* super WIP POC for merging virtual room events into main timeline
* remove some debugs
* c
* add some todos
* remove hardcoded fake virtual user
* insert overlay events into main timeline without resorting main tl events
* remove more debugs
* add extra tick to roomview tests
* RoomView test case for virtual room
* test case for merged timeline
* make overlay event filter generic
* remove TODOs from LegacyCallEventGrouper
* tidy comments
* remove some newlines
* test timelinepanel room timeline event handling
* use newState.roomId
* fix strict errors in RoomView
* fix strict errors in TimelinePanel
* add type
* pr tweaks
* strict errors
* more strict fix
* strict error whackamole
* update ROomView tests to use rtl
* sliding sync: add lazy-loading member support
Also swap to `$ME` constants when referring to our own member event.
* Hook into existing LL logic when showing the MemberList
* Linting
* Use consts in js sdk not react sdk
* Add jest tests
* linting
* Store the room in the test
* Fix up getRoom impl
* Add MemberListStore
* Use the right context in MemberList tests
* Fix RightPanel-test
* Always return members even if we lazy load
* Add MemberListStore tests
* Additional tests
* Add Stores and StoresContext and use it in MatrixChat and RoomView
Added a new kind of class:
- Add God object `Stores` which will hold refs to all known stores and the `MatrixClient`. This object is NOT a singleton.
- Add `StoresContext` to hold onto a ref of `Stores` for use inside components.
`StoresContext` is created via:
- Create `Stores` in `MatrixChat`, assigning the `MatrixClient` when we have one set. Currently sets the RVS to `RoomViewStore.instance`.
- Wrap `MatrixChat`s `render()` function in a `StoresContext.Provider` so it can be used anywhere.
`StoresContext` is currently only used in `RoomView` via the following changes:
- Remove the HOC, which redundantly set `mxClient` as a prop. We don't need this as `RoomView` was using the client from `this.context`.
- Change the type of context accepted from `MatrixClientContext` to `StoresContext`.
- Modify alllll the places where `this.context` is used to interact with the client and suffix `.client`.
- Modify places where we use `RoomViewStore.instance` and replace them with `this.context.roomViewStore`.
This makes `RoomView` use a non-global instance of RVS.
* Linting
* SDKContext and make client an optional constructor arg
* Move SDKContext to /src/contexts
* Inject all RVS deps
* Linting
* Remove reset calls; deep copy the INITIAL_STATE to avoid test pollution
* DI singletons used in RoomView; DI them in RoomView-test too
* Initial RoomViewStore.instance after all files are imported to avoid cyclical deps
* Lazily init stores to allow for circular dependencies
Rather than stores accepting a list of other stores in their constructors,
which doesn't work when A needs B and B needs A, make new-style stores simply
accept Stores. When a store needs another store, they access it via `Stores`
which then lazily constructs that store if it needs it. This breaks the
circular dependency at constructor time, without needing to introduce
wiring diagrams or any complex DI framework.
* Delete RoomViewStore.instance
Replaced with Stores.instance.roomViewStore
* Linting
* Move OverridableStores to test/TestStores
* Rejig how eager stores get made; don't automatically do it else tests break
* Linting
* Linting and review comments
* Fix new code to use Stores.instance
* s/Stores/SdkContextClass/g
* Update docs
* Remove unused imports
* Update src/stores/RoomViewStore.tsx
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Remove empty c'tor to make sonar happy
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Update our cancel icon
The cancel icon we're using in the app has drifted out of sync with the ones used in our designs. We also had two identical-looking icons, so this consolidates them into one.
I've simultaneously updated our chevron icons, since in the case of the 'jump to unread' timeline button, it became clear that the weight of the new close icon did not match the thinner chevron.
* Don't squish bottom/top-aligned tooltips near the edge of the screen
* Close the timeline panel when returning to the fullscreen timeline view
* Add layout switching capabilities to ElementCall
* Bring the room header in line with the group call designs
* Bring the PiP header in line with the group call designs
* Fix lints
* Clarify tooltip CSS calculations
* Test PipView
* Expand RoomHeader test coverage
* Test PipView more
* Create m.room calls in video rooms, and m.prompt calls otherwise
* Terminate a call when the last person leaves
* Hook up the room header button to a unified CallView component
* Write more tests
* refactor: convert RoomViewStore from flux Store to standard EventEmitter
Parts of a series of experimental changes to improve the design of stores.
* Use a gen5 store for RoomViewStore for now due to lock handling
* Revert "Use a gen5 store for RoomViewStore for now due to lock handling"
This reverts commit 1076af071d997d87b8ae0b0dcddfd1ae428665af.
* Add untilEmission and tweak untilDispatch; use it in RoomViewStore
* Add more RVS tests; remove custom room ID listener code and use EventEmitter
* Better comments
* Null guard `dis` as tests mock out `defaultDispatcher`
* Additional tests
* Improve accessibility and testability of Tooltip
Adding a role to Tooltip was motivated by React Testing Library's
reliance on accessibility-related attributes to locate elements.
* Make the ReadyWatchingStore constructor safer
The ReadyWatchingStore constructor previously had a chance to
immediately call onReady, which was dangerous because it was potentially
calling the derived class's onReady at a point when the derived class
hadn't even finished construction yet. In normal usage, I guess this
never was a problem, but it was causing some of the tests I was writing
to crash. This is solved by separating out the onReady call into a start
method.
* Rename 1:1 call components to 'LegacyCall'
to reflect the fact that they're slated for removal, and to not clash
with the new Call code.
* Refactor VideoChannelStore into Call and CallStore
Call is an abstract class that currently only has a Jitsi
implementation, but this will make it easy to later add an Element Call
implementation.
* Remove WidgetReady, ClientReady, and ForceHangupCall hacks
These are no longer used by the new Jitsi call implementation, and can
be removed.
* yarn i18n
* Delete call map entries instead of inserting nulls
* Allow multiple active calls and consolidate call listeners
* Fix a race condition when creating a video room
* Un-hardcode the media device fallback labels
* Apply misc code review fixes
* yarn i18n
* Disconnect from calls more politely on logout
* Fix some strict mode errors
* Fix another updateRoom race condition
* Show chat panel when opening a video room with unread messages
* Remove unnecessary calls to private methods in tests
* Make room ID mandatory when toggling the right panel
* Restore the isViewingRoom check
* Test RightPanelStore
* Make the constructor private again
* Add even more tests
* Fix onReady
* Add test case for null identity_providers for SSO
* Fix typing for identity_providers
* Make null idp explicit and handle in analytics
* chore: whitespace fix
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Don't consider threads for breaking continuation until they've actually been created
* Update tests
* Make hasThreadSummary null thread safe
* Apply feedback from pr review
* Remove blank header from video room view frame
* Add video room option to space context menu
* Remove duplicate tooltips from face piles
* Factor RoomInfoLine out of SpaceRoomView
* Factor RoomPreviewCard out of SpaceRoomView
* Adapt RoomPreviewCard for video rooms
* "New video room" → "Video room"
* Add comment about unused cases in RoomPreviewCard
* Make widgets in video rooms mutable again to de-risk future upgrades
* Ensure that the video channel exists when mounting VideoRoomView
* Show a lobby screen in video rooms
* Add connecting state
* Test VideoRoomView
* Test VideoLobby
* Get the local video stream with useAsyncMemo
* Clean up code review nits
* Explicitly state what !important is overriding
* Use spacing variables
* Wait for video channel messaging
* Update join button copy
* Show frame on both the lobby and widget
* Force dark theme for video lobby
* Wait for the widget to be ready
* Make VideoChannelStore constructor private
* Allow video lobby to shrink
* Add invite button to video room header
* Show connected members on lobby screen
* Make avatars in video lobby clickable
* Increase video channel store timeout
* Fix Jitsi Meet getting wedged on startup in Chrome and Safari
* Revert "Fix Jitsi Meet getting wedged on startup in Chrome and Safari"
This reverts commit 9f77b8c227c1a5bffa5d91b0c48bf3bbc44d4cec.
* Disable device buttons while connecting
* Factor RoomFacePile into a separate file
* Fix i18n lint
* Fix switching video channels while connected
* Properly limit number of connected members in face pile
* Fix CSS lint
* Remove deprecated feature_communities_v2_prototypes
* Update _components
* i18n
* delint
* Cut out a bit more dead code
* Carve into legacy components
* Carve into mostly the room list code
* Carve into instances of "groupId"
* Carve out more of what comes up with "groups"
* Carve out some settings
* ignore related groups state
* Remove instances of spacesEnabled
* Fix some obvious issues
* Remove now-unused css
* Fix variable naming for legacy components
* Update i18n
* Misc cleanup from manual review
* Update snapshot for changed flag
* Appease linters
* rethemedex
* Remove now-unused AddressPickerDialog
* Make ConfirmUserActionDialog's member a required prop
* Remove useless override from RightPanelStore
* Remove extraneous CSS
* Update i18n
* Demo: "Communities are now Spaces" landing page
* Restore linkify for group IDs
* Demo: Dialog on click for communities->spaces notice
* i18n for demos
* i18n post-merge
* Update copy
* Appease the linter
* Post-merge cleanup
* Re-add spaces_learn_more_url to the new SdkConfig place
* Round 1 of post-merge fixes
* i18n
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Document and support the established naming convention for config opts
This change:
* Rename `ConfigOptions` to `IConfigOptions` to match code convention/style, plus move it to a dedicated file
* Update comments and surrounding documentation
* Define every single documented option (from element-web's config.md)
* Enable a linter to enforce the convention
* Invent a translation layer for a different change to use
* No attempt to fix build errors from doing this (at this stage)
* Add demo of lint rule in action
* Fix all obvious instances of SdkConfig case conflicts
* Fix tests to use SdkConfig directly
* Add docs to make unset() calling safer
* Appease the linter
* Update documentation to match snake_case_config
* Fix more instances of square brackets off SdkConfig
Implement https://github.com/vector-im/element-web/issues/18957 following requirements:
* Create a new right panel view to list all the threads in a given room.
* Change ThreadView previous phase to be ThreadPanel rather than RoomSummary
* Implement local filters for My and All threads
In addition:
* Create a new TileShape for proper rendering requirements (hiding typing indicator)
* Create new timelineRenderingType for proper rendering requirements
The recent "groupers" which extracted out timeline grouping logic forgot to
pass through the last event state for read marker computation. This causes the
read marker to become visible when e.g. returning to room if it was last placed
inside a grouped set of events (currently room creation and membership events).
Regressed by https://github.com/matrix-org/matrix-react-sdk/pull/4059
Related to https://github.com/vector-im/riot-web/issues/12338
Removes one of the two places we use Velocity, so we're one step
closer to getting rid of it for good.
Should therefore fix the fact that Velocity is leaking data entries
and therefore <hr> elements.
Hopefully also makes the logic in getEventTiles incrementally simpler,
if still somwewhat byzantine.
as BACAT scrolling relies on CSS from riot, which is not
included in the karma tests, we're removing these
tests in favor of later adding them to the e2e tests.
Currently, any error in the `GroupStore`s several requests can cause the whole
`GroupView` component to hide and be mark the group as failed to load.
Since it is known that group members may fail to load in some cases, let's only
show failed to load for the whole group when the summary fails.
This also strengthens the `GroupView` test by ensuring we wait for multiple
updates for checking results.
Signed-off-by: J. Ryan Stinnett <jryans@gmail.com>
Sometimes it was possible for there to be a scroll event before the initial
pagination completed, which then upset the rest of the test. Just give it a few
ms to sort itself out instead.
It turns out that Chrome now implements scroll-anchoring itself (ie, content
stays in the same place when you add more stuff off-screen), which means we
cannot rely on back-pagination to make ScrollPanel do a scroll.
Instead, just do a scrollToToken. Which turns out to be considerably simpler
anyway.
This allows for a truely flux-y way of storing the currently viewed room, making some callbacks (like onRoomIdResolved) redundant and making sure that the currently viewed room (ID) is only stored in one place as opposed to the previous many places.
This was required for the `join_room` action which can be dispatched to join the currently viewed room.
Another change was to introduce `LifeCycleStore` which is a start at encorporating state related to the lifecycle of the app into a flux store. Currently it only contains an action which will be dispatched when the sync state has become PREPARED. This was necessary to do a deferred dispatch of `join_room` following the registration of a PWLU (PassWord-Less User).
The following actions are introduced:
- RoomViewStore:
- `view_room`: dispatch to change the currently viewed room ID
- `join_room`: dispatch to join the currently viewed room
- LifecycleStore:
- `do_after_sync_prepared`: dispatch to store an action which will be dispatched when `sync_state` is dispatched with `state = 'PREPARED'`
- MatrixChat:
- `sync_state`: dispatched when the sync state changes. Ideally there'd be a SyncStateStore that emitted an `update` upon receiving this, but for now the `LifecycleStore` will listen for `sync_state` directly.
Add tests that make assertions about the UI during registration when registration is done with a user recognised as a team member (by the mock rtsClient).
- Instead of using one attribute, use one that might just contain one token
- Use the first token when tracking a child
- Mandate that no commas can be in individual tokens
It seems that a number of the tests had started failing when run in
Chrome. They were fine under PhantomJS, but the MegolmExport tests only work
under Chrome, and I need them to work...
Mostly the problems were timing-related, where assumptions made about how
quickly the `then` handler on a promise would be called were no longer
valid. Possibly Chrome 55 has made some changes to the relative priorities of
setTimeout and sendMessage calls.
One of the TimelinePanel tests was failing because it was expecting the contents
of a div to take up more room than they actually were. It's possible this is
something very environment-specific; hopefully the new value will work on a
wider range of machines.
Also some logging tweaks.
For some reason, update webpack causes the promise to no longer
complete by the next tick. Change the test to not depend on how
fast the promise goes through.
Fix scroll up, down pagination test
NB: this test may not fail on Travis, although it did fail locally without a fix: #563.
Once the test has scrolled the panel to the top, to the earliest events, it should be able to forward paginate, because some degree of unpagination occurs. This does assume that unpagination will occur when scrolling to the beginning of the events and that unpagination should allow pagination again in the same direction.
Instead of checking that the first event is no longer the first event (varies due to unpagination), check instead that the most recent event can be seen when scrolling all the way down to the bottom of the TimelinePanel.
Scrolling past the bottom of content seems to have strange behaviour, which isn't a useful part of the test. So now the test will scroll down until the last event instead.
Instead of using a window of a fixed number of events, unpaginate based on the distance of the viewport from the end of the scroll range.
The ScrollPanel uses the scrollTokens to convey to its parent (the TimelinePanel, in this case) the point to unpaginate up to. The TimelinePanel then takes a chunk of events off the front or back of `this.state.events` using `timelineWindow.unpaginate`.
Fixes https://github.com/vector-im/vector-web/issues/2020
The 'should load new events even if you are scrolled up' test was sometimes
failing. It turned out that pagination *sometimes* wasn't starting soon enough
after setting the scrollTop, and awaitPaginationCompletion was incorrectly
believing it to have already been and gone.
Add an awaitScroll to make sure that we wait long enough for the pagination to
begin.
* Actually test what we were supposed to be testing (viz, that we can paginate
back down after we hit the top of the room)
* Make the cap on the number of events we show in the timeline a configurable
property, so that we can set it in the test
* Use a smaller cap in the test, so that we have to do less paginating to hit
the cap, to make the test run quicker.
* add some more logging so that we can see how far it's got if it gets stuck.
Take some of the magic out of MatrixChat.componentDidMount() into a new
component.
Also delete the MatrixChat test. It wasn't really doing much, is broken by the
change, and I am replacing it with (better) app-level tests in the vector
project.
Sometimes it fails because awaitScroll() on :277 isn't resolving because onScroll isn't firing. We need to know if this is because we aren't changing scrollTop
Under certain conditions, it was possible to get stuck in a state where any
user-initiated scroll would be met with "Working around
vector-im/vector-web#528" and overridden. Fix this by removing the duplication
between _lastSetScroll and recentEventScroll, and using _lastSetScroll which is
more reliable.
I think this was responsible for the readmarker just disappearing rather than
animating.
While we're here, decrease the delay on the animation, and instead make it take
slightly longer to disappear.