This is to make the color scheme actually apply itself now that the secondary color is not optional. In order to preserve it being optional in the command, we'll use the primary color as the secondary color as it has no major visual impact.
Signed-off-by: Travis Ralston <travpc@gmail.com>
the js-sdk is making some of its APIs asynchronous, and adding an `initCrypto`
method which you have to call.
Particular methods we need to worry about are:
* `getStoredDevice`
* `getStoredDevicesForUser`
* `getEventSenderDeviceInfo`
* `isEventSenderVerified`
Allows users to send a text string via an alternative channel (like email
or SMS) which Riot can leverage to confirm that the signing keys match.
Effectively removes the tedium of checking keys until a better mechanism
is completed.
Signed-off-by: Kit Sczudlo <kit@kitscz.com>
Now that we have the room setting to enable encryption, the /encrypt command is
not only redundant, but confusing, since it's in conflict with the room
setting.
Plus a number of other tidyups:
* Fix /join to dispatch a view_room for the room alias
with the additional auto_join parameter
* Make RoomView automatically join the room if the auto_join
parameter is true and the user isn't already in it
* Tidy up RoomView's peeking code, also fixing
https://github.com/vector-im/vector-web/issues/1220
in react-sdk (although it still requires a synapse change
to actually fix, but react-sdk does 'the right thing').
* Remove duplication of usage text from /join command
* Amalgamate MatrixChat::_viewRoom's many, many parameters
into an object and sort out case consistency a little.
getFillText() serves to decouple the text displayed in the auto-complete list
via getText() and the text actually filled into the box via getFillText(). This
allows us to display command + args on the list but only fill the command part.
A Command class has been added to provide some structure when extracting the
command name and args. Manually tested and it works.