It had ~32px of overflow causing a horizontal scrollbar. Turns out the layout engine gets confused when hidden elements are at the end of a flexbox, so we just move them higher in the DOM (where they logically still make sense).
The remaining changes are all alignment and misc changes in that respect, and probably not obvious.
The tag options are not implemented out of concern for diff size.
This splits the context menu classes out to a new "iconized" style which is common across a number of context menus, including the UserMenu.
Some of the badge/sublist styles had to change to better accommodate the menu icon lining up.
This also contains the framework required for https://github.com/vector-im/riot-web/issues/13961
This is per the designs. Animation doesn't feel required here.
Like the rest of this series, this rewrites a component to be more purpose-built to help match the designs and to solve the smallest possible problem.
This all-new component handles breadcrumbs a bit more smoothly for the app by always listening to changes even if the component isn't present. This allows the breadcrumbs to remain up to date for when the user re-enables breadcrumbs.
The new behaviour is that we turn breadcrumbs on once the user has a room, and we don't turn it back off for them.
This also introduces a new animation which is more stable and not laggy, though instead of sliding the breadcrumbs pop. This might be undesirable - to be reviewed.
This is a work in progress, but covers the coarse areas. This uses all-new classes to better describe what everything is, and to reduce the number of selectors we keep track of.
This is primarily layout for the list and not actually the final structure. For example, some buttons are missing and other areas are not styled correctly - the idea in this commit was to get things roughly in the right place and work on it.
Though we consider the "room list" to mean the RoomList component specifically, the room list is actually the entire left panel as far as the user is concerned.
The new proposed designs for the room list modify the whole left panel, so we had might as well break it into new and old now instead of later. This "new" left panel is a bare-bones implementation and meant to only provide the absolute basic feature set to function for those who enable the experimental room list, for whatever reason. This is not intended to be a final implementation, or even remotely close to what it could be. An example of this is the lack of breadcrumbs. Given they are likely to change, they are excluded from this temporary skeleton completely.
This also includes a purple/pink bar between the tag panel and left panel. This is so we can, if needed, differentiate between people who made the mistake of turning on the experimental room list while the overall aesthetic makes it indistinguishable. Once the designs are moderately approved, we can (and definitely should) remove the hideous indicator.
It's become obvious that these random floating points everywhere
are unwieldy. Now they're all in one place with some fairly logical
variable names which will help out in design->implementation phase.
Font size of the whole app would ideally be controlled by a single
value. This value is currently hard coded using the :root CSS selector.
It is the intention to make this value configurable within riot. In the
interim all font-sizes have been converted to rem by the simple process
of regex. Replacing px values with their equivalent rem values assuming
a font size of 15px and then rounded to three decimal places, which was
the base at the time of this transformation.
I'm expecting another commit cleaning up rem values but I thought it
best to leave that to review.
This commit doesn't address any scaling issues. I thought it better to
land this unwieldy, mechanical, invisible change before the others
otherwise the pr would be impossible to review thoroughly.
This keeps the layout of the emoji fixed as much as possible.
Other changes:
* Fix width of each emoji container to static 52px
* Bump minimum width of right panel from 250px to 264px to match the
width in the figma
* Use normal font-weight for labels as per design
* Smaller vertical gap between emojis, again to match design
Instead of twisting `AuthBody`, this adds a new component for the different
styling of post-auth security flows. This also makes them fixed width and
adjusts padding to match designs.
This adds a step after login to complete security for your new session. At the
moment, the only verification method is entering your SSSS passphrase, but nicer
paths will be added soon.
This new step only appears when crypto is available and the account has
cross-signing enabled in SSSS.
Fixes https://github.com/vector-im/riot-web/issues/11214
Removes one of the two places we use Velocity, so we're one step
closer to getting rid of it for good.
Should therefore fix the fact that Velocity is leaking data entries
and therefore <hr> elements.
Hopefully also makes the logic in getEventTiles incrementally simpler,
if still somwewhat byzantine.
when badges with and without highlighted state have a very
different brightness (as they might do in dark mode), hardcoding
the fg color of a badge independent of it's highlighted state
to $accent-fg-color doesn't work well, so add an extra SASS
variable we can reassign to something more specific in the custom theme
This is a simpler fix for the scrollbar problem than changing the definition
for height, which was my previous attempt at solving this problem.
Additionally, the top and bottom margins are now consistent.
Signed-off-by: Jonas Schürmann <jonasschuermann@aol.de>
Currently the scrollbar is always visible because the inner container is 5px
bigger in height than the outer container. This is hereby fixed.
Signed-off-by: Jonas Schürmann <jonasschuermann@aol.de>
This removes a seemingly redundant layer of extra chevrons from
`ContextualMenu`. Since both chevrons are the same color, there should be no
visual change.
For context menus without chevrons, this changes the menu components to still
set default styles that align the menu based on the edges used to specify the
menu's position. This is not intended to change the positioning of any existing
menus.
Stop the settings dialogs from requiring special styles on the
mx_Dialog which required passing in a classname from anywhere the
settings dialogs were opened (although this still requires
static=true). Some of the things have now been adopted for all dialogs
(border-radius), others have been moved to within the dialog content.