* Iterate landmarks around the app in order to improve a11y
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Add missing aria-label
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update snapshots
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* i18n
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Fix tests
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Iterate
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update screenshots which have changed a fraction due to default heading margins being different in different landmarks
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Rewrite doesRoomOrThreadHaveUnreadMessages to use the receipt rewrite from js-sdk
* Remove unit tests that rely on receipt timestamps
Previously, if we found a receipt for an unknown event, we would use the
receipt timestamp and declare all events before that time to be read.
Now, we ignore such "dangling" receipts until we find the event they
refer to.
This new behaviour is more correct, but does lead to more messages being
considered unread.
This commit deletes tests that checked for the old behaviour.
* Check for a missing thread in determineUnreadState
* Fix incorrect way to find room timeline
* More realistic test setup to support new receipt code
* Update snapshot to expect a room to be unread when there are no receipts
* Formatting fixes
* Update snapshot to show menu and notif button
* Disable some flaky tests
* Disable some flaky tests
* Fix test to make a threaded receipt for an event that is actually in the thread
---------
Co-authored-by: Florian Duros <florianduros@element.io>
Co-authored-by: Florian Duros <florian.duros@ormaz.fr>
* Add menu for legacy and element call in 1:1 rooms
This allows to also initiate element call calls in 1:1 rooms
Signed-off-by: Timo K <toger5@hotmail.de>
* fix tests
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
* Update RoomSummaryCard navigation links
* Fix tests
* remove unneeded test
* "@vector-im/compound-web": "0.8.0"
* Fix: search button no transition on hover
* Fix: disabled invite option is not reflected in UI
* test canInviteTo
* update snapshots for CW 0.8.1
* unit test inviteToRoom
* unit test tagRoom
* add member link to roomsummarycard when using legacy room header
* use onChange instead of onClick for ToggleMenuItem favourite room
* update selectors in cypress tests
* always show people menu item
* add hover style to close button
* add padding around room name
* prettier
---------
Co-authored-by: Kerry Archibald <kerrya@element.io>
* Fix string ref issue
* Implement unreachable state
* Fix eslint failure
* Fix i18n
* Fix i18n again
* Write cypress test
* Write jest test
* Write more jest tests
* Update method name
* Use unstable prefix
* Always use prefix
This is never to going to be in the spec so always use the io.element
prefix
* Update tests
* Remove redundant code from cypress test
* Use unstable prefix
* Refactor code
* Remove supressOnHover prop
* Remove sub-text label
* Join lines
* Remove blank line
* Add jsdoc
* Use Compound tooltips on MessageTimestamp to improve UX of date time discovery
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Show io.element.late_event in MessageTimestamp when known
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update snapshot
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Avoid needing new Compound changes
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Move groupers into their own directory
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Refactor date separator code to be more generic
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Render timeline separator for late event groups
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Fix date used in copy
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update snapshot
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Move groupers into their own directory
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update copy
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update copy
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update snapshot
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* i18n
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Add comments
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Add comments
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Use `MatrixClient.CryptoApi.getUserVerificationStatus` instead of `MatrixClient.checkUserTrust` in `MemberTile.tsx`
* Add tests to `MemberTile.tsx`
* Use `mocked` instead of `spyOn`
* Escape placeholder before injecting it into the style
In particular this adds escaping for backslashes which was previously missing.
* Update snapshots
* Add tests
* Use new crypto-api for cross user verification
* update verification flow with new APIs
* Replace some calls to `checkUserTrust`
A start on https://github.com/vector-im/crypto-internal/issues/147
* Enable cypress tests
* update tests
* Delegate decisions on event shields to the js-sdk
* rerender after editing events
This is required because a transition from "valid event" to "unencrypted event"
no longer triggers a state change, so the component does not render
itself. Previously, this would be a transition from `verified:
E2EState.Normal` to `verified: null`.
* Update tests
* prettier
* Test coverage
---------
Co-authored-by: Florian Duros <florianduros@element.io>
* Implement denied request mask and logic
Signed-off-by: AHMAD KADRI <52747422+ahmadkadri@users.noreply.github.com>
* refactor / fix deny requests isues
* fix tests create denied message test
Signed-off-by: AHMAD KADRI <52747422+ahmadkadri@users.noreply.github.com>
* add another test for the primary action for denied request
Signed-off-by: AHMAD KADRI <52747422+ahmadkadri@users.noreply.github.com>
* fix linter issues
Signed-off-by: nurjinn jafar <nurjin.jafar@nordeck.net>
* regenerate translation
Signed-off-by: nurjinn jafar <nurjin.jafar@nordeck.net>
* fix translation and minor refactoring
Signed-off-by: nurjinn jafar <nurjin.jafar@nordeck.net>
* segment into 4
* Remove parallel from Cypress command to avoid talking to Cypress Cloud
* Re-add --parallel flag for Percy
* Prevent event propagation when clicking icon buttons (#11515)
* Prevent event propagation when clicking icon buttons
* Inhibit view user on click behaviour for room header face pile
* Update snapshot
* Add a 'm.relates_to' to edits in receipt tests and disable failing tests (#11501)
* Add a 'm.relates_to' to edits in receipt tests
* Disable a test that fails with real edits
* Wait for the room to be read after we mark it as read
* Skip tests that are failing because of inconsistencies between local and CI behaviour
* Allow creating public knock rooms (#11481)
* Allow creating public knock rooms
Signed-off-by: Charly Nguyen <charly.nguyen@nordeck.net>
* Apply PR feedback
Signed-off-by: Charly Nguyen <charly.nguyen@nordeck.net>
* Apply PR feedback
Signed-off-by: Charly Nguyen <charly.nguyen@nordeck.net>
---------
Signed-off-by: Charly Nguyen <charly.nguyen@nordeck.net>
* Collect `console.debug` logs during cypress tests (#11478)
In order for the logs collected by cypress to actually be useful, we really
need `cons:debug`.
* Migrate more strings to translation keys (#11522)
* Only show Search button in RoomSummaryCard if new room UI enabled (#11524)
* Only show Search button in RoomSummaryCard if new room UI enabled
* Update snapshot
* Update vector-im (#11526)
* Update vector-im
* Update snapshots of Compound Avatars
* Update snapshots of Compound Avatars
---------
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Migrate more strings to translation keys (#11530)
* Fix regression around FacePile with overflow (#11527)
* Work around compound-web AvatarStack not applying overlap to non-Avatars
* Fix FacePile overflow tile not being layed out correctly
* Use RoomStateEvent.Update for knocks (#11516)
Signed-off-by: Charly Nguyen <charly.nguyen@nordeck.net>
* Cypress tests for event shields (#11525)
* Factor downloadKey out to `utils.ts`
* Add a new `describe` block for event shields
* create a beforeEach block
* Cypress tests for event shields
* Document how to match the CI config for Cypress (#11531)
* Document how to match the CI config for Cypress
* Clarify language about needing Chrome
* Move Cypress info into the Cypress-specific docs
* Migrate more strings to translation keys (#11532)
---------
Signed-off-by: AHMAD KADRI <52747422+ahmadkadri@users.noreply.github.com>
Signed-off-by: nurjinn jafar <nurjin.jafar@nordeck.net>
Signed-off-by: Charly Nguyen <charly.nguyen@nordeck.net>
Co-authored-by: AHMAD KADRI <52747422+ahmadkadri@users.noreply.github.com>
Co-authored-by: Kerry Archibald <kerrya@element.io>
Co-authored-by: Andy Balaam <andy.balaam@matrix.org>
Co-authored-by: Johannes Marbach <johannesm@element.io>
Co-authored-by: Germain <germains@element.io>
Co-authored-by: Charly Nguyen <1422657+charlynguyen@users.noreply.github.com>
Co-authored-by: Richard van der Hoff <1389908+richvdh@users.noreply.github.com>
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* Fix performance issues with useRoomMembers
With the current implementation it would create a new function, with leading: true, rendering the whole throttling useless
* Add public room indicator
* Format room members count better
* Add public room test
* Add search to room summary card
* Update settings UI
* Update snapshot
* Remove default title attribute
There is a little-known feature where, if you have verified a user (eg, via the
emoji game), then when you mouse-over a message that they sent, it gets a green
highlight.
We also show a brown bar sometimes, and according to the CSS there may be a
yellow bar too?
Very few people seem to know this exists, and even if you do know it exists
nobody seems to understand what exactly the various colours are supposed to be.
So, rather than porting this magic mystery feature to Rust Crypto, let's rip it
out.