...msg.manyThreadedOff("ThreadRoot", many("InThread", 20)),
]);
await util.assertUnread(room2, 21);
// When I read an older message in the thread
await msg.jumpTo(room2.name, "InThread0000", true);
await util.assertUnreadLessThan(room2, 21);
// Then the thread is still marked as unread
await util.backToThreadsList();
await util.assertUnreadThread("ThreadRoot");
});
test("Reading only one thread's message does not make the room read", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given two threads are unread
await util.goTo(room1);
await util.receiveMessages(room2, [
"Msg1",
msg.threadedOff("Msg1", "Resp1"),
"Msg2",
msg.threadedOff("Msg2", "Resp2"),
]);
await util.assertUnread(room2, 4);
await util.goTo(room2);
await util.assertUnread(room2, 2);
// When I only read one of them
await util.openThread("Msg1");
// The room is still unread
await util.assertUnread(room2, 1);
});
test("Reading only one thread's message makes that thread read but not others", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given I have unread threads
await util.goTo(room1);
await util.receiveMessages(room2, [
"Msg1",
"Msg2",
msg.threadedOff("Msg1", "Resp1"),
msg.threadedOff("Msg2", "Resp2"),
]);
await util.assertUnread(room2, 4); // (Sanity)
await util.goTo(room2);
await util.assertUnread(room2, 2);
await util.assertUnreadThread("Msg1");
await util.assertUnreadThread("Msg2");
// When I read one of them
await util.openThread("Msg1");
// Then that one is read, but the other is not
await util.assertReadThread("Msg1");
await util.assertUnreadThread("Msg2");
});
test("Reading the main timeline does not mark a thread message as read", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given a thread exists
await util.goTo(room1);
await util.receiveMessages(room2, [
"Msg1",
msg.threadedOff("Msg1", "Resp1"),
msg.threadedOff("Msg1", "Resp2"),
]);
await util.assertUnread(room2, 3); // (Sanity)
// When I read the main timeline
await util.goTo(room2);
await util.assertUnread(room2, 2);
// Then thread does appear unread
await util.assertUnreadThread("Msg1");
});
test("Marking a room with unread threads as read makes it read", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given I have an unread thread
await util.goTo(room1);
await util.receiveMessages(room2, [
"Msg1",
msg.threadedOff("Msg1", "Resp1"),
msg.threadedOff("Msg1", "Resp2"),
]);
await util.assertUnread(room2, 3); // (Sanity)
// When I mark the room as read
await util.markAsRead(room2);
// Then the room is read
await util.assertRead(room2);
});
test("Sending a new thread message after marking as read makes it unread", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given a thread exists
await util.goTo(room1);
await util.receiveMessages(room2, [
"Msg1",
msg.threadedOff("Msg1", "Resp1"),
msg.threadedOff("Msg1", "Resp2"),
]);
// When I mark the room as read
await util.markAsRead(room2);
await util.assertRead(room2);
// Then another message appears in the thread
await util.receiveMessages(room2, [msg.threadedOff("Msg1", "Resp3")]);
// Then the room becomes unread
await util.assertUnread(room2, 1);
});
test("Sending a new different-thread message after marking as read makes it unread", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given 2 threads exist, and Thread2 has the latest message in it
await util.goTo(room1);
await util.receiveMessages(room2, ["Thread1", "Thread2", msg.threadedOff("Thread1", "t1a")]);
// Make sure the message in Thread 1 has definitely arrived, so that we know for sure
// that the one in Thread 2 is the latest.
await util.assertUnread(room2, 3);
await util.receiveMessages(room2, [msg.threadedOff("Thread2", "t2a")]);
// Make sure the 4th message has arrived before we mark as read.
await util.assertUnread(room2, 4);
// When I mark the room as read (making an unthreaded receipt for t2a)
await util.markAsRead(room2);
await util.assertRead(room2);
// Then another message appears in the other thread
await util.receiveMessages(room2, [msg.threadedOff("Thread1", "t1b")]);
// Then the room becomes unread
await util.assertUnread(room2, 1);
});
test("A room with a new threaded message is still unread after restart", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given a thread exists
await util.goTo(room1);
await util.receiveMessages(room2, [
"Msg1",
msg.threadedOff("Msg1", "Resp1"),
msg.threadedOff("Msg1", "Resp2"),
]);
await util.assertUnread(room2, 3); // (Sanity)
// When I read the main timeline
await util.goTo(room2);
// Then room does appear unread
await util.assertUnread(room2, 2);
await util.saveAndReload();
await util.assertUnread(room2, 2);
// Until we open the thread
await util.openThread("Msg1");
await util.assertRead(room2);
});
test("A room where all threaded messages are read is still read after restart", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given I have read all the threads
await util.goTo(room1);
await util.receiveMessages(room2, [
"Msg1",
msg.threadedOff("Msg1", "Resp1"),
msg.threadedOff("Msg1", "Resp2"),
]);
await util.assertUnread(room2, 3); // (Sanity)
await util.goTo(room2);
await util.assertUnread(room2, 2);
await util.openThread("Msg1");
await util.assertRead(room2);
// When I restart
await util.saveAndReload();
// Then the room is still read
await util.assertRead(room2);
});
});
test.describe("thread roots", () => {
test("Reading a thread root does not mark the thread as read", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given a thread exists
await util.goTo(room1);
await util.receiveMessages(room2, ["Msg1", msg.threadedOff("Msg1", "Resp1")]);
await util.assertUnread(room2, 2); // (Sanity)
// When I read the main timeline
await util.goTo(room2);
// Then room does appear unread
await util.assertUnread(room2, 1);
await util.assertUnreadThread("Msg1");
});
test("Reading a thread root within the thread view marks it as read in the main timeline", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given lots of messages are on the main timeline, and one has a thread off it
await util.goTo(room1);
await util.receiveMessages(room2, [
...many("beforeThread", 30),
"ThreadRoot",
msg.threadedOff("ThreadRoot", "InThread"),
...many("afterThread", 30),
]);
await util.assertUnread(room2, 62); // Sanity
// When I jump to an old message and read the thread
await msg.jumpTo(room2.name, "beforeThread0000");
// When the thread is opened, the timeline is scrolled until the thread root reached the center
await util.openThread("ThreadRoot");
// Then the thread root is marked as read in the main timeline,
// 30 remaining messages are unread - 7 messages are displayed under the thread root
await util.assertUnread(room2, 30 - 7);
});
test("Creating a new thread based on a reply makes the room unread", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given a message and reply exist and are read
await util.goTo(room1);
await util.receiveMessages(room2, ["Msg1", msg.replyTo("Msg1", "Reply1")]);
await util.goTo(room2);
await util.assertRead(room2);
await util.goTo(room1);
await util.assertRead(room2);
// When I receive a thread message created on the reply
await util.receiveMessages(room2, [msg.threadedOff("Reply1", "Resp1")]);
// Then the room is unread
await util.assertUnread(room2, 1);
});
test("Reading a thread whose root is a reply makes the room read", async ({
roomAlpha: room1,
roomBeta: room2,
util,
msg,
}) => {
// Given an unread thread off a reply exists
await util.goTo(room1);
await util.receiveMessages(room2, [
"Msg1",
msg.replyTo("Msg1", "Reply1"),
msg.threadedOff("Reply1", "Resp1"),
]);
await util.assertUnread(room2, 3);
await util.goTo(room2);
await util.assertUnread(room2, 1);
await util.assertUnreadThread("Reply1");
// When I read the thread
await util.openThread("Reply1");
// Then the room and thread are read
await util.assertRead(room2);
await util.assertReadThread("Reply1");
});
});
});
});