* Remove radio component
* "Voice room" → "video room"
* Remove interactivity from video room tiles
* Update connection state when joining via widget
* Simplify room header buttons for video rooms
* Split out video room creation into a separate menu option
* Simplify room options for video rooms
* Update video room tile layout
* Tell the Jitsi widget whether it's a video channel
* Update tests
* "Voice" → "video" in more places
* Fix tests
* Re-add frame to immersive Jitsi widgets
* Comment ack
* Make updateDevices more readable
* Type FacePile
* Add voice room labs flag
Signed-off-by: Robin Townsend <robin@robin.town>
* Add more widget actions for interacting with Jitsi
Signed-off-by: Robin Townsend <robin@robin.town>
* Factor out a more generic Jitsi creation utility
Signed-off-by: Robin Townsend <robin@robin.town>
* Add utilities for managing voice channels
Signed-off-by: Robin Townsend <robin@robin.town>
* Enable creation of voice rooms
Signed-off-by: Robin Townsend <robin@robin.town>
* Force a maximized view of voice channel widgets
Signed-off-by: Robin Townsend <robin@robin.town>
* Add voice channel store
Signed-off-by: Robin Townsend <robin@robin.town>
* Factor out a more generic FacePile
Signed-off-by: Robin Townsend <robin@robin.town>
* Implement room tile changes for voice rooms
Signed-off-by: Robin Townsend <robin@robin.town>
* Add interactive radio component to the left panel
Signed-off-by: Robin Townsend <robin@robin.town>
* Test voice rooms
Signed-off-by: Robin Townsend <robin@robin.town>
* Update name of call room type
Signed-off-by: Robin Townsend <robin@robin.town>
* Clarify that voice rooms are under development
Signed-off-by: Robin Townsend <robin@robin.town>
* Use readonly
Signed-off-by: Robin Townsend <robin@robin.town>
* Move acks to the end of handlers
Signed-off-by: Robin Townsend <robin@robin.town>
* Add comment about avatar URLs coming from Jitsi
Signed-off-by: Robin Townsend <robin@robin.town>
* Don't use unicode ellipses
for translation reasons?
Signed-off-by: Robin Townsend <robin@robin.town>
* Fix tests
Signed-off-by: Robin Townsend <robin@robin.town>
* Fix tests, again
Signed-off-by: Robin Townsend <robin@robin.town>
* Remove unnecessary export
Signed-off-by: Robin Townsend <robin@robin.town>
* Ack Jitsi events when we wait for them
Signed-off-by: Robin Townsend <robin@robin.town>
* Hide pinned messages header button when nothing is pinned
Signed-off-by: Robin Townsend <robin@robin.town>
* Add pinned messages option to room info panel
Signed-off-by: Robin Townsend <robin@robin.town>
* Add pinned messages option to room header menu
Signed-off-by: Robin Townsend <robin@robin.town>
* Make condition more concise
Signed-off-by: Robin Townsend <robin@robin.town>
It's become obvious that these random floating points everywhere
are unwieldy. Now they're all in one place with some fairly logical
variable names which will help out in design->implementation phase.
Font size of the whole app would ideally be controlled by a single
value. This value is currently hard coded using the :root CSS selector.
It is the intention to make this value configurable within riot. In the
interim all font-sizes have been converted to rem by the simple process
of regex. Replacing px values with their equivalent rem values assuming
a font size of 15px and then rounded to three decimal places, which was
the base at the time of this transformation.
I'm expecting another commit cleaning up rem values but I thought it
best to leave that to review.
This commit doesn't address any scaling issues. I thought it better to
land this unwieldy, mechanical, invisible change before the others
otherwise the pr would be impossible to review thoroughly.
when badges with and without highlighted state have a very
different brightness (as they might do in dark mode), hardcoding
the fg color of a badge independent of it's highlighted state
to $accent-fg-color doesn't work well, so add an extra SASS
variable we can reassign to something more specific in the custom theme