mirror of
https://github.com/vector-im/element-web.git
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150 lines
5.4 KiB
JavaScript
150 lines
5.4 KiB
JavaScript
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import dis from './dispatcher';
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import Timer from './utils/Timer';
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// important this is larger than the timeouts of timers
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// used with UserActivity.timeWhileActive,
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// such as READ_MARKER_INVIEW_THRESHOLD_MS,
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// READ_MARKER_OUTOFVIEW_THRESHOLD_MS,
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// READ_RECEIPT_INTERVAL_MS in TimelinePanel
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const CURRENTLY_ACTIVE_THRESHOLD_MS = 2 * 60 * 1000;
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/**
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* This class watches for user activity (moving the mouse or pressing a key)
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* and starts/stops attached timers while the user is active.
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*/
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class UserActivity {
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constructor() {
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this._attachedTimers = [];
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this._activityTimeout = new Timer(CURRENTLY_ACTIVE_THRESHOLD_MS);
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this._onUserActivity = this._onUserActivity.bind(this);
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this._onDocumentBlurred = this._onDocumentBlurred.bind(this);
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this._onPageVisibilityChanged = this._onPageVisibilityChanged.bind(this);
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this.lastScreenX = 0;
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this.lastScreenY = 0;
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}
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/**
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* Runs the given timer while the user is active, aborting when the user becomes inactive.
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* Can be called multiple times with the same already running timer, which is a NO-OP.
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* Can be called before the user becomes active, in which case it is only started
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* later on when the user does become active.
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* @param {Timer} timer the timer to use
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*/
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timeWhileActive(timer) {
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// important this happens first
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const index = this._attachedTimers.indexOf(timer);
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if (index === -1) {
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this._attachedTimers.push(timer);
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// remove when done or aborted
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timer.finished().finally(() => {
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const index = this._attachedTimers.indexOf(timer);
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if (index !== -1) { // should never be -1
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this._attachedTimers.splice(index, 1);
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}
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// as we fork the promise here,
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// avoid unhandled rejection warnings
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}).catch((err) => {});
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}
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if (this.userCurrentlyActive()) {
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timer.start();
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}
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}
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/**
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* Start listening to user activity
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*/
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start() {
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document.onmousedown = this._onUserActivity;
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document.onmousemove = this._onUserActivity;
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document.onkeydown = this._onUserActivity;
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document.addEventListener("visibilitychange", this._onPageVisibilityChanged);
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document.addEventListener("blur", this._onDocumentBlurred);
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document.addEventListener("focus", this._onUserActivity);
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// can't use document.scroll here because that's only the document
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// itself being scrolled. Need to use addEventListener's useCapture.
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// also this needs to be the wheel event, not scroll, as scroll is
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// fired when the view scrolls down for a new message.
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window.addEventListener('wheel', this._onUserActivity,
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{ passive: true, capture: true });
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}
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/**
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* Stop tracking user activity
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*/
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stop() {
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document.onmousedown = undefined;
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document.onmousemove = undefined;
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document.onkeydown = undefined;
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window.removeEventListener('wheel', this._onUserActivity,
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{ passive: true, capture: true });
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document.removeEventListener("visibilitychange", this._onPageVisibilityChanged);
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document.removeEventListener("blur", this._onDocumentBlurred);
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document.removeEventListener("focus", this._onUserActivity);
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}
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/**
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* Return true if there has been user activity very recently
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* (ie. within a few seconds)
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* @returns {boolean} true if user is currently/very recently active
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*/
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userCurrentlyActive() {
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return this._activityTimeout.isRunning();
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}
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_onPageVisibilityChanged(e) {
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if (document.visibilityState === "hidden") {
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this._activityTimeout.abort();
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} else {
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this._onUserActivity(e);
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}
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}
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_onDocumentBlurred() {
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this._activityTimeout.abort();
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}
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async _onUserActivity(event) {
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if (event.screenX && event.type === "mousemove") {
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if (event.screenX === this.lastScreenX && event.screenY === this.lastScreenY) {
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// mouse hasn't actually moved
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return;
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}
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this.lastScreenX = event.screenX;
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this.lastScreenY = event.screenY;
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}
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dis.dispatch({action: 'user_activity'});
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if (!this._activityTimeout.isRunning()) {
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this._activityTimeout.start();
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dis.dispatch({action: 'user_activity_start'});
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this._attachedTimers.forEach((t) => t.start());
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try {
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await this._activityTimeout.finished();
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} catch (_e) { /* aborted */ }
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this._attachedTimers.forEach((t) => t.abort());
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} else {
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this._activityTimeout.restart();
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}
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}
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}
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module.exports = new UserActivity();
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