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This allows for a truely flux-y way of storing the currently viewed room, making some callbacks (like onRoomIdResolved) redundant and making sure that the currently viewed room (ID) is only stored in one place as opposed to the previous many places. This was required for the `join_room` action which can be dispatched to join the currently viewed room. Another change was to introduce `LifeCycleStore` which is a start at encorporating state related to the lifecycle of the app into a flux store. Currently it only contains an action which will be dispatched when the sync state has become PREPARED. This was necessary to do a deferred dispatch of `join_room` following the registration of a PWLU (PassWord-Less User). The following actions are introduced: - RoomViewStore: - `view_room`: dispatch to change the currently viewed room ID - `join_room`: dispatch to join the currently viewed room - LifecycleStore: - `do_after_sync_prepared`: dispatch to store an action which will be dispatched when `sync_state` is dispatched with `state = 'PREPARED'` - MatrixChat: - `sync_state`: dispatched when the sync state changes. Ideally there'd be a SyncStateStore that emitted an `update` upon receiving this, but for now the `LifecycleStore` will listen for `sync_state` directly.
57 lines
1.6 KiB
JavaScript
57 lines
1.6 KiB
JavaScript
import expect from 'expect';
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import dis from '../../src/dispatcher';
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import RoomViewStore from '../../src/stores/RoomViewStore';
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import peg from '../../src/MatrixClientPeg';
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import * as testUtils from '../test-utils';
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import q from 'q';
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const dispatch = testUtils.getDispatchForStore(RoomViewStore);
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describe('RoomViewStore', function() {
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let sandbox;
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beforeEach(function() {
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testUtils.beforeEach(this);
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sandbox = testUtils.stubClient();
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peg.get().credentials = { userId: "@test:example.com" };
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// Reset the state of the store
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RoomViewStore.reset();
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});
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afterEach(function() {
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sandbox.restore();
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});
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it('can be used to view a room by ID and join', function(done) {
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peg.get().joinRoom = (roomId) => {
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expect(roomId).toBe("!randomcharacters:aser.ver");
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done();
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};
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dispatch({ action: 'view_room', room_id: '!randomcharacters:aser.ver' });
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dispatch({ action: 'join_room' });
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expect(RoomViewStore.isJoining()).toBe(true);
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});
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it('can be used to view a room by alias and join', function(done) {
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peg.get().getRoomIdForAlias.returns(q({room_id: "!randomcharacters:aser.ver"}));
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peg.get().joinRoom = (roomId) => {
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expect(roomId).toBe("!randomcharacters:aser.ver");
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done();
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};
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dispatch({ action: 'view_room', room_alias: '#somealias2:aser.ver' });
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// Wait for the next event loop to allow for room alias resolution
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setTimeout(() => {
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dispatch({ action: 'join_room' });
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expect(RoomViewStore.isJoining()).toBe(true);
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}, 0);
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});
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});
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